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KMST ver. 1.2.113 – Kain Skill Changes

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Possess Strike Arrow Effect

A small KMST patch was released today, it just has some skill changes for the new job Kain. I think they released it a little early because of the holidays, but since Kain comes out on January 7 and they still haven’t added any tutorial/story/skill sound effects, there will probably be one more test server patch next week.

Anyways, Merry Christmas and happy holidays to everyone!

Overview

  • New Job <Chaser of Darkness, Kain>
    • While dealing with the organization’s enemies, Kain realizes by chance that the organization has been deceiving him. Check out his story.

New Job <Chaser of Darkness, Kain>


KMST ver. 1.2.114 – Toolen City

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WorldMap192.img.BaseImg.0_new

As expected, a new test server patch has been released with Kain’s starting town, Toolen City, a city built on a drilling boat in the polluted seas of Savage Terminal. 

Overview

  • New Job <Chaser of Darkness, Kain>
    • While dealing with the organization’s enemies, Kain realizes by chance that the organization has been deceiving him. Check out his story.
  • NEO Events
    • Listen to the beautiful melody of Lune’s Magic Orgel while collecting Neo Stones.
    • Enjoy the newly added minigames, Higher and Higher Neo Castle and Battle Reversi.

New Job <Chaser of Darkness, Kain>

Kain’s beginning town, Toolen City, has been added. Kain’s tutorial story and story quest achievements have been added.

Click to view slideshow.

Toolen City

The Dispossessed

Dispossessed Anger

Doubt You

Happy Birthday, My Dear

Malice

Here are the new maps, with the new BGMs.

New NPCs have been added to Toolen City.

  • Boss
  • Tirag
  • Doctor Y
  • Liability Manager
  • Senior Manager
  • Manager
  • Guyu
  • Ilyin
  • Bias
  • Drakas
  • Romina
  • Royce
  • Amos
  • Kudan
  • Biters
  • Suspicious Crow
  • Tilam
  • Prong
  • Nuim
Click to view slideshow.

Here are their illustrations.

New monsters have been added to Toolen City.

  • Nimble Biters
  • Agile Biters
  • Security Robot D2-78
  • Security Robot C1-49
  • Bulky Biters
  • Giant Biters
  • Skilled Drakas
  • Expert Drakas

Skills

Beginner Skills

To Toolen City Effect

  • To Toolen City To Toolen City: Return to Toolen City. (max level: 1)
    • Level 1: Consumes 30 MP. Move to Toolen City.
      Cooldown: 600 seconds.

1st Job Skills

  • Strike Arrow Strike Arrow: Skill effect size has been decreased, attack range has been increased. Arrow fragments’ attack range has been decreased.
  • Shadow Step Shadow Step: When this skill is used while using another skill, the skill effect will now remain at the location where you began the movement. Fixed an issue where if you used this skill at the same time as levelling up, the level up attack would not hit enemies. Fixed an issue where the effect would not appear to other characters if you moved up or down.
  • Shadow Swift Shadow Swift: Fixed an issue where Shadow Swift could be used on the ground if you used it right after Shadow Step.
  • Grapping Wire Grappling Wire: If you make a movement like jumping while the wire is connected, the wire will now disappear. Fixed an issue where you could use other skills while moving. Fixed an issue where you would automatically hang on a rope if it was in your path while moving. Fixed an issue where if you used Chain Sickle while the wire was connected, the wire would not disappear.

2nd Job Skills

  • Possession Possession: Malice acquired when skills hit an enemy has been decreased from 15 to 13.
  • Strike Arrow II Strike Arrow II: Skill effect size has been decreased, attack range has been increased.
  • Dragon Fang Dragon Fang: Activation range has been increased, attack interval has been increased.

3rd Job Skills

  • Strike Arrow III Strike Arrow III: Skill effect size has been decreased, attack range has been increased.
  • Death Blessing Death Blessing: Fixed an issue where using attack skills on an enemy with the blessing would cause the blessing effect to blink.

4th Job Skills

  • Possession II Possession II: Malice acquired when skills hit an enemy has been decreased from 20 to 18.
  • Execute Chain Sickle [Execute] Chain Sickle: Swing attack’s effect output speed has been increased.
  • Execute Poison Needle [Execute] Poison Needle: Action delay has been decreased, damage has been increased from 225% to 235%, continuous attack’s damage has been increased from 150% to 185% and the number of activations has been decreased. 
  • Dragon Scale Dragon Scale: MP consumption has been increased from 4% max MP to 8% max MP. Fixed an issue where the end effect would not be outputted to other characters.

Hyper Skills

  • Sneaky Sniping Sneaky Sniping: Fixed an issue where the skill could not be used in flying maps like Dragon Rider. Fixed an issue where during the keydown, you would appear to be walking to other characters.
  • Manifest Execute Sneaky Sniping [Possess/Execute] Sneaky Sniping: Fixed an issue where the skill could not be used in flying maps like Dragon Rider. Fixed an issue where during the keydown, you would appear to be walking to other characters.

5th Job Skills

  • Manifest Dragon Burst [Possess] Dragon Burst: Fixed an issue where if you used Shadow Step while using this skill, it would appear to not end to other characters. Fixed an issue where the action was affected by attack speed.
  • Execute Fatal Blitz [Execute] Fatal Blitz: Fixed an issue where if Remain Incense activated while using this skill, the character would appear. Fixed an issue where if Death Blessing was materialized the effect would not appear to other characters. Fixed an issue where the action was affected by attack speed.
  • Thanatos Descent Thanatos Descent: An exclusive BGM will now be played while using this skill. The arrows will now be fired at different times.

Improvements and Bug Fixes

Skills

Fixed an issue where the client would exit if a pushing skill was used on an enemy at the same time as a pulling skill.

A short action has been added when using Seed rings’ active skills.

Fixed an issue where Paladin’s Lightning Charge’s stun on normal monsters would last longer than the mark.

Fixed an issue with Soul Master where sometimes the face could not be seen normally when switching stances.

Fixed an issue where if Aran sat in a chair, their Combo would not appear to be decreased.

Fixed an issue where if Evan moved after using a Dragon skill, Mir would cover the terrain.

Fixed an issue with Phantom in Will where if they used stolen skills, the Moonlight Gauge UI disappeared.

Baptism of Light and Darkness When Luminous’ Baptism of Light and Darkness is not on cooldown, they can no longer acquire the maximum number of ritual swords when Absolute Kill hits an enemy.

Kaiser’s Infernal Breath’s skill description has been updated to include the flames’ duration and damage.

Fixed an issue where if Kaiser cancelled Final Trans, the Transfiguration effects would not apply.

Kinesis’ Psychic Ground’s skill description has been updated to match the current logic of the final damage boost applying only to yourself.

Fixed an issue where if Kinesis used Psychic Grab, the effect would appear in between the face and hair.

Fixed an issue where if Kinesis used Ultimate – Psychic Bullet again right before the micro black hole disappeared, the micro black hole would not be created.

Boss Monsters

Fixed an issue in Elite Boss bonus stages where a smaller number of Suspicious Mimics would appear.

You can now acquire the Destruction King Destroyer title even if you participate in Urus after achieving the requirements.

Fixed an issue where Tarantulus’ certain skill actions were outputted awkwardly.

If Bloody Queen is defeated while the Mirror of Seduction is summoned, it will now disappear together with the boss.

DoT damage on Zakum’s arms will now be outputted based on the arms’ locations.

Fixed an issue in Papulatus where if you died during the time explsion pattern, sometimes the Buff Freezer UI would be outputted twice.

In Will phase 3, the poison pattern’s received damage boost and final damage boost has been decreased from 100% to 40%.

Fixed an issue in Dusk where if items dropped on the tentacle platforms, they would be moved to the corner of the map.

Fixed an issue in Jin Hilla practice mode where the UI would be hidden.

Quests and Maps

Fixed an issue where if you died while swimming in Torrent Zone, the resurrection UI could not be clicked.

Fixed an issue where if you changed the BGM through the music box in Elluel then adjusted the volume, the previous BGM would be played.

Fixed certain awkward backgrounds in Destroyed Neon Forest Dreaming Trail.

Fixed an issue where the ‘Those Who Remained’ quest appeared in the daily/weekly quest lightbulb.

Fixed an issue in Orbis Tower where characters could leave the map.

Fixed an issue in Black Heaven Act 5 – Black Heaven Interior D3 where you could proceed through the mission without killing the monsters.

Fixed an issue in Dream Breaker where sometimes characters could leave the map.

Fixed an issue in Burning Cernium Battlefield’s West Castle Walls 2 where certain ladders could not be used.

Fixed an issue in Cernium East Castle Walls 3 where using certain ladders would let you pass through platforms.

Fixed an issue where certain consumable items would not be recovered after leaving cross world party quests.

Fixed an issue with the ‘Mr. Sweatbottom’s Secret Book’ quest where the NPC location was incorrect.

Items

Fixed an issue where if you died using the Sorceror’s Potion, the death penalty would be applied.

You can no longer place consumable items that reduce HP or MP on the Pet Auto Pot.

The Rare/Unique Practical Packs’ Safety Charms have been changed to be permanent items.

Fixed an issue where occasionally, turning on a Cash effect would cause the previously turned on Cash effect to overlap.

Skill and item effects will no longer be outputted while sitting on the That Day’s Oath chair.

Certain Cash package items’ descriptions have been changed.

Chairs that change BGMs will no longer change the BGM for other characters.

  • Symbol of Honor
  • Brilliant Throne of Symbol
  • Maple Tree of Beginnings
  • Newtro Henesys Chair
  • Newtro Tree of Beginnings
  • DJ Booth Chair
  • Suu of Flames

Fixed an issue where if you used Rare Treasure Boxes, Alicia’s Ring Box items, or Sealed Box items while sitting on the Yeti TV chair, the acquired items would not appear.

Fixed an issue where if you used emoticons after sitting on the Yeti TV chair, the emoticons would be outputted in awkward locations. Fixed an issue where the party chat bubble would be outputted in awkward locations.

Adele’s Creation effect will no longer be outputted while riding the Plump Snowman riding.

Etc

Level 200 and higher characters’ experience values have been changed to display 3 decimal places.

The maximum number of character slots has been increased to 47.

Fixed an issue where monsters would be knocked back even if they did not receive the minimum required damage.

Fixed an issue where if you died or were stunned while harvesting, the harvesting would continue.

Fixed an issue in the SEED 24F where the background music was quiet.

Fixed an issue where the Automatic Guard System, Snack Bar, and Blue Mushmom monsters’ health did not appear.

Fixed an issue where Shangri-la Ship’s Mano’s sound effects did not play.

The House Wedding UI’s chatting window font colour has been changed.

The Maple Chat UI has been changed so that it does not exceed the game screen.

When party members are riding on mounts, their HP gauges will now be fixed to the top of their characters’ heads regardless of actions.

Fixed an issue with certain mount tooltips where the movement speed and actual movement speed were different.

When using the optional key settings, the number keypad’s 0 key has been changed to function as the pick=up key.

Fixed an issue where Flame Wolf portals were not created.

Fixed an issue where the Guild Mark settings UI was outputted on the character selection window.

Fixed an issue in Monster Life where the Waru that could be acquired appeared to be full.

Haven’s shop has been changed to sell arrows in bundles.

Fixed an issue where even if a Rune was used, the Elite Boss’s curse related message would sometimes be displayed.

Fixed an issue in Maple Auction where you could not search for Force Shields and Soul Shields in the Secondary Weapon category.

Fixed an issue where if you used external chat, clicking on the Maple Union UI would click on a different place than your cursor’s position.

Fixed an issue in cross world party quests where the applied death penalty would not be applied normally in regular maps.

In Reboot World’s shop, the Slot Expansion Coupons will now show your current slot numbers and maximum expandable slot numbers.

In Reboot World, if your inventory slots are expanded to the maximum amount, you can no longer purchase the slot expansion coupons for that inventory.

Fixed an issue in Reboot World where the Monster Collection expedition UI showed unacquirable rewards.

Fixed an issue where the deleted Hekaton content’s notification sound was outputted.

 

KMS ver. 1.2.342 – MapleStory NEO: Chaser of Darkness, Kain!

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The second patch of the winter update, MapleStory NEO, has been released. It includes the new Nova archer job, the Chaser of Darkness, Kain! By the way, it’s pronounced like “fine” but with a ‘k’ at the beginning instead of the ‘f’, not “cane”!!

Overview

  • New Job <Chaser of Darkness, Kain>
    • While dealing with the organization’s enemies, by chance, Kain realizes that the organization has been deceiving him. Check out his story.
  • NEO Events
    • Listen to the beautiful melody of Lune’s Magic Orgel while collecting Neo Stones.
    • Enjoy the newly added minigames, Higher and Higher Neo Castle and Battle Reversi.

MapleStory NEO

MapleStory NEO

The MapleStory NEO update will take place over 3 patches:

  • Signal (December 17)
  • Chaser of Darkness, Kain (January 7)
  • Hotel Arcus (January 28)

The first patch will feature Cernium as a permanent level 260+ area, as well as the level cap increase to 300 and other growth-related changes. The second patch contains the new job, the Nova archer Kain. The third patch contains the new level 270+ area Hotel Arcus as well as the Chosen One Seren as a new boss.

For Kain’s theme called Not Belong Anyone, MapleStory collaborated with a Korean rapper named BewhY!

New Job <Chaser of Darkness, Kain>

Information

Kain, part of an organization that dominated Toolen City in Grandis by force, discovered that his boss was deceiving him, so he begins a fight to recover his lost past.

Kain uses the Breath Shooter (one-handed weapon) and melee weapons from his Weapon Belt to deal with wounded enemies. Unleash the power of the ancient gods, bless your enemies with death, and deal deadly hits.

Nexon uploaded the Kain cinematic video.

They also uploaded a combat style video, showing off some of its gameplay.

JobChangedKain

Kain’s Union effect is 10/20/40/80/100 DEX.

Kain’s medals have been added.

  • Candidate of the Night (Lv. 10)
  • Judge of Rage (Lv. 30)
  • Investigator of Memories (Lv. 60)
  • Heir of Malice (Lv. 100)
  • Chaser of Darkness (Lv. 200)

Kain’s beginning town, Toolen City, has been added. Toolen City is a city built on a drilling boat in the polluted seas of Savage Terminal. 

Click to view slideshow.

Toolen City

The Dispossessed

Dispossessed Anger

Doubt You

Happy Birthday My Dear

Malice

Here are the new maps, with the new BGMs.

New NPCs have been added to Toolen City.

  • Boss
  • Tirag
  • Doctor Y
  • Liability Manager
  • Senior Manager
  • Manager
  • Guyu
  • Ilyin
  • Bias
  • Drakaz
  • Romina
  • Royce
  • Amos
  • Kudan
  • Biters
  • Suspicious Crow
  • Tilam
  • Prong
  • Nuim
Click to view slideshow.

Here are their illustrations. 

Warning: possible spoilers right below this!

Click to view slideshow.

Here are the story illustrations.

New monsters have been added to Toolen City.

  • Nimble Biterz (Lv. 10)
  • Agile Biterz (Lv. 13)
  • Security Robot D2-78 (Lv. 20)
  • Security Robot C1-49 (Lv. 26)
  • Bulky Biterz (Lv. 27)
  • Giant Biterz (Lv. 28)
  • Skilled Drakaz (Lv. 30)
  • Expert Drakaz (Lv. 30)

Skills

Beginner

  • Prior Preparation Prior Preparation: To ensure that your enemies are dealt with, prepare in advance. (max level: 2) (Link Skill)
    • Level 1: When you kill 8 enemies or hit a boss monster 5 times, complete 1 preparation. When you have 5 preparations, your damage is increased by 9% for 20 seconds. Cooldown: 40 seconds.
    • Level 2: When you kill 8 enemies or hit a boss monster 5 times, complete 1 preparation. When you have 5 preparations, your damage is increased by 17% for 20 seconds. Cooldown: 40 seconds.

To Toolen City Effect

  • To Toolen City To Toolen City: Return to Toolen City. (max level: 1)
    • Level 1: Consumes 30 MP. Move to Toolen City.
      Cooldown: 600 seconds.

Exclusive Spell Effect

  • Exclusive Spell Exclusive Spell: Increases all nearby characters’ attack and magic attack. Cooldown: 2 hours. (max level: 1)
    • Level 1: Consumes 30 MP. For 40 minutes, increases attack and magic attack by 4%. 

1st Job

  • Strike ArrowManifest Strike Arrow Strike Arrow: Fire several arrows at once to effectively suppress enemies. When the attack hits an enemy, arrow fragments will be fired to nearby enemies, dealing an additional attack to enemies not hit by the arrows.
    When used, sometimes the uncontrollable Malice’s effects will manifest as a special form. (level 20 required for the 2nd job skill Strike Arrow II) (max level: 20)
    • Level 20: Consumes 14 MP. Deals 70% damage 5 times on up to 4 enemies.
      Arrow Fragments: Deals 55% damage 5 times on up to 3 enemies not hit by Strike Arrow.

Shadow Step Effect

  • Shadow Step Shadow Step: Hide your body in darkness and move quickly. This skill can be used with the 4 arrow keys. When used with an arrow key, you will move in that direction. This skill can be used while using certain skills.
    While moving, you will be in Dark Sight, avoiding enemy attacks. When this skill is used on the ground in the left or right directions, you can use the skill again to instantly stop. (max level: 10)
    • Level 10: Consumes 30 MP.
      Cooldown: 10 seconds.
      [Passive effect: 10 speed.]

Grappling Wire Effect

  • Grapping Wire Grappling Wire: Fire a special wire made with Drakaz technology which you can move on. When you use the skill, fire the grappling wire at a platform, after which you can use the skill again to move on the wire. While you are moving, you can press the skill key again to cancel your movement. When you use the skill with the arrow keys, it will be fired at a 45° angle in that direction. This skill can be used in the air, and when it is, you will remain in the air for a short time. After the wire is attached to a platform, if it is not used for a certain period of time, it will automatically return. (max level: 10)
    • Level 10: Consumes 21 MP. Fire a wire at a platform. Use the skill again to move on the wire.
      [Passive effect: 10 jump.]

Shadow Swift Effect

  • Shadow Swift Shadow Swift: Jump one more time while in the air to move a long distance. (max level: 5)
    • Level 5: Consumes 10 MP. Jump a certain distance.
  • Hitman Hitman: Acquire the ability to deal with enemies of the organization. (max level: 10)
    • Level 10: 40 attack, 35% critical rate, 50% stance, 15% max HP, 200 defense, 15% damage reduction.
  • Covert Covert: Move faster and more covertly. (max level: 10)
    • Level 10: 25% avoid, 20 speed, 20 maximum speed, 10 jump.

2nd Job

Malice Possession Effect

  • Possession Possession: Realize your abilities and become able to control a part of the Devil Dragon Satiras’ powers.
    When skills that use the Breath Shooter hit an enemy or every few seconds on your own, create Malice. When it reaches a certain amount, acquire one Malice Stone. You can consume the Malice Stone to Manifest Satiras’ malice and enter Possession mode.
    In Possession Mode, Breath Shooter skills (except certain skills) will be enhanced to their Possess versions, and after a Possess skill is used 1 time, Possession Mode will be cancelled. Possess skills ignore the base skills’ remaining Cartridges and cooldowns, and after they are used, a re-possess cooldown is applied. You cannot use Possession while in Possession mode and if you use it while using an attacking skill, you will enter Possession mode without a cast action.
    By controlling your power, Strike Arrow’s uncontrolled Possess is removed. (max level: 1)
    • Level 1: Create 10 Malice every few seconds.
      Create 13 Malice when a Breath Shooter skill hits an enemy.
      100 Malice is required to acquire a Malice Stone. You can hold up to 2 Malice Stones at a time.
      When you use the skill, consume 1 Malice Stone to enter Possession mode for 15 seconds.
      Cooldown: 0.3 seconds.
  • Dragon Fang Dragon Fang: Drawn by the scent of death, the Devil Dragon’s remnants materialize into fangs which spread more death. Dragon Fang is summoned when Kain’s own attacking skills hit enemies a certain number of times. If Dragon Fang hits an enemy using Damage Reflect, you will not take damage. The enemy with the highest maximum HP in range will be prioritized.
    If you change maps, they will disappear and based on the remaining duration, the number of hits required to create them will be decreased.
    When you use the skill, the effects will be activated. When you use it again, they will be deactivated. On/off skill. (level 20 required for the 5th job skill Grip of Agony) (max level: 20)
    • Level 20: 40 second summon.
      When Kain’s own attacking skills hit an enemy, enter Attack Mode and activate Dragon Bite which tracks an enemy and deals 100% damage 4 times. After Attack Mode is activated, up to 7 Dragon Bites will be cast and then return. Damage is increased by 50% on normal monsters.
      Up to 3 can be summoned.
      Attack Mode activation cooldown: 3 seconds.

Strike Arrow II Effect

  • Strike Arrow II Strike Arrow II: After using Strike Arrow, fire consecutive arrows to suppress enemies more effectively. After using Strike Arrow, you can use the skill again within a short period of time to use this skill. Strike Arrow’s arrow fragments are activated in the same way. (required skill: level 20 Strike Arrow) (level 20 required for the 3rd job skill Strike Arrow III) (max level: 20)
    • Level 20: Consumes 14 MP. Deals 160% damage 5 times on up to 4 enemies.
      [Passive Effect: Strike Arrow’s damage is increased by 89%p, arrow fragments’ damage is increased by 85%p.]
  • Manifest Strike Arrow [Possess] Strike Arrow: [Possess Skill] Your malice changes the arrows to increase their range and power. (max level: 20)
    • Level 20: Consumes 14 MP. Deals 200% damage 8 times on up to 6 enemies.

Scattering Shot Effect

  • Scattering Shot Scattering Shot: Scatter arrows in multiple directions to attack in a wide range. (max level: 20)
    • Level 20: Consumes 35 MP. Fire 5 arrows that each deal 120% damage 4 times. Each arrow can hit up to 2 enemies. Damage is increased by 30% on normal monsters.
      If multiple arrows hit 1 enemy, the 2nd and later arrows’ final damage will be decreased by 50%.
      Prepare 1 Scattering Shot Cartridge every 6 seconds. You can hold up to 3 Cartridges at a time.

Manifest Scattering Shot Effect

  • Manifest Scattering Shot [Possess] Scattering Shot: [Possess Skill] An arrow infused with malice tracks enemies. The enemy with the highest maximum HP in range will be prioritized. If Scattering Shot hits an enemy using Damage Reflect, you will not take damage. (max level: 20)
    • Level 20: Consumes 35 MP. Fire 6 arrows that each deal 135% damage 4 times. Damage is increased by 30% on normal monsters.
      If multiple arrows hit 1 enemy, the 2nd and later arrows’ final damage will be decreased by 50%.
      Re-possess cooldown: 6 seconds.

Breath Shooter Booster Effect

  • Breath Shooter Booster Breath Shooter Booster: Consume MP to increase the Breath Shooter’s attack speed by 2 stages. (required skill: level 5 Breath Shooter Mastery) (max level: 10)
    • Level 10: Consumes 10 MP. For 200 seconds, increase the Breath Shooter’s attack speed.
  • Breath Shooter Mastery Breath Shooter Mastery: Increases Breath Shooter mastery and attack. (level 19 required for the 4th job skill Breath Shooter Expert) (max level: 19)
    • Level 19: Breath Shooter mastery increased to 50%. 40 attack.
  • Physical Training Physical Training: By training your body, permanently increases dexterity. (max level: 5)
    • Level 5: 60 DEX.

3rd Job

Strike Arrow III Effect

  • Strike Arrow III Strike Arrow III: After using Strike Arrow II, fire consecutive arrows to suppress enemies more effectively. After using Strike Arrow II, you can use the skill again within a short period of time to use this skill. Strike Arrow’s arrow fragments are activated in the same way. (required skill: level 20 Strike Arrow II) (max level: 20)
    • Level 20: Consumes 10 MP. Deals 240% damage 5 times on up to 4 enemies.
      [Passive Effect: Strike Arrow’s damage is increased by 79%p, Strike Arrow II’s damage is increased by 79%p, [Possess] Strike Arrow’s damage is increased by 80%p, arrow fragments’ damage is increased by 60%p.]
  • Death Blessing Death Blessing: Give the blessing of death to enemies exposed to malice. When specific Possess skills and Thanatos Descent’s Area of Death hit an enemy, they receive the blessing. When they are hit by an Execute skill, the blessing is materialized and they are destroyed from the inside. When the blessing is materialized, you receive Merit which enhances Death Blessing and Execute skills and Shadow Step’s cooldown is reset.
    Death Blessing deals damage to enemies using Damage Ignore and Damage Reflect. [Possess/Execute] Sneaky Sniping does not receive the effects of the Merit buff. (level 20 required for the 4th job skill Advanced Death Blessing) (max level: 20)
    • Level 20: 90 second duration, stacks up to 15 times.
      Materialized Blessing: Consume 1 Death Blessing stack to deal 140% damage 10 times and acquire the Merit buff.
      Merit Buff: For 5 seconds, Death Blessing/Execute skills’ final damage is increased by 10% and create 10 Malice when an Execute skill hits an enemy and materializes the blessing.
  • Shaft Break Shaft Break: Fire an arrow that pierces through enemies then collapses and explodes. Before it collapses, the arrow pulls in enemies. It collapses after it pierces through a certain number of enemies, attacks a boss monster, or reaches the end of its range. If the explosion hits an enemy using Damage Reflect, you will not take damage. (max level: 20)
    • Level 20: Consumes 67 MP. Deals 180% damage 3 times on up to 3 enemies.
      When it collapses, it pulls in up to 7 enemies then explodes, dealing 140% damage 10 times on up to 10 enemies.
      Prepare 1 Shaft Break Cartridge every 8 seconds. You can hold up to 3 Cartridges at a time.
  • Manifest Shaft Break [Possess] Shaft Break: [Possess Skill] After the arrow explodes, malice remains like a tornado to torment enemies. Only the explosion will inflict Death Blessing on enemies. If the tornado hits an enemy using Damage Reflect, you will not take damage. (max level: 20)
    • Level 20: Consumes 67 MP. Deals 180% damage 3 times on up to 3 enemies.
      When it collapses, it pulls in up to 7 enemies then explodes, dealing 220% damage 10 times on up to 10 enemies.
      The tornado deals 40% damage 3 times on up to 10 enemies continuously.
      Re-possess cooldown: 11 seconds.

Execute Phantom Blade Effect

  • Execute Phantom Blade [Execute] Phantom Blade: [Execute Skill] Quickly cut enemies in front of you using a sword hidden inside the Breath Shooter. (max level: 20)
    • Level 20: Consumes 30 MP. Deals 155% damage 6 times on up to 4 enemies.

Execute Tearing Knife Effect

  • Execute Tearing Knife [Execute] Tearing Knife: [Execute Skill] Stab enemies with a sharp dagger and pull it out, dealing fatal damage. If [Execute] Tearing Knife kills an enemy, Shadow Step’s cooldown is reset. (level 20 required for the 5th job skill Fatal Blitz) (max level: 20)
    • Level 20: Consumes 40 MP. Deals 210% damage 7 times on up to 4 enemies.
      Cooldown: 4.5 seconds.
  • Remain Incense Remain Incense: Gather and crystallize the manifested malice. If Kain’s own attacking skills hit an enemy near a created crystal, it will attack nearby enemies. If Remain Incense hits an enemy using Damage Reflect, you will not take damage.
    When you use the skill, the effects will be activated. When you use it again, they will be deactivated. On/off skill. (max level: 15)
    • Level 15: When a Possess skill or Thanatos Descent’s Area of Death is activated, create crystals for 10 seconds. The number created changes depending on the used skill.
      When activated, each crystal will deal 90% damage 4 times on 1 enemy. Damage is increased by 100% on normal monsters.
      Recreation cooldown: 0.3 seconds.
  • Natural Born Instinct Natural Born Instinct: Awaken your innate Black Nova instinct. (max level: 10)
    • Level 10: 20% final damage, 40 attack, 20% critical rate, 10% defense ignore, 30 status resistance, 30% elemental resistance.
  • Grinding Grinding: Sharpen and polish yourself. (level 9 required for the 4th job skill Grinding II) (max level: 9)
    • Level 9: 20% max MP, 20% defense.
      Scattering Shot’s damage is increased by 75%p.
      [Possess] Scattering Shot’s damage is increased by 80%p.
      Dragon Fang’s damage is increased by 50%p.

4th Job

  • Possession II Possession II: Gain control over the deeper malice. (max level: 1)
    • Level 1: Malice created every few seconds is increased to 20, Malice created when a Breath Shooter skill hits an enemy is increased to 18, maximum number of Malice Stones is increased to 4.
  • Advanced Death Blessing Advanced Death Blessing: Through deeper malice, enhance the blessing of death and make enemies’ death and fear into your own strength. (required skill: level 20 Death Blessing) (level 10 required for the 5th job skill Dragon Burst) (max level: 10)
    • Level 10: Recover 5% max HP when you kill 50 enemies.
      When the Death Blessing is materialized on boss monsters, recover 3% max HP.
      Materialized Blessing: Damage is increased by 135%p.
      Merit Buff: Death Blessing/Execute skills’ final damage boost is increased by 5%p, Malice created when an Execute skill hits an enemy and materializes the blessing is increased by 2.

Falling Dust Effect

  • Falling Dust Falling Dust: Jump high and fire shockwave arrows downwards. The arrows will move a certain distance then activate a shockwave, attacking nearby enemies. If this skill is used in the air, it can be used without jumping. (max level: 30)
    • Level 30: Consumes 95 MP. Deals 410% damage 8 times on up to 12 enemies.
      Prepare 1 Falling Dust Cartridge every 10 seconds. You can hold up to 2 Cartridges at a time.
  • Manifest Falling Dust [Possess] Falling Dust: [Possess Skill] After the shockwave is activated, a giant malice strikes the enemy once more. Only the shockwave will inflict Death Blessing on enemies. If the malice hits an enemy using Damage Reflect, you will not take damage. (max level: 30)
    • Level 30: Consumes 95 MP. Deals 420% damage 8 times on up to 12 enemies. Afterwards, the malice erupts, dealing 240% damage 15 times on up to 15 enemies. 
      Re-possess cooldown: 14 seconds.
  • Execute Chain Sickle [Execute] Chain Sickle: [Execute Skill] Throw a sickle connected to a chain forward. After a large swing, the returning chain winds up and slams enemies from above. Only the large swing will materialize Death Blessing on enemies. If [Execute] Chain Sickle kills an enemy, Shadow Step’s cooldown is reset. (max level: 30)
    • Level 30: Consumes 95 MP. Deals 200% damage 6 times on up to 5 enemies, then activates a final strike, dealing 200% damage 12 times on up to 5 enemies.
      Cooldown: 7 seconds.
  • Execute Poison Needle [Execute] Poison Needle: [Execute Skill] After spinning forward to cut enemies, do a backflip, and throw poison needles in all directions. When this skill is used in the air, you will remain in the air while throwing poison needles. This skill is not affected by attack speed increases. Only the spinning cut will materialize Death Blessing on enemies. If [Execute] Poison Needle kills an enemy, Shadow Step’s cooldown is reset. (max level: 30)
    • Level 30: Consumes 105 MP. Deals 235% damage 8 times on up to 6 enemies. After that, perform a continuous attack, dealing 190% damage 8 times on up to 6 enemies. Enemies hit by the consecutive attack will be inflicted with DoT, dealing 290% damage every second for 12 seconds.
      Cooldown: 15 seconds.

Dragon Scale Effect

  • Dragon Scale Dragon Scale: Create a shield that excludes all life except yourself and negates attacks with malice. When this skill is used, become invincible. If you hold the key down, you will remain invincible for a certain period of time. You can move during it. This skill is not affected by cooldown resets. (max level: 20)
    • Level 20: Consumes 8% max MP per second. Maximum key down time of 3.4 seconds.
      Cooldown: 40 seconds.
      [Passive Effect: 30% avoid rate.]

Nova Warrior Effect

  • Nova Warrior Nova Warrior: Increases all party members’ stats by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova Warrior, Lef Warrior, Another World’s Warrior, Anima Warrior, or Rhinne’s Blessing. (max level: 30)
    • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly invested AP by 15%.

Nova Hero's Will Effect

  • Nova Hero's Will Nova Hero’s Will: Focus your mind to remove status conditions. After this skill is used, ignore all statuses for 3 seconds. However, this does not apply to certain statuses. (max level: 5)
    • Level 5: Consumes 5 MP. Cooldown: 360 seconds.
  • Grinding II Grinding II: Sharpen and polish yourself further, raising the completion to its limits. (required skill: level 9 Grinding) (max level: 30)
    • Level 30: 30 attack.
      Strike Arrow, Strike Arrow II, Strike Arrow III, and arrow fragments’ damage are increased by 100%p. 
      [Possess] Strike Arrow’s damage is increased by 85%p.
      Scattering Shot’s damage is increased by 75%p.
      [Possess] Scattering Shot’s damage is increased by 80%p.
      Dragon Fang’s damage is increased by 70%p.
      Shaft Break’s arrows and explosion’s damage are increased by 60%p.
      [Possess] Shaft Break’s arrows and explosion’s damage are increased by 90%p, tornado’s damage is increased by 15%p.
      [Execute] Phantom Blade’s damage is increased by 75%p.
      [Execute] Tearing Knife’s damage is increased by 95%p.
      Remain Incense’s damage is increased by 60%p.
  • Dogma Dogma: Develop your own creed and grow yourself through your imposed restrictions. (max level: 20)
    • Level 20: 20% final damage, 20% critical damage, 30% defense ignore.
  • Breath Shooter Expert Breath Shooter Expert: Increases your Breath Shooter mastery and attack. (required skill: level 19 Breath Shooter Mastery) (max level: 30)
    • Level 30: Breath Shooter mastery increased to 70%.
      30% final damage, 30 attack, 20% critical damage.
  • Adapt to Death Adapt to Death: Adapt to death and fear. (max level: 20)
    • Level 20: 10% damage, 10% boss damage, 20% max HP, 15% damage reduction.

Hyper

  • Breath Shooter - Ignore GuardBreath Shooter – Ignore Guard: Breath Shooter skills (4th job or lower and Hyper Skills)’ defense ignore is increased by 15%. [required level: 140]
  • Breath Shooter - Reinforce Breath Shooter – Reinforce: Breath Shooter skills (4th job or lower and Hyper Skills)’ damage is increased by 10%. [required level: 150]
  • Breath Shooter - Boss Killer Breath Shooter – Boss Killer: Breath Shooter skills (4th job or lower and Hyper Skills)’ damage to bosses is increased by 15%. [required level: 180]
  • Execute - Ignore Guard Execute – Ignore Guard: Execute skills (4th job or lower and Hyper Skills)’ defense ignore is increased by 25%. [required level: 150]
  • Execute - Reinforce Execute – Reinforce: Execute skills (4th job or lower and Hyper Skills)’ damage is increased by 20%. [required level: 165]
  • Execute - Enhance Execute – Enhance: When Death Blessing’s final damage boost effect is active, you cannot be knocked back by any attack while using Execute skills. [required level: 190]
  • Remain Incense - Reinforce Remain Incense – Reinforce: Remain Incense’s damage is increased by 50%. [required level: 150]
  • Dragon Fang - Add Range Dragon Fang – Add Range: Dragon Fang’s enemy tracking range is increased by 10%. [required level: 165]
  • Dragon Scale - Extra Healing Dragon Scale – Extra Healing: While using Dragon Scale, recover 7% max HP per second. [required level: 190]

Chasing Shot Effect

  • Chasing Shot Chasing Shot: Fire arrows that track enemies and attack them. This skill is not affected by attack speed increases. This skill cannot be used if there is no enemy to track. (max level: 1) [required level: 140]
    • Level 1: Consumes 300 MP. Fire 3 arrows that each deal 320% damage 6 times on up to 7 enemies.
      Cooldown: 30 seconds.
  • Sneaky Sniping Sneaky Sniping: Focus your mind to secretly aim at enemies and snipe them. The more you hold the key down and aim, the attack range will change. When the key is released, an invisible shockwave is activated. This skill is not affected by attack speed increases. (max level: 1) [required level: 160]
    • Level 1: Consumes 350 MP. Maximum key down duration of 1.4 seconds. Activate 5 shockwaves that each deal 175% damage 10 times on up to 12 enemies.
      Prepare 1 Sneaky Sniping Cartridge every 40 seconds. You can hold up to 1 Cartridge at a time.
  • Manifest Execute Sneaky Sniping [Possess/Execute] Sneaky Sniping: [Possess/Execute Skill] Snipe enemies using arrows of condensed malice. The more you hold the key down and aim, the attack range will change. When the key is released, a giant arrow pierces through enemies, dealing deadly damage. If [Possess/Execute] Sneaky Sniping kills an enemy, Shadow Step’s cooldown is reset. (max level: 1) [required level: 160]
    • Level 1: Consumes 350 MP. Maximum key down duration of 1.6 seconds. Activate 5 shockwaves that each deal 200% damage 12 times on up to 12 enemies.
      Re-possess cooldown: 60 seconds.

Incarnation Effect

  • Incarnation Incarnation: Become the incarnation of malice, granting others the ability to use Death Blessing. This skill is not affected by cooldown resets. If a party member’s attack activates Death Blessing and hits an enemy using Damage Reflect, you will not take damage. (level 1 required for the 5th job skill Thanatos Descent) (max level: 1) [required level: 190]
    • Level 1: Consumes 500 MP. For 40 seconds, increase your damage by 15%, attack by 15%, and stance by 50%.
      Death Blessing’s number of hits is increased to 13.
      When party members’ attacks near Kain hit an enemy, a Death Blessing aura is activated that deals 150% damage 6 times. Reactivation cooldown: 3 seconds.
      Cooldown: 180 seconds.

5th Job

Manifest Dragon Burst Effect

  • Manifest Dragon Burst [Possess] Dragon Burst: [Possess Skill] Bring out your inherent power through the Breath Shooter and shoot it forwards. This skill can be used even if you are not in Possession mode, and it does not cancel Possession mode. All of Dragon Burst’s attacks will inflict Death Blessing on enemies. (required skill: level 10 Advanced Death Blessing) (max level: 25)
    • Level 25: Consumes 750 MP. Maximum key down duration of 5 seconds. Deals 800% damage 12 times on up to 12 enemies continuously. The attack can be activated up to 15 times. When all of the attack activations are used, the skill will immediately end.
      You can change directions. After changing directions, you can change again after 0.5 seconds.
      Cooldown: 90 seconds.
    • Level 30: Consumes 750 MP. Maximum key down duration of 5 seconds. Deals 880% damage 12 times on up to 12 enemies continuously. The attack can be activated up to 15 times. When all of the attack activations are used, the skill will immediately end.
      You can change directions. After changing directions, you can change again after 0.5 seconds.
      Cooldown: 90 seconds.
  • Execute Fatal Blitz [Execute] Fatal Blitz: [Execute Skill] Move quickly to slash enemies in front of you, dealing deadly blows. If [Execute] Fatal Blitz kills an enemy, Shadow Step’s cooldown is reset. (required skill: level 20 Tearing Knife) (max level: 25)
    • Level 25: Consumes 750 MP. Deals 600% damage 12 times on up to 8 enemies continuously for 2 seconds. The attack can be activated up to 14 times. When all of the attack activations are used, the skill will immediately end.
      Cooldown: 90 seconds.
    • Level 30: Consumes 750 MP. Deals 660% damage 12 times on up to 8 enemies continuously for 2 seconds. The attack can be activated up to 14 times. When all of the attack activations are used, the skill will immediately end.
      Cooldown: 90 seconds.
  • Thanatos Descent Thanatos Descent: Assimilate with the Devil Dragon Satiras and descend to the earth with malice and death. You can use the skill again to shoot malice into the air and create an area of death around you for a short period of time, granting an inevitable death to enemies. The Arrows of Death will prioritize the enemy with the highest maximum HP in range. If any of Thanatos Descent’s attacks hit an enemy using Damage Reflect, you will not take damage. (required skill: level 1 Incarnation) (max level: 25)
    • Level 25: Consumes 1000 MP. For 35 seconds, increases your damage by 40% and stance by 50%.
      Malice created every few seconds is increased to 40, Malice created when a Breath Shooter skill hits an enemy is increased to 35.
      When your own attacking skills hit an enemy, fire 6 Arrows of Death, each dealing 650% damage 3 times. Damage is increased by 25% on normal monsters. Reactivation cooldown: 3 seconds.
      When the skill is reused, it will instantly end, creating an Area of Death which deals 1300% damage 15 times on up to 15 enemies continuously. You are invincible during the cast action of the Area of Death.
      Cooldown: 180 seconds.
    • Level 30: Consumes 1000 MP. For 35 seconds, increases your damage by 45% and stance by 50%.
      Malice created every few seconds is increased to 40, Malice created when a Breath Shooter skill hits an enemy is increased to 35.
      When your own attacking skills hit an enemy, fire 6 Arrows of Death, each dealing 715% damage 3 times. Damage is increased by 25% on normal monsters. Reactivation cooldown: 3 seconds.
      When the skill is reused, it will instantly end, creating an Area of Death which deals 1430% damage 15 times on up to 15 enemies continuously. You are invincible during the cast action of the Area of Death.
      Cooldown: 180 seconds.
  • Grip of Agony Grip of Agony: Sacrifice your enemies’ agony to summon the Devil Dragon Satiras’ Hands of Suffering. If the hands hit an enemy using Damage Reflect, you will not take damage. (required skill: level 20 Dragon Fang) (max level: 25)
    • Level 25: Passive Effect: When you kill 30 enemies or hit a boss monster 25 times, harvest 1 Agony. You can harvest up to 15 Agonies.
      Active Effect: Consumes 1000 MP. Requires a minimum of 1 Agony. Consumes all harvested Agonies to summon the Hands of Suffering for 6 seconds, dealing 950% damage 6 times on up to 12 enemies continuously. For every additional Agony, the duration is increased by 1 second.
      Cooldown: 180 seconds.
    • Level 30: Passive Effect: When you kill 30 enemies or hit a boss monster 25 times, harvest 1 Agony. You can harvest up to 15 Agonies.
      Active Effect: Consumes 1000 MP. Requires a minimum of 1 Agony. Consumes all harvested Agonies to summon the Hands of Suffering for 6 seconds, dealing 1045% damage 6 times on up to 12 enemies continuously. For every additional Agony, the duration is increased by 1 second.
      Cooldown: 180 seconds.

Improvements and Bug Fixes

Skills

Fixed an issue where the client would exit if a pushing skill was used on an enemy at the same time as a pulling skill.

A short action has been added when using Seed rings’ active skills.

Fixed an issue where Paladin’s Lightning Charge’s stun on normal monsters would last longer than the mark.

Fixed an issue with Soul Master where sometimes the face could not be seen normally when switching stances.

Fixed an issue where if Aran sat in a chair, their Combo would not appear to be decreased.

Fixed an issue where if Evan moved after using a Dragon skill, Mir would cover the terrain.

Fixed an issue with Phantom in Will where if they used stolen skills, the Moonlight Gauge UI disappeared.

Baptism of Light and Darkness When Luminous’ Baptism of Light and Darkness is not on cooldown, they can no longer acquire the maximum number of ritual swords when Absolute Kill hits an enemy.

Fixed an issue where Blaster’s Burning Breaker sometimes did not receive the effects of Combination Training’s final damage boost.

Kaiser’s Infernal Breath’s skill description has been updated to include the flames’ duration and damage.

Fixed an issue where if Kaiser cancelled Final Trans, the Transfiguration effects would not apply.

Kinesis’ Psychic Ground’s skill description has been updated to match the current logic of the final damage boost applying only to yourself.

Fixed an issue where if Kinesis used Psychic Grab, the effect would appear in between the face and hair.

Fixed an issue where if Kinesis used Ultimate – Psychic Bullet again right before the micro black hole disappeared, the micro black hole would not be created.

Boss Monsters

Fixed an issue in Elite Boss bonus stages where a smaller number of Suspicious Mimics would appear.

You can now acquire the Destruction King Destroyer title even if you participate in Urus after achieving the requirements.

Fixed an issue where Tarantulus’ certain skill actions were outputted awkwardly.

If Bloody Queen is defeated while the Mirror of Seduction is summoned, it will now disappear together with the boss.

When you enter Cygnus or Magnus, you will now remain in your current channel instead of being moved to the etc channel.

Fixed an issue where Easy Magnus’ patterns’ sound effects were not outputted.

DoT damage on Zakum’s arms will now be outputted based on the arms’ locations.

Fixed an issue in Papulatus where if you died during the time explosion pattern, sometimes the Buff Freezer UI would be outputted twice.

Will 3 (Skill 1)

In Will phase 3, the poison pattern’s received damage boost and final damage boost has been decreased from 100% to 30%.

Fixed an issue in Dusk where if items dropped on the tentacle platforms, they would be moved to the corner of the map.

Fixed an issue in Jin Hilla practice mode where the UI would be hidden.

Quests and Maps

Fixed an issue with the ‘Mr. Sweatbottom’s Secret Book’ quest where the NPC location was incorrect.

Fixed an issue where if you changed the BGM through the music box in Elluel then adjusted the volume, the previous BGM would be played.

Fixed certain awkward backgrounds in Destroyed Neon Forest Dreaming Trail.

Fixed an issue where the ‘Those Who Remained’ quest appeared in the daily/weekly quest lightbulb.

Fixed an issue in Orbis Tower where characters could leave the map.

Fixed an issue in Black Heaven Act 5 – Black Heaven Interior D3 where you could proceed through the mission without killing the monsters.

Fixed an issue where if you died while swimming in Torrent Zone, the resurrection UI could not be clicked.

Fixed an issue in Dream Breaker where sometimes characters could leave the map.

Fixed an issue in Burning Cernium Battlefield’s West Castle Walls 2 where certain ladders could not be used.

Fixed an issue in Cernium East Castle Walls 3 where using certain ladders would let you pass through platforms.

Fixed an issue where certain consumable items would not be recovered after leaving cross world party quests.

Items

Fixed an issue where if you died using the Sorceror’s Potion, the death penalty would be applied.

You can no longer place consumable items that reduce HP or MP on the Pet Auto Pot.

The Rare/Unique Practical Packs’ Safety Charms have been changed to be permanent items.

Fixed an issue where occasionally, turning on a Cash effect would cause the previously turned-on Cash effect to overlap.

Skill and item effects will no longer be outputted while sitting on the That Day’s Oath chair.

Certain Cash package items’ descriptions have been changed.

Chairs that change BGMs will no longer change the BGM for other characters.

  • Symbol of Honor
  • Brilliant Throne of Symbol
  • Maple Tree of Beginnings
  • Newtro Henesys Chair
  • Newtro Tree of Beginnings
  • DJ Booth Chair
  • Suu of Flames

Fixed an issue where if you used Rare Treasure Boxes, Alicia’s Ring Box items, or Sealed Box items while sitting on the Yeti TV chair, the acquired items would not appear.

Fixed an issue where if you used emoticons after sitting on the Yeti TV chair, the emoticons would be outputted in awkward locations. Fixed an issue where the party chat bubble would be outputted in awkward locations.

Adele’s Creation effect will no longer be outputted while riding the Plump Snowman riding.

Fixed an issue with the [BTS] Time Together with Maple hat where if you used Elemental Ghost, it would outputted multiple times. Fixed an issue where it was awkward if you used a transformation potion.

Fixed an issue where using a Water of Life on certain pets would cause the client to exit.

Etc

Experience Bar

Level 200 and higher characters’ experience values have been changed to display 3 decimal places.

The maximum number of character slots has been increased to 47.

Fixed an issue where monsters would be knocked back even if they did not receive the minimum required damage.

Fixed an issue where if you died or were stunned while harvesting, the harvesting would continue.

Fixed an issue in the SEED 24F where the background music was quiet.

Fixed an issue where the Automatic Guard System, Snack Bar, and Blue Mushmom monsters’ health did not appear.

Fixed an issue where Shangri-la Ship’s Mano’s sound effects did not play.

The House Wedding UI’s chatting window font colour has been changed.

The Maple Chat UI has been changed so that it does not exceed the game screen.

When party members are riding on mounts, their HP gauges will now be fixed to the top of their characters’ heads regardless of actions.

Fixed an issue with certain mount tooltips where the movement speed and actual movement speed were different.

When using the optional key settings, the number keypad’s 0 key has been changed to function as the pick=up key.

Fixed an issue where Flame Wolf portals were not created.

Fixed an issue where the Guild Mark settings UI was outputted on the character selection window.

You can now only change Guild Marks in towns.

Fixed an issue in Monster Life where buildings appeared to have full Waru even if they had not reached their maximum amount yet.

Haven’s shop has been changed to sell arrows in bundles.

Fixed an issue where even if a Rune was used, the Elite Boss’s curse related message would sometimes be displayed.

Fixed an issue in Maple Auction where you could not search for Force Shields and Soul Shields in the Secondary Weapon category.

Fixed an issue where if you used external chat, clicking on the Maple Union UI would click on a different place than your cursor’s position.

Fixed an issue where the deleted Hekaton content’s notification sound was outputted.

Fixed an issue in cross world party quests where the applied death penalty would not be applied normally in regular maps.

In Reboot World’s shop, the Slot Expansion Coupons will now show your current slot numbers and maximum expandable slot numbers.

In Reboot World, if your inventory slots are expanded to the maximum amount, you can no longer purchase the slot expansion coupons for that inventory.

Fixed an issue in Reboot World where the Monster Collection expedition UI showed unacquirable rewards.

Cash Shop

Beauty Awards & Coordi Awards

The 2020 MapleStory Beauty Awards and Coordi Award sale will take place from January 7 to February 3.

Beauty Awards Hair and Face Coupons

These coupons are the results of a poll on the MapleStory homepage, where users voted for their top 6 favourite hairs/faces and top 3 Cash equipment packages (from a given list).

Here are the hairs and faces that were voted in.

Coordi Awards Packages

And here are the three sets that will be on sale: the Dream Rabbit packages (5 colours), the Odette/Odile/Toy Castle packages, and the Dream World Cat/Bunny packages.

Winter Pet Welcome

The Winter Pet Welcome sale will run from January 7 to January 27. You can buy some old pet sets, including the Toy World pets, the Bear pets, and the Baby Dog pets.

MapleStory NEO

Neo Castle

Neo Castle

Neo Castle Event

Neo Castle, a mysterious space created when Maple World and Grandis World combined! Enjoy the abundant events taking place in Neo Castle! This event will take place from December 17 to February 24.

You can participate by accepting the “[NEO] Mysterious Castle on the Sea <Neo Castle>” quest. After doing so, you can begin to collect Neo currency from various events at Neo Castle.

  • Neo Stones (300 per day per character)
  • Neo Gems (100 per day per character)
  • Neo Cores (up to 400 per week per world)

Lune’s Magic Orgel

Lune's Magic Orgel

The Lune’s Magic Orgel event runs from January 7 to January 27.

Lune

Lune is a beautiful spirit born together with Neo Castle!

Lune's Magic Orgel Skill

Acquire Neo Stones through Lune’s mysterious magic orgel! You can talk to Lune to receive the Lune’s Magic Orgel skill.

Lune's Magic Orgel Neo Gems

When you enter a map with monsters around your level, the skill will automatically activate. When you kill monsters around your level, you’ll have a chance to acquire an Erda which will be absorbed by the magic orgel and drop 1 Neo Stone.

Lune's Magic Orgel Song

When the magic orgel absorbs 10 Erda, it will automatically begin playing. For 60 seconds, you will acquire 1 Neo Stone at a 100% chance when you kill an enemy, up to 20. There is also a certain chance for the orgel to play an upbeat song, allowing you to acquire 3 Neo Stones at a 100% chance when you kill an enemy, up to 20.

If you leave the map while the orgel is playing, it will be cancelled. If you reach your daily limit of Neo Stones, the Lune’s Magic Orgel skill will be deactivated.

Battle Reversi

Neo Battle Reversi

The Battle Reversi event will run from January 7 to January 27.

You can talk to Maru to register for Battle Reversi, a minigame where you and another player place stones one-by-one, trying to take over your opponents to deal damage.

Battle Reversi Rewards

The game will end when there are no more possible moves or if a player loses all their HP. You will receive Neo Gems based on your results.

  • Win: 40 Neo Gems
  • Draw: 20 Neo Gems
  • Loss: 10 Neo Gems

You can participate if you have reached your daily limit of Neo Gems, but you will not acquire any more.

Higher and Higher Neo Castle

Higher and Higher Neo Castle

The Higher and Higher Neo Castle event will run from January 7 to February 24.

Pia

You can talk to Pia to play Higher and Higher Neo Castlea minigame where you must stack the tower as high as possible and collect Neo Gems!

When the game starts, you’ll ride the Crescent Moon and begin building the tower. Each floor will move from left to right and must be stacked on top of the one below it. If you mistime it, the extra width of the floor will be removed and become narrower. The higher the floor, the faster they will move. There is also a chance the speed will be faster or slower than the regular speed.

Results

At the end of the game, you will receive Neo Gems based on number of floors you stacked. You’ll get extra points if you stacked the floors perfectly, and extra points for every 10 floors.

You can participate if you have reached your daily limit of Neo Gems, but you will not acquire any more.

MapleStory M Pathfinder Growth Support

The MapleStory M Pathfinder Growth Support event runs from January 14 to February 10.

 

To celebrate the release of Pathfinder in MapleStory M, various gifts have been prepared. As you reach certain levels on your Pathfinder, you’ll receive items in MapleStory! These rewards can only be claimed once per Nexon ID.

  • Reach level 70
    • Land Turtle pet
    • Land Turtle Cloth Bundle (pet equipment)
  • Reach level 120
    • Pathfinder Damage Skin
    • Warm Tangerine Riding (Permanent)
  • Reach level 140
    • Choice between 17 Star Unique Absolabs Weapon Box or 15 Star Unique Dominator Pendant Box

Sunday Maple

The Sunday Maple event will take place on January 10, January 17, and January 24.

On January 10, the following benefits will take place:

  • ?
  • 2x acquisition rate and daily limit of Neo  Stones and Neo Gems

On January 17, the following benefits will take place:

  • ?
  • 2x acquisition rate and daily limit of Neo  Stones and Neo Gems

On January 24, the following benefits will take place:

  • ?
  • 2x acquisition rate and daily limit of Neo  Stones and Neo Gems

KMST ver. 1.2.115 – Hotel Arcs!

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The new test server patch contains the new level 270 area, Hotel Arcs! It also features the newest boss, the Chosen One Seren! Since it’s late, the post is a little incomplete, I’ll add the bug fixes and stuff tomorrow!

Overview

  • New Area <Hotel Arcs>
    • An old hotel built in a desolate desert. Can you find clues of the ancient gods here? Discover the hidden secrets of Hotel Arcs.
  • New Boss <Chosen One Seren>
    • Seren, chosen by the ancient gods! Discover that strength!
  • NEO Event
    • Ring Lune’s Magic Bell to call the snowflake reindeer and collect Neo Stones!
    • Enjoy the newly added minigames, Colourful Invitations and Psychic Yutnori.
  • 2021 New Year Greetings
    • New year 2021! Share warm greetings with other Maplers and receive special New Year gifts!

New Area <Hotel Arcs>

Following the clues of the ancient gods, you find yourself in a desolate desert. What are the secrets hidden in Hotel Arcs, in the middle of the desert?

A Mechanic With a Wander

Lonesome Cinema

Train Heading Nowhere

Wayout of the Wilderness

Welcome to Arcs Hotel

Participation Requirements

  • Characters level 270 or higher who have completed the 5th job advancement and the ‘[Cernium (After)] Divide and Conquer’ quest.

Participation Method

  • Accept the ‘[Hotel Arcs] In the Middle of the Desert…’ quest through the lightbulb on the left side of your screen.

New NPCs have been added to Hotel Arcs.

  • Rusty
  • Achelon
  • Tommy
  • Kubo
  • Robo

Here are the new NPC illustrations. As you can see, other characters will appear such as Irena, Bell, and Senya.

New monsters have been added to Hotel Arcs.

  • Stone Kiwi (Lv. 270)
  • Sand Blade Marauder (Lv. 270)
  • Iron Bullet Slayer (Lv. 270)
  • Searching Foxillian (Lv. 271)
  • Antique Collector Foxillian (Lv. 272)
  • Strict Station Attendant (Lv. 273)
  • Lost Owner Watchdog (Lv. 274)

Authentic Symbol Hotel Arcs

When you complete all the quests in Hotel Arcs, you will receive 1 Authentic Symbol: Hotel Arcs. After completing the quests in Hotel Arcs, you can perform a daily quest for Achelon in Hotel Arcs Lobby. When you complete it, you will receive 5 Authentic Symbols: Hotel Arcs.

The Slowest but Fastest One

New items have been added.

  • The Slowest but Fastest One medal

In Hotel Arcs, Elite Bosses will not appear, Elite Champions will appear instead.

Click to view slideshow.

Here are the new maps in Hotel Arcs.

New Boss <Chosen One Seren>

After the battle at Cernium ended, Seren has become hostile to the adversary through someone’s plot! Test your strength by defeating Seren, who has gained incredible power by becoming the incarnation of the ancient gods!

Awakening of Old God

Participation Requirements

  • Characters level 265 or higher who have completed the 5th job advancement and the ‘[Cernium (After)] Divide and Conquer’ quest.

Participation Method

  • Enter through the special portal in Cernium Royal Palace Main Hall.

New items have been added.

  • Mitra’s Rage: Warrior
  • Mitra’s Rage: Magician
  • Mitra’s Rage: Archer
  • Mitra’s Rage: Thief
  • Mitra’s Rage: Pirate
  • Mitra’s Core Gemstone

The Mitra’s Rage items are emblems, which are part of the Dark Boss accessory set. They give 40 main stat/secondary stat and 5 attack/magic attack, they are level 200 and are tradeable until equipped.

The Mitra’s Core Gemstone gives a new 5th job skill, Crest of the Solar. This skill cannot be obtained by crafting or by opening Core Gemstones, it can only be acquired by using the Mitra’s Core Gemstones which are acquired from the Chosen One Seren.

  • Crest of the Solar Crest of the Solar: After emitting the heat of the sun with Mitra’s power, the flames’ rage is realized. If the Crest of Flames hits an enemy using Damage Reflect, you will not take damage. If you change maps, it will disappear. (max level: 25)
    • Level 25: Consumes 15% max HP.
      Mitra’s Flames: Deals 1500% damage 12 times on up to 15 enemies, then summons the Crest of Flames.
      Crest of Flames: For 51 seconds, deals 400% damage 6 times on up to 2 enemies every 2.1 seconds. If there is only 1 enemy, the damage is increased to 550%.
      Cooldown: 250 seconds.
    • Level 30: Consumes 15% max HP.
      Mitra’s Flames: Deals 1650% damage 12 times on up to 15 enemies, then summons the Crest of Flames.
      Crest of Flames: For 51 seconds, deals 440% damage 6 times on up to 2 enemies every 2.1 seconds. If there is only 1 enemy, the damage is increased to 605%.
      Cooldown: 250 seconds.

Information

Note: this is entirely information that I’m getting from the data, it could be inaccurate/incomplete!

Seren is a level 275 boss with 500% defense. There seems to be two phases.

Solar Deity – Dawn of Hope

Solar Deity – Midnight of Silence

Solar Deity – Noon of Justice

Solar Deity – Twilight of Flame

Seren also has 4 forms, each with its own animations and BGM. It seems that she can switch between them during the fight and the BGM will switch accordingly and seamlessly.

Dawn of Hope

Midnight of Silence

Noon of Justice

Twilight of Flame

Improvements and Bug Fixes

Coming tomorrow!

 

KMS ver. 1.2.343 – MapleStory NEO: Hotel Arcs!

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2020Neo_3rd.0

The third and final patch of the MapleStory NEO update has been released. It contains the new level 270+ area, Hotel Arcs, as well as a new boss, Chosen Seren!

Overview

  • New Area <Hotel Arcs>
    • An old hotel built in a desolate desert. Can you find clues of the ancient gods here? Discover the hidden secrets of Hotel Arcs.
  • New Boss <Chosen Seren>
    • Discover the strength of Seren, who was chosen by the ancient gods!
  • NEO Event
    • Ring Lune’s Magic Bell to call the snowflake reindeer and collect Neo Stones!
    • Enjoy the newly added minigames, Colourful Invitations and Psychic Yutnori.
  • 2021 New Year’s Greetings
    • New year’s 2021! Share warm greetings with other Maplers and receive special New Year’s gifts!

MapleStory NEO

MapleStory NEO

The MapleStory NEO update will take place over 3 patches:

  • Signal (December 17)
  • Chaser of Darkness, Kain (January 7)
  • Hotel Arcs (January 28)

The first patch will feature Cernium as a permanent level 260+ area, as well as the level cap increase to 300 and other growth-related changes. The second patch contains the new job, the Nova archer Kain. The third patch contains the new level 270+ area Hotel Arcs as well as the Chosen Seren as a new boss.

New Area <Hotel Arcs>

Following the clues of the ancient gods, you find yourself in the middle of a desolate desert. What are the secrets hidden in Hotel Arcs?

Welcome to Hotel Arcs

A Mechanic With a Wander

Way Out of the Wilderness

Lonesome Cinema

Train Heading Nowhere

Participation Requirements

  • Characters level 270 or higher who have completed the 5th job advancement and the ‘[Cernium (After)] Divide and Conquer’ quest.

Participation Method

  • Accept the ‘[Hotel Arcs] In the Middle of the Desert…’ quest through the lightbulb on the left side of your screen.

New NPCs have been added to Hotel Arcs.

  • Rusty
  • Achelon
  • Tommy
  • Kubo
  • Robo
  • Sancho
  • Nacho
  • Gracho

Here are the new NPC illustrations. As you can see, other characters will appear such as Irena, Belle, and Senya.

New monsters have been added to Hotel Arcs.

  • Stone Kiwi (Lv. 270)
  • Sand Blade Marauder (Lv. 270)
  • Iron Bullet Slayer (Lv. 270)
  • Searching Foxillian (Lv. 271)
  • Antique Collector Foxillian (Lv. 272)
  • Strict Station Attendant (Lv. 273)
  • Lost Owner Watchdog (Lv. 274)

Authentic Symbol Hotel Arcs

When you complete all the quests in Hotel Arcs, you will receive 1 Authentic Symbol: Hotel Arcs.

After completing the quests in Hotel Arcs, you can perform a daily quest for Achelon in Hotel Arcs Lobby. When you complete it, you will receive 5 Authentic Symbols: Hotel Arcs.

The Slowest but Fastest One

New items have been added.

  • The Slowest but Fastest One medal

In Hotel Arcs, Elite Bosses will not appear, Elite Champions will appear instead.

Click to view slideshow.

Here are the new maps in Hotel Arcs.

Click to view slideshow.

Here are the illustrations.

New Boss <Chosen Seren>

After the battle at Cernium ended, Seren became hostile to the adversary through someone’s plot! Test your strength by defeating Seren, who has gained incredible power by becoming the incarnation of the ancient gods!

Awakening of Old God

Participation Requirements

  • Characters level 265 or higher who have completed the 5th job advancement and the ‘[Cernium (After)] Divide and Conquer’ quest.

Participation Method

  • Enter through the special portal in Cernium Royal Palace Main Hall.

New items have been added.

  • Mitra’s Rage: Warrior
  • Mitra’s Rage: Magician
  • Mitra’s Rage: Archer
  • Mitra’s Rage: Thief
  • Mitra’s Rage: Pirate
  • Mitra’s Core Gemstone

The Mitra’s Rage items are emblems, which are part of the Dark Boss accessory set. They give 40 main stat/secondary stat and 5 attack/magic attack, they are level 200 and are tradeable until equipped.

Mitra Core Gemstone

The Mitra’s Core Gemstone gives a new 5th job skill, Crest of the Solar. This skill cannot be obtained by crafting or by opening Core Gemstones, it can only be acquired by using the Mitra’s Core Gemstones which are acquired from the Chosen Seren.

  • Crest of the Solar Crest of the Solar: After emitting the heat of the sun with Mitra’s power, the flames’ rage is realized. If the Crest of Flames hits an enemy using Damage Reflect, you will not take damage. If you change maps, it will disappear. (max level: 25)
    • Level 25: Consumes 15% max HP.
      Mitra’s Flames: Deals 1500% damage 12 times on up to 15 enemies, then summons the Crest of Flames.
      Crest of Flames: For 51 seconds, deals 400% damage 6 times on up to 2 enemies every 2.1 seconds. If there is only 1 enemy, the damage is increased to 550%.
      Cooldown: 250 seconds.
    • Level 30: Consumes 15% max HP.
      Mitra’s Flames: Deals 1650% damage 12 times on up to 15 enemies, then summons the Crest of Flames.
      Crest of Flames: For 51 seconds, deals 440% damage 6 times on up to 2 enemies every 2.1 seconds. If there is only 1 enemy, the damage is increased to 605%.
      Cooldown: 250 seconds.

Information

Note: this is entirely information that I’m getting from the data, it could be inaccurate/incomplete!

Chosen Seren

Seren is a level 275 boss with 380% PDR. There are two phases: phase 1 requires 150 Authentic Force and phase 2 requires 200 Authentic Force.

You can enter once per day and clear it once per week. 

The first phase has a special mechanic where if you get hit by Seren’s attacks, the gauge on the screen will fill up. When it’s full, you will be bound for a certain amount of time.

20210121093648714_410002020

Phase 1 takes place in the Cernium Royal Palace Main Hall.

Seren’s second phase has 4 forms, each with its own animations and BGM. It seems that she can switch between them during the fight and the BGM will switch accordingly and seamlessly.

Phase 2 takes place in the World’s Boundary map, from the Borderless patch in the Glory update! The map will also change based on Seren’s form.

Dawn of Hope

Solar Deity – Dawn of Hope

Midnight of Silence

Solar Deity – Midnight of Silence

Noon of Justice

Solar Deity – Noon of Justice

Twilight of Flame

Solar Deity – Twilight of Flame

Improvements and Bug Fixes

Skills

Fixed an issue where if a character used a skill that made them disappear in a map where there are reflections on the floor, their face would still appear in the reflection.

Fixed an issue where if a monster was inflicted with a status effect then used a pattern that made them disappear and come back, the previously applied status effect would not be outputted. This applies to the following skills:

  • Adventurer magicians’ Empirical Knowledge
  • Archmage (F/P)’s Poison Chain
  • Shadower’s Assassinate
  • Mikhail’s Light of Courage
  • Phantom’s Mark of Phantom
  • Kain’s Death Blessing

For skills that create objects which pull monsters, the range to find platforms under the object that monsters can be moved to has been increased. There must be a platform which the mosters can be moved to in order for a monster to be pulled. This applies to the following skills:

  • Wind Breaker’s Vortex Sphere
  • Kain’s Shaft Break and Possess: Shaft Break
  • Kinesis’ Law of Gravity

Fixed an issue where if certain classes used Seed rings while riding their mounts caused the cast action to be longer than intended.

  • Evan’s Dragon Master
  • Mercedes’ Sylphidia
  • Mechanic’s Metal Armor

Fixed an issue where after using the Rune of Giants, if you jumped down or moved upwards quickly, certain summons would disappear or move to awkward locations.

Resistance’s Infiltrate skill and Phantom’s Steal Skill can no longer be used in boss monster battle maps.

Fixed an issue where the client would exit if adventurer warriors held Leap Attack down in terrain with forced movement.

Fixed an issue with Paladin’s Parashock Guard where if they died while using the skill, it would not be removed from party members who had it applied.

Fixed an issue with Archmage (F/P)’s Poison Chain where if the first attack didn’t hit an enemy, the infection effect would appear but it would not actually infect anything.

Fixed an issue where Archmage (I/L)’s Chilling Step and Battlemage’s Dark Lightning activated in Meisterville.

Fixed an issue with Bishop’s Dispel where sometimes dispellable status effects were not dispelled.

Bowmaster’s Armor Piercing’s skill description has been updated to match the current logic of the skill only activating on your own attacking skills which hit an enemy.

Bowmaster’s Silhouette Mirage’s attack will no longer activate if there are no attackable enemies.

Night Lord’s Shadow Web’s skill description has been updated to match the current logic of “jumping while in the air”.

Fixed an issue with Shadower’s Demon Slashing Shadow Formation where the boss attack would be activated even while hanging on a rope.

Fixed an issue with Adventurer pirates’ Pirate Flag where the defense reduction sometimes did not apply.

Fixed an issue where Viper could not use Furious Charge to move upwards in the Meister’s Herb/Mine Farm 1F.

Fixed an issue where Soul Master did not return to the base stance when Rising Sun or Falling Moon were cancelled.

Fixed an issue where if Flame Wizard used Infinity Flame Circle at the same time as the Phoenix Feathers being prepared, the feathers required to cast it would not be consumed.

Fixed an issue with the Hero common skill Freud’s Blessing where after the 6 stacked buff ended, the cooldown would apply once more.

Aran can no longer use Boost End – Hunter’s Targeting if they are in a state where they cannot use movement skills and an alert system message will be outputted.

Fixed an issue with Luminous’ Punishing Resonator in Equilibrium mode where it did not deal damage to Zakum.

Fixed an issue with Luminous’ Liberation Orb where the darkness passive effect sometimes did not deal damage.

Fixed an issue where Phantom could sometimes use other skills while using Phantom Shroud.

Spirit Transformation Eunwol’s Spirit Incarnation’s end action delay has been decreased by 60%.

Fixed an issue where Eunwol’s Critical Insight did not apply to Black Mage phase 4.

Pets will no longer consume potions when Demon Avenger’s Demon Frenzy consumes HP.

Fixed an issue with Battlemage’s Death UI where it could be moved off the screen if you changed your resolution.

Fixed an issue where if Kaiser used Will of Swords in Final Figuration form, moved to a map where the skill could not be used, then moved to a map with monsters, the previous Will of Swords could not be used.

Fixed an issue where if you transferred Kain’s link skill Prior Preparation, then cancelled the transfer after preparing, the preparations would remain in your buff window.

Fixed an issue with Kain’s Shadow Step where if it was used upwards, sometimes the cooldown was not applied.

Fixed an issue where Kain’s Remain Incense was not affected by skill effect transparency. Fixed an issue with Possess: Scattering Shot where more than the set number of arrows were created.

Fixed an issue where if Kain cast Possess: Falling Dust, the Possession mode would not be cancelled and another Possess skill could be used again.

Fixed an issue with Kain’s Thanatos Descent’s arrows of death where they appeared to hit late to other characters.

Fixed an issue where if Angelic buster used a skill that consumed HP in regular mode then moved a certain disatance in Dress Up mode, the HP would appear to be consumed again.

Zero’s Transcendent Rhinne’s Prayer’s activated final attack will no longer be activated by Aura Weapon’s aura wave.

Fixed an issue where Kinesis could cancel other skill actions by using Psychic Move on maps where you cannot use it.

Kinesis’ Psychic Tornado’s object will now disappear instantly if you die after throwing it out.

Fixed an issue with Ultimate – Psychic Bullet where the micro black hole effect was outputted twice to other characters.

Ultimate - Psychic Bullet Kinesis’s Ultimate – Psychic Bullet has been reverted: if you use it continuously, the previously created micro black hole will not disappear, and if a micro black hole already exists, a new one will not be created.

If an Ark uses Charge Spell Amplification while receiving the effects of Charge Spell Amplification from a party member, your own skill effects will be applied first.

Boss Monsters

Fixed an issue where if you died in a boss monster combat map where party members’ death count were shown, the party UI location would change after you revived.

Fixed an issue where certain boss UI locations were changed after entering them.

Fixed an issue where certain buffs were not removed when entering Ursus.

Fixed an issue where certain skills did not hit Von Leon.

  • Bowmaster’s Arrow Platter
  • Captain’s Battleship Bomber
  • Cannon Shooter’s ICBM and Special Monkey Escort’s Monkey Bomb
  • Wild Hunter’s Wild Grenade
  • Xenon’s Hologram Gravity

Fixed an issue in Arkarium where items were dropped on platforms that could not be reached.

Fixed an issue in the boss UI where it showed that you could enter Easy/Normal Magnus once per day.

Fixed an issue where if you died in the Dusk entry waiting map, you would be moved to Void Current 2.

Fixed an issue in Jin Hilla where the party members’ death count was shown only after a party member died.

Quests and Maps

Fixed an issue where certain Grandis world maps’ upper areas outputted Maple World.

Fixed an issue with the ‘Letter Delivery’ quest where the quest information had the incorrect path.

Fixed an issue in Clowns’ Tent map where you could not down jump on certain terrain.

Fixed an issue where if you forfeited the ‘Reclamation HQ’s Crisis’ quest while in the battlefield map, you would be moved to Helisium Reclamation HQ.

Fixed an issue in Dragon Rider where Dragonika did not appear.

Certain terrain in Monster Park: Chew Chew Island stage 5 has been changed.

Fixed an issue in Plunging Depths 5 where you could not down jump on certain terrain.

Fixed an issue where you could search for the Magic Mortar and Moon Bunny on the world map.

Fixed an issue in Wild Crocodile Swamp where the character could fall off the screen.

Certain awkward backgrounds in Lilin’s House have been changed.

Fixed an issue where you could use Return to Town Scrolls in Ereb.

Fixed an issue in Evolving System where the ‘Training’ quest was outputted multiple times in the quest window.

The background music in Suare’s Water Storage has been changed.

Fixed an issue where if you moved to Cernium (After) through the Maple Guide, you would be moved to Battlefield’s West Castle Gate map.

Fixed an issue in Royal Library 6 where certain ladders could not be used.

Fixed an issue in Cernium West Castle Walls 3 where certain platform images were partially cut off.

After completing the Hotel Arcs beginning quest, you can move to Arcs Stop Railroad by using the right portal in Cernium East Castle Walls.

Fixed an issue where if Kain completed the ‘Member of the Alliance’ quest, the medal message would be outputted multiple times.

In the Cross World Party Quest Traces of the Goddess <Walkway> map, monsters can no longer be moved by skills that move monsters.

Fixed an issue where during the ‘[Daily Quest] Collect 50 Memory Remnants’, if you used the Collapsing Trueffet portal, a message that said you did not have enough Memory Fragments would be shown. Fixed an issue where if you had enough items, you could not use the ESC key to close dialogue.

In Sharenian’s Underground Culvert, the macro detection system will no longer activate.

Items

Fixed an issue where the Spirit Pendant effect was not outputted on the buff window.

Fixed an issue where if you used the Guild’s Blessing on a map where you could only see yourself, it would not apply to you.

The Eyedrop’s description has been updated to match the current of logic of removing the curse status.

Fixed an issue where the male blue Lua face’s wink emote’s eye colour was black.

Fixed an issue with the Custom Mix Dye Coupon and Custom Mix Colour Lens where intermittently, you could not move the mix ratio setting scroll bar to the end.

Fixed an issue where Premium Water of Life/Enriched Premium Water of Life appeared to be usable on pets that cannot be revived.

Ring of SumWeaponpuff - S RingLevelpuff - S Ring When Demon Avengers use Ring of Sum/Weapon Puff – S Ring/Level Puff – S Ring, they will now instead receive an HP boost based on the stat boost. Demon Avengers will receive 17.5x the amount of the ring as HP.

Fixed an issue with Ark where certain items did not appear normally while in Spectre mode.

Fixed the awkward description of the Reboot Beauty Awards Hair Coupon.

Hair/Face Room Slot Expansion Coupon item descriptions have been improved.

Fixed an issue where the cash effect item Eye Shine did not output while using Metal Armor: Tank.

Fixed an issue with certain Cash items where the images were awkward.

Etc

The Hero classes’ character creation illustrations have been updated to use spine effects.

Fixed an issue where the stat window and skill window’s guide message images appeared awkwardly when job advancing.

Fixed an issue in Monster Life where the monster information window for monster storage was hidden.

Fixed an issue in Monster Life where the monster book’s category selection scroll image appeared awkwardly.

Fixed an issue in Monster Collection where the remaining time until expedition completion was sometimes disaplayed differently.

Certain world information messages will no longer be displayed.

  • House Wedding congratulations message
  • Acquiring an SS monster in Monster Life message
  • Acquiring Cursed Kaiserium/Ruin Force Shield/Damaged Black Heart/Androids from boss monsters
  • Acquiring the Horntail Slayer/Pink Bean Slayer medals

Fixed an issue in the Crossroads of Choice where the Adventurer pirates’ Cannon Shooter skill effect was different than the current effect.

Fixed an issue in the Guild UI where sorting in the alliance member list was not applied.

Fixed an issue where the Super Transform/Battleship ridings could not be used.

Fixed an issue where mesos were deducted multiple times when creating a guild.

Fixed an issue when combining Arcane Symbols where the effect would be outputted on an empty slot.

Fixed an issue where the equipment window’s Authentic Symbol buttom continued to flash even after completing the enhancement.

Fixed an issue where you could try to continuously craft items with a crafting cooldown.

You can no longer use teleport while crafting equipment.

Fixed an issue in Reboot where fused items’ selling prices were wrongly outputted.

Fixed an issue where after Pollo and Fritto would end, the quest alert’s registered quests would disappear.

You can no longer right click in Maple News.

Fixed an issue where you could not end Capture Mode if you died in Capture Mode while holding a Buff Freezer.

Fixed an issue where changing the hotkeys was not applied instantly.

Fixed an issue where you could see the buddy chat of characters not on your buddy list.

If you try to pick up items a certain number of times without moving, you can no longer pick up items until after you move.

Fixed an issue where the Deco tab did not appear in the Neo Core Shop, Neo Meso Shop, or Neo Stone Shop.

Fixed an issue where certain chat messages would not appear if you moved to certain areas.

Fixed an issue where Kain could not complete the ‘[Magnus] Nova’s Traitor, That’s You!’ achievement.

Fixed an issue where clicking on item links in the chat window would sometimes not output the item information.

The Mileage settling/use popup will now be displayed properly even while using the Microsoft Edge browser.

Cash Shop

Royal Style

Maple Royal Style

The Maple Royal Style Coupon will be on sale from January 28 to February 17.

New Maple Royal Style Items

There are new items such as the Ebony set!

It includes the 94th Special Label: the Forbidden Library set. If you collect all 5 items, you’ll receive the Forbidden Library Chair.

Wisp’s Wonderberry

Wisp's Wonderberry

Wisp’s Wonderberries will be on sale from January 28 to March 3.

Snow Nyans Pets

They contain the 12th Wonder Black set: the Snow Nyans pets, Panyan, Snownyan, and Bunyan.

We Are Carp Bread Pets

They have the We Are Carp Bread pets, which are based off bungeo-ppang.

Bready and Macaroony

You can also get Bready, Macaroony, Organic Wonder Cookies, or Enriched Premium Water of Life.

MapleStory NEO

Neo Castle

Neo Castle

Neo Castle Event

Neo Castle, a mysterious space created when Maple World and Grandis World combined! Enjoy the abundant events taking place in Neo Castle! This event will take place from December 17 to February 24.

You can participate by accepting the “[NEO] Mysterious Castle on the Sea <Neo Castle>” quest. After doing so, you can begin to collect Neo currency from various events at Neo Castle.

  • Neo Stones (300 per day per character)
  • Neo Gems (100 per day per character)
  • Neo Cores (up to 400 per week per world)

Lune’s Magic Bell

Lune's Magic Bell

The Lune’s Magic Bell event runs from January 28 to February 24.

Lune

Lune is a beautiful spirit born together with Neo Castle!

Lune's Magic Bell Skill

Acquire Neo Stones through Lune’s magic bell! You can talk to Lune to receive the Lune’s Magic Bell skill.

When you enter a map with monsters around your level, the skill will automatically activate and the Magic Bell will appear above your head. When you kill monsters around your level, you’ll have a chance to acquire an Erda which will be absorbed by the magic bell and acquire 1 Neo Stone.

When the magic bell absorbs 10 Erda, a giant magic bell will appear. When you defeat the giant bell, you will receive 20 Neo Stones. There is also a certain chance for the Snowflake Reindeer Rush to activate, giving you an additional 20 Neo Stones. As the event progresses, the chance for the Snowflake Reindeer to appear will increase. This increased chance will be applied per character.

If you leave the map while the giant bell is active, it will be cancelled. If you reach your daily limit of Neo Stones, the Lune’s Magic Bell skill will be deactivated.

Psychic Yutnori

Psychic Yutnori

The Psychic Yutnori event will run from January 28 to February 24.

Psychic Yutnori Game

You can talk to Maru to register for Psychic Yutnori, a minigame where you and another player move your pieces around the board by throwing sticks while using special powers to help yourself and hurt your opponent.

Psychic Yutnori Rewards

The game will end when a player gets all 4 pieces to the finish line within the time limit. You will receive Neo Gems based on your results.

  • Win: 40 Neo Gems
  • Draw: 20 Neo Gems
  • Loss: 10 Neo Gems

You can participate if you have reached your daily limit of Neo Gems, but you will not acquire any more.

Colourful Invitations

Colourful Invitations

The Colourful Invitations event will run from January 28 to February 24.

Colourful Invitations Games

You can talk to Pia to play Colourful Invitationsa minigame where you must send as many invitations to Neo Castle as possible and collect Neo Gems!

When the game starts, you’ll see the invitations that have been prepared on the left side of your screen. You will have 1:30 minutes to press the arrow key with the same colour as the invitations to send them out. 

Colourful Invitations Fever Time

As you send invitations, your Fever Gauge will fill up. Once its full, Fever Time will be activated and you can quickly press space bar to send invitations.

Colourful Invitations Rewards

 

At the end of the game, you will receive Neo Gems based on number of invitations you sent

You can participate if you have reached your daily limit of Neo Gems, but you will not acquire any more.

2021 New Year’s Greetings

The 2021 New Year’s Greetings event will run from February 9 to February 15.

 

You can talk to Cassandra to choose one of the 12 zodiac animals. The one that you choose will be shown as a small icon to the left of your character’s name for the rest of the event.

 

You can right click on other characters and greet them, or accept greetings from other players. 

You can accept Cassandra’s Greetings Daily Mission quest which requires you to greet certain zodiac animals to receive New Year’s gifts! The daily mission can only be completed once per day per world.

 

There are 3 days of rewards:

  • Day 1: 2021 Zodiac Damage Skin, 100 Neo Stones Voucher
  • Day 2: I Became a Cow Tail Voucher, 100 Neo Stones Voucher
  • Day 3: I Became a Cow Headband Voucher, 100 Neo Stones Voucher

Sunday Maple

 

The Sunday Maple event will take place on January 31, February 7, February 14, and February 21.

On January 31, the following benefits will take place:

  • ?
  • 2x acquisition rate and daily limit of Neo  Stones and Neo Gems

On February 7, the following benefits will take place:

  • ?
  • 2x acquisition rate and daily limit of Neo  Stones and Neo Gems

On February 14, the following benefits will take place:

  • ?
  • 2x acquisition rate and daily limit of Neo  Stones and Neo Gems

On February 21, the following benefits will take place:

  • ?
  • 2x acquisition rate and daily limit of Neo  Stones and Neo Gems

KMST ver. 1.2.117 – Job Balancing!

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Darkness Aura Effect (End)

The first patch after the MapleStory NEO update will be for job balancing! There’s also a few events but let’s be real, no one cares about that after reading ‘job balancing’.

Overview

  • Job Balancing Adjustments
    • In these adjustments, we have changed skills with low utility and increased convenience. In addition, changes have been made to compensate for each job’s deficiencies.
  • Returning Ancient Artifact Competition
    • Collect unidentified artifacts and explore hidden ruins to receive legendary treasures!
  • Detective Pepe’s Detective Office
    • Maple World’s self-proclaimed best Detective Pepe has returned, with his assistant Yeti and a new assistant Robotoy. Enjoy the various episodes of <Detective Pepe’s Detective Office Season 2>!
  • Fairy Bros’ Golden Chariot
    • The Fairy Bros’ Golden Chariot has returned! Don’t miss the gifts prepared by the Fairy Bros, from Blush/Soft Petal Skin Coupons to Custom Mix Dye Coupons!

 Job Balancing Adjustments

We have changed skills with low utility or added new features to make them worth using and increase convenience. In addition, changes have been made to compensate for each job’s deficiencies.

All Jobs

  • Ability increasing buff skills: Alleviated an issue where the damage of a skill that was activated right before the buff ended but hit after the buff ended would not be applied.
  • Skill sound effects: You can no longer hear the sound effects of other characters’ skills.
  • Dark Sight skills: You can no longer harvest while using this skill.
  • Aura skills: They will now be applied to party members faster.
  • Soul skills: Fixed an issue where if you entered the command while using another skill, you could not jump or use Soul skills after that skill ended.
  • Screen shaking effect skills: The screen shake effect will now be cancelled if you change maps after using it.
  • V Matrix: Fixed an issue where if you used the mouse wheel to change pages after selecting a Core, the currently viewed page’s Core would be selected.

All Archers

  • Guided Arrow Guided Arrow: This skill now deals 20% additional damage to regular monsters.

Hero

  • Combo Force Combo Force: You can no longer use this skill to move behind enemies in maps where movement skills cannot be used.
  • Panic Panic: Action delay has been decreased by 10%, attack range has been increased by 35%.
  • Shout Shout: Attack range has been increased by 10%.

Paladin

We have added the ability to choose which party members receives Holy Unity and changed Sacrosanctity to allow it to be used when needed in various situations.

  • Restoration Restoration: Action delay has been decreased by 50%.
  • Threaten Threaten: Action delay has been decreased by 30%.
  • Elemental Force Elemental Force: Action delay has been decreased by 25%.
  • Sacrosanctity Sacrosanctity: You can now re-use the skill to instantly end it. When the skill ends, the cooldown will now be decreased by 45 seconds for every 5 seconds remaining on the duration when it ended.

Holy Unity Effect (Change Bond)

  • Holy Unity Holy Unity: The range to find party members when the skill is cast has been increased by 100%, the bond maintaining range has been increased by 350%. While the skill is active, you can now use the skill with the down arrow key to change the bonded party member. Based on the order of party members in the Party UI, you can press the number key corresponding to the desired party member to change your bond to that party member. If you move or use a skill during this, the change will be cancelled.

Dark Knight

Cross Over Chains’ conditions have been relaxed to lower the number of cases where damage is decreased due to minor mistakes. A skill to turn Reincarnation on/off has been added to reduce the experience of activating it unintentionally. Darkness Aura’s effect has been changed to reinforce the concept of being a warrior contracted with darkness.

  • Cross Over Chain Cross Over Chains: The final damage boost will no longer decrease up to 50% max HP.
  • Reincarnation Reincarnation: This skill will now only activate if you die while Reincarnation Accept is activated.
  • Reincarnation Accept Reincarnation Accept: Accept the contract with darkness. While Reincarnation is off cooldown, if you have accepted the contract and your HP reaches 0, Reincarnation will be activated. You can only use this skill if Reincarnation is level 1 or higher. When you use the skill, the effects will be activated. When you use it again, they will be deactivated. On/off skill. (max level: 1)
    • Level 1: Cooldown: 1 second.
  • Pierce Cyclone Pierce Cyclone: Movement speed during the keydown has been increased.
  • Darkness Aura Darkness Aura: Effect has been changed to reinforce the concept of being contracted with darkness. Attack range has been increased by 30%, end attack’s range has been increased by 35%. End attack’s damage has been increased from 1275% to 1325% (at level 25).

Archmage (F/P)

Mist Eruption, which was very strong, has been weakened slightly and Mana Burn has been changed to increase its effectiveness. Poison Chain’s cooldown has been changed to match other skills to increase convenience.

  • Mana Burn Mana Burn: The ability to deal damage based on the amount of burned MP has been removed. This skill now recovers MP based on the amount of burned MP.
  • Mist Eruption Mist Eruption: Damage has been increased from 45% to 125%, number of hits has been decreased from 15 to 10, number of attack activations has been decreased from 4 to 2.
  • Posion Chain Poison Chain: First attack’s damage has been decreased from 600% to 500%, number of explosion activations has been decreased from 6 to 5, cooldown has been decreased from 30 seconds to 25 seconds (at level 25).

Archmage (I/L)

Lightning Sphere’s hit difficulty has been decreased and Thunder Break has been adjusted so that it is still powerful even if only a part of it hits. A new effect has been added to Jupiter Thunder to increase its ability to deal a lot of damage in a short amount of time.

  • Thunder Storm Thunder Storm: This skill will now instantly move to you instead of disappearing if you move too far away.
  • Chain Lightning Chain Lightning: Fixed an issue where the stun status effect would remain on enemies that were not stunned.
  • Lightning Spear Lightning Sphere: Damage has been increased from 105% to 150%, finish attack’s damage has been increased from 350% to 780%, maximum keydown duration has been decreased from 8 seconds to 3.6 seconds, cooldown has been decreased from 75 seconds to 60 seconds.
  • thunder-break Thunder Break: Damage has been increased from 1500% to 1750%, number of hits has been increased from 8 to 15, final damage reduction for multiple hits has been increased from 5% to 30% (at level 25).
  • Spirit of Snow Spirit of Snow: Buff Freezers will now apply to this skill.
  • Jupiter Thunder Jupiter Thunder: Number of hits has been increased from 5 to 8, cooldown has been increased from 75 seconds to 120 seconds. This skill now increases the final damage of lightning skills that hit enemies being shocked by Jupiter Thunder by 12%.

Bishop

A new feature has been added to Resurrection which wasn’t used much. Angel Ray’s convenience and Divine Punishment’s damage have been increased to they can be more active in fighting boss monsters.

  • Holy Symbol Holy Symbol: Fixed an issue where if you used Holy Symbol yourself, entered certain content then exited, it would be treated as Holy Symbol used by a party member instead.
  • Resurrection Resurrection: Action delay has been decreased by 16%. Invincibility duration after resurrecting has been increased from 3 seconds to 8 seconds. If a Death Count is consumed when resurrected by Resurrection, the Bishop and the resurrected party member will now receive a 5% damage buff for 30 seconds, increased by 1% damage per 2500 INT (up to 25%).
  • Heaven's Door Heaven’s Door: Cooldown has been decreased from 180 seconds to 90 seconds.
  • Vengeance of Angel Vengeance of Angel: While this skill is active, Angel Ray will now prioritize enemies with the highest max HP in range.
  • Divine Punishment Divine Punishment: Damage has been increased from 350% to 450% (at level 25).

Bowmaster

When developing attacking skills, their base logic was different leading to Mortal Blow and Armor Piercing being applied inconsistently. The skills required to activate them have been made more consistent, and Mortal Blow has been changed to a buff effect to all skills can receive a damage boost.

  • Retreat Shot Retreat Shot: This skill can now be used while in the air. This skill now applies 100% Stance while being used.
  • Mortal Blow Mortal Blow: This skill now increases your damage by 35% for 5 seconds after your directly attacking skills hit an enemy 30 times.
  • Armor Piercing Armor Piercing: Afterimage Shot’s active effect has been added to the list of directly attacking skills. A 400% limit has been added to the final damage boost.
  • Preparation Preparation: Action delay has been decreased by 40%.
  • Arrow Rain Arrow Rain: Action delay has been decreased by 37%. Damage has been increased from 1200% to 1400%, number of hits has been decreased from 8 to 7. The maximum number of hits boost for every additional enemy in the area has been increased from 6 to 8.
  • Quiver Full Burst Quiver Full Burst: Action delay has been decreased by 19%.

Marksman

There was an issue where their power varied excessively based on the characteristic skill Distancing Sense. To try and close that gap, the base abilities have been increased and Distancing Sense’s effect has been decreased.

  • Distancing Sense Distancing Sense: Final damage boost based on distance has been decreased from 4% to 2%, maximum final damage boost has been decreased from 30% to 12%, defense ignore boost based on distance has been decreased from 3% to 2%, maximum defense ignore boost has been decreased from 20% to 12%.
  • Crossbow Mastery Crossbow Mastery: This skill now increases final damage by 20%.
  • Dragon Pulse Dragon Pulse: The description has been updated to include the final damage boost per penetration.
  • Sniping Sniping: This skill now prioritizes the enemy with the highest max HP in range.
  • Piercing Piercing: Arrow fragments’ attack range has been increased by 100%, damage has been increased from 300% to 350%.
  • Crossbow Expert Crossbow Expert: Critical damage boost has been increased from 8% to 15%.
  • Additional Bolt Additional Bolt: The ability to increase Distancing Sense’s maximum boosts has been removed. This skill now increases final damage by 15%.
  • Last Man Standing Last Man Standing: The ability to increase damage when there is only one enemy has been changed to increase damage when there are no other party members or if your skill is attacking only one enemy. Final damage boost has been decreased from 20% to 15%.
  • Weakness Finding Weakness Finding: Defense ignore boost at the minimum distance has been increased from 10% to 20%, defense ignore boost based on distance has been decreased from 4% to 3%.
  • Piercing - Bonus Attack Piercing – Bonus Attack: This skill now applies to the arrow fragments.
  • True Sniping True Sniping: This skill now applies Distancing Sense’s maximum boosts regardless of distance.
  • Charged Arrow Charged Arrow: In Will phase 1, the charge will not be cancelled if you move to the other dimension while charging. Fixed an issue where arrows’ attack did not apply.
  • Repeating Crossbow Cartridge Repeating Crossbow Cartridge: Fixed an issue where arrows’ attack did not apply.

Pathfinder

  • ancient guidance Ancient Guidance: The duration will now be extended if you fill the Relic Gauge while the skill is active.
  • relic evolution Relic Evolution: Pathfinder’s theme BGM will now play while this skill is active.

Night Lord

Throw Blasting’s cooldown has been changed to match other skills.

  • Shadow Web Shadow Web: Cooldown has been removed. You can now only use this skill once while in the air. The slow duration has been decreased from 8 seconds to 3 seconds.
  • Spirit Throwing Spirit Javelin: If you have no more stars in your inventory after using this skill, you can now continue to use star skills while the skill is active.
  • Purge Area Purge Area: Fixed an issue where this skill could inflict statuses on enemies that could not be attacked.
  • Dark Lord's Secret Scroll Dark Lord’s Secret Scroll: You can now re-use the skill the instantly explode it.
  • Throw Blasting Throw Blasting: Active effect’s duration has been increased from 60 seconds to 90 seconds, number of explosive tags has been increased from 45 to 68, cooldown has been increased from 120 seconds to 180 seconds.

Shadower

  • Smokescreen Smokescreen: Fixed an issue where only certain party members inside the smokescreen could avoid certain monster rush patterns.
  • Boomerang Step Boomerang Step: Attack range has been increased by 50%.
  • Demon Slashing Shadow Formation Demon Slashing Shadow Formation: This skill now has an additional 20% defense ignore.

Dual Blade

  • Mirror Imaging Mirror Imaging: Fixed an issue in Urus where the image did not appear translucent.

Adventurer Pirates

  • Dash Dash: A command lock feature has been added. This skill can now be added to the hotkey window.

Viper

A new effect has been added to Stun Mastery to increase its utility.

  • Energy Charge Energy Charge: You can now turn the charge effect on/off.
  • Stun Mastery Stun Mastery: This skill now increases status resistance by 35% for stuns.
  • Fist Enrage Fist Enrage: Action delay has been decreased by 13%.
  • serpent-screw Serpent Screw: Fixed an issue where if Serpent Screw consumed Energy while in a cutscene where the character was invisible, the special UI would appear.
  • Furious Charge Furious Charge: Fixed an issue where you could not move if you used this skill in the upwards direction at the lower platform of each Dream Breaker area.

Captain

By adding an invincibility effect to Deadeye, Captain’s survivability has been increased. Crew Commandership has been changed to reduce variance of stats based on luck. A new feature has been added to Death Trigger to show the bullets bouncing even if it hits only one enemy.

  • Infinite Bullets Infinite Bullet: If you have no more bullets in your inventory after using this skill, you can now continue to use bullet skills while the skill is active.
  • Fusillade Fusillade: Action delay has been decreased by 12%.
  • Battleship Bomber Battleship Bomber: The firing sound effect will now be outputted at a certain rate.
  • Quick Draw Quick Draw: Fixed an issue where a skill’s final damage would be increased without consuming Quick Draw during this skill.
  • Crew Commandership Crew Commandership: The stats that were increased differently based on the summoned crew member has been changed to increase when any crew member is summoned. Critical rate boost has been decreased from 15% to 10%, HP/MP boosts have been removed. Fixed an issue where the crew members’ final damage was not increased. Fixed an issue where you could summon more than the maximum number in certain conditions.
  • Big Fat Boy Strange Bomb: Action delay has been decreased by 16%.
  • Bullet Party Bullet Party: Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply.
  • deadeye Deadeye: This skill now gives invincibility during the cast action. The invincibility duration is increased if you accurately aim at enemies. Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply.
  • Nautilus Assault Nautilus Assault: Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply.
  • Death Trigger Death Trigger: Damage has been decreased from 1150% to 650%, number of hits has been decreased from 11 to 7, bullet firing interval and the delay until the first shot has been decreased by 50%. If there are no enemies to bounce to, the bullet will hit the air then attack the same enemy again. If there is an enemy with Continuous Aiming applied, it will bounce to that enemy first. Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply.

Cannon Shooter

  • Monkey Wave Buff Monkey Wave: Buff duration when used at maximum power has been increased from 30 seconds to 60 seconds.
  • Special Monkey Escort Special Monkey Escort: Fixed an issue where the skill would disappear under platforms. Fixed an issue where the skill would float in the air and attack without falling.

Mikhail

It was difficult to make use of Light of Courage’s concept to both attack and defend party members, so the attack feature has been moved to Sword of Soul Light in order to allow the protection feature to be used more actively without reducing its power.

  • Royal Guard Royal Guard: You can now only use this skill if you have a one-handed sword and shield equipped. Action delay has been decreased by 35%.
  • Soul Link Soul Link: If the damage taken on behalf of a party member exceeds 20% of Mikhail’s HP or would cause Mikhail to die, they will not take the damage.
  • Self Recovery Self Recovery: HP recovery has been increased from 300 to 450, MP recovery has been increased from 90 to 150. This skill now also recovers 2% max HP and 2% max MP.
  • Soul Assault Soul Assault: Action delay has been decreased by 6%.
  • Shining Cross Shining Cross: Action delay has been decreased by 11%.
  • claiomh-solais Claoimh Solais: The sword of light can now only be activated by directly attacking skills. Attack range based on Royal Guard buff stacks has been increased by 140%, 110%, 90%, 74%, and 10%.

Light Force Ray Effect

  • Sword of Soul Light Sword of Soul Light: Duration has been increased from 30 seconds to 35 seconds. You can now re-use the skill while it is active to activate Light Force Ray 1 time, which activates 6 lights, each dealing 1700% damage 12 times on up to 8 enemies.
  • Light of Courage Light of Courage: The ability to create Swords of Light has been moved to Sword of Soul Light. The Light of Courage debuff and the Pillars of Light have been removed. Maximum shield value has been increased from 260% to 265%, duration has been increased from 10 seconds to 12 seconds (at level 25). Action delay has been decreased by 24%.

Soul Master

  • True Sight True Sight: Action delay has been decreased by 33%.
  • Crescent Divide Crescent Divide: MP consumed has been decreased from 75 MP to 57 MP. Attack range has been increased by 30%.
  • Solar Pierce Solar Pierce: MP consumed has been decreased from 75 MP to 57 MP. Attack range has been increased by 27%.
  • elysion Elysion: The number of attacks required to explode the dimensional crack has been decreased. When Elysion ends, if there is a dimensional crack that hasn’t been exploded remaining, it will now instantly explode and deal reduced damage.
  • Soul Eclipse Soul Eclipse: Action delay has been decreased by 55%. You can now use Solunar Divide while in the air or while using certain skills. Fixed an issue where you could use this skill while using other skills. Fixed an issue if you changed maps while holding the key down, your MP would be consumed continuously.
  • Flare Slash Flare Slash: Fixed an issue where Cross the Styx would not activate this skill if it wasn’t fully charged.

Flame Wizard

MP consumption has been adjusted due to high costs.

  • Fire Blink Fire Blink: The skill duration will now be displayed in the buff window.
  • Orbital Flame III Orbital Flame III: MP consumed has been decreased from 56 MP to 36 MP. This skill now deals 20% additional damage to regular monsters.
  • Born Phoenix Born Phoenix: Fixed an issue where this skill could be registered as a pet auto buff.
  • Weakness Insight Weakness Insight: Critical damage boost has been increased from 15% to 20%.
  • Orbital Flame IV Orbital Flame IV: MP consumed has been decreased from 84 MP to 43 MP. Additional damage to regular monsters has been increased from 30% to 40%.
  • Blazing Extinction Blazing Extinction: Action delay has been decreased by 35%.
  • Infernalize Infernalize: Attack range has been changed from being based on the screen to being based on the character location.
  • Spirit of Flame Spirit of Flame: Fixed an issue where the buff icon remained if the summon disappeared after entering certain content.
  • Cataclysm Cataclysm: Attack range has been changed from being based on the screen to being based on the character location. Attack range has been increased by 18%.
  • Orbital Flame - Add Range Orbital Flame – Add Range: Fixed an issue where the skill icon appeared to shake when moused over.
  • flame-discharge Flame Discharge: Fixed an issue where the Fire Lion could fall under platforms after being used.
  • Infinite Flame Circle Infinity Flame Circle: You can now change Cygnus Phalanx’ direction while holding the keydown. Fixed an issue where Phoenix Feathers were not prepared during the keydown. Fixed an issue where damage was not inflicted when used with only 1 Phoenix Feather.

Wind Breaker

  • Wind Walk Wind Walk: You can now hang on ropes/ladders while using this skill.
  • Sky's Song Song of Heaven: You can now change Cygnus Phalanx’ direction while holding the keydown.

Note: There is a change where Wind Wall Wind Wall‘s skill description was updated to state that “Blocking certain falling objects that inflict a status effect will ignore that effect and consume an additional 30 Element” but it is not mentioned in the patch notes and it is not functional in-game. Hopefully Nexon does not actually add this 🙂

Night Walker

Night Walker has been adjusted to have some more power even if you are not familiar with the Shadow Jump technique and there is some compensation for the lack of survivability while using the technique.

  • Element Darkness Element: Darkness: This skill now passively increases final damage by 15%.
  • Shadow Jump Shadow Jump: You will now automatically activate Dark Sight for 2 seconds if you move while using a skill. This feature will only be applied after you learn Dark Sight, and the automatically applied Dark Sight will be cancelled if you use skills other than Shadow Jump. The final damage boost when using skills in the air has been removed.
  • Shadow Bat Shadow Bats: Additional damage to regular monsters has been increased from 10% to 35%.
  • Spirit Throwing Spirit Throwing: If you have no more stars in your inventory after using this skill, you can now continue to use star skills while the skill is active.
  • Darkness Ascension Darkness Ascension: The reactivation cooldown will now be displayed in the buff window.
  • Shadow Bite Shadow Bite: Cooldown has been decreased from 20 seconds to 15 seconds, buff duration has been increased from 17 seconds to 20 seconds. Final damage boost per killed enemy has been increased from 1% to 2%. Final damage boost when hitting boss monsters has been increased from 14% to 16%. Maximum final damage boost has been increased from 15% to 18%.
  • Rapid Throw Rapid Throw: Dark Sight will no longer be cancalled when Rapid Throw is used. Minimum duration has been decreased from 2.7 seconds to 1.8 seconds, maximum duration has been decreased from 4 seconds to 3 seconds. Damage has been increased from 850% to 950%, number of hits has been increased from 4 to 5 (at level 25).

Striker

  • Water Wave Water Wave: You can now use the skill with the down arrow key to instantly stop. The instant stop will now be activated faster.
  • Lightning Union Lightning Unity: This skill now has a passive effect where 1 lightning is activated when an attack hits an enemy. Reactivation cooldown: 6 seconds. The active effect and passive effect cannot activate at the same time.
  • Spear Lightning Chain Spear Lightning Chain: The final chain attack will now activate 3 giant lightnings.

Aran

A grace period has been added to activate Adrenaline Boost in order to increase playability.

  • Combat Step Combat Step: The description has been updated to include information about the command lock feature.
  • Adrenaline Boost Adrenaline Boost: Buff Freezers will now apply to this skill. When you reach 1000 Combo, Adrenaline Boost will no longer activate automatically and your Combo will be maintained for a certain period of time. During this time, you must use Adrenaline Boost Activate to activate it. If you don’t activate it in time, your Combo will decrease.
  • Adrenaline Boost Activate Adrenaline Boost Activate: Activate Adrenaline Boost. You can only use this skill if Adrenaline Boost is level 1 or higher. (max level: 1)
    • Level 1: This skill can be used for 20 seconds after reaching 1000 Combo. If you do not activate Adrenaline Boost during this time, your Combo will be decreased to 750.

Evan

  • Support Jump Support Jump: Fixed an issue where if this skill was used immediately after teleporting, it would be activated before the normal jump.
  • Dragon Fury Dragon Fury: Minimum MP ratio required to increase magic attack has been decreased from 30% to 15%.
  • Zodiac Ray Zodiac Ray: Fixed an issue in Lucid phase 2 where sometimes it would be installed on the wrong platform.
  • Spiral of Mana Spiral of Mana: Fixed an issue in Lucid phase 2 where sometimes it would be installed on the wrong platform.

Mercedes

  • Water Shield Water Shield: The continuous effect will now appear over the character. Effect transparency has been added.
  • Spirit Escape Spirit Escape: Cooldown has been decreased from 10 seconds to 6 seconds.
  • sylvidia Sylvidia: An action has been added to crouch while riding Sylvidia. The character’s hit range when crouching and using certain skills has been decreased.
  • Irkalla's Breath Irkalla’s Breath: MP consumed has been decreased from 150 MP to 50 MP.
  • Royal Knights Royal Knights: You can now re-use the skill to instantly end it.

Phantom

To complement hunting ability, new features have been added to increase base performance.

  • Skill Management Skill Management: In the Skill Management UI, you can no longer drag skills to the hotkey window.
  • Breeze Carte Brise Carte: A hit sound effect has been added.
  • Ultimate Drive Ultimate Drive: Damage has been increased from 125% to 140%.
  • Talent of Phantom Thief IV Talent of Phantom Thief IV: Fixed an issue with Captain’s Fusillade where if you used it with the down arrow key, the skill would not be activated.

Noire Carte Effect (Reverse Card)

  • Noir Carte Noire Carte: A hit sound effect has been added. When your directly attacking skills or Talent of Phantom Thief attacking skills hit an enemy, this skill will now throw a Reverse Card that deals 380% damage on up to 4 enemies which were not hit by the initial skill. It deals 100% additional damage to regular monsters. Reactivation cooldown: 5 seconds.
  • Mark of Phantom Mark of Phantom Thief: You will now acquire Marks when Talent of Phantom Thief attacking skills hit an enemy.

Eunwol

  • Weakness Insight Weakness Insight: Critical damage has been increased from 20% to 25%.
  • True Wind Claw True Spirit Claw: Fixed an issue where Spirit Bond 1 was not applied.
  • Smashing Chain Punch Smashing Chain Punch: Fixed an issue where Spirit Bond 1 was not applied.

Luminous

Life Tidal, which had difficult conditions, has been changed to reduce burdens.

  • Spell Mastery Spell Mastery: This skill now increases damage by 15% and critical rate by 15%.
  • Life Tidal Life Tidal: The damage or critical rate boost based on the HP/MP ratio has been removed. This skill now heals 2% of your HP or MP every few seconds, based on whichever is lower.
  • Morning Starfall Morning Starfall: This skill will no longer activate Damage Reflection.
  • Armageddon Armageddon: Attack range has been changed from being based on the screen to being based on the character location. Attack range has been increased by 30%.

Demon Slayer

  • Devil Cry Devil Cry: Action delay has been decreased by 21%.
  • Vampiric Touch Vampiric Touch: Action delay has been decreased by 52%.
  • Blue Blood Blue Blood: Action delay has been decreased by 26%.
  • Demon Awakening Demon Awakening: Action delay has been decreased by 21%.
  • Demon Bane Demon Bane: You can now re-use the skill during the invincible attack to instantly end it.

Demon Avenger

Demon Avengers were force to play with minimal HP to maintain Demon Frenzy’s maximum damage boost which lowered survivability. To compensate, the recovery penalty below a certain amount of HP has been removed and Revenant’s performance has been increased.

  • Shield Charge Shield Charge: You can now only use this skill if you have a shield equipped. Action delay has been decreased by 26%.
  • Shield Chasing Shield Chasing: You can now only use this skill if you have a shield equipped.
  • Armor Break Armor Break: Action delay has been decreased by 9%.
  • Demon Frenzy Demon Frenzy: Demon Frenzy will now only decrease your HP up to 30%. You will no longer receive a recovery restriction below that amount of HP. The final damage boost has been decreased from 3% to 2% (at level 25). The maximum final damage boost has been increased to 35%.
  • blood-feast Blood Feast: In Will phase 1, the charge will not be cancelled if you move to the other dimension while charging.
  • Revenant Revenant: You will no longer be affected by deadly status effects while using this skill. Cooldown has been decreased from 300 seconds to 240 seconds, duration has been decreased from 35 seconds to 30 seconds, base damage received after the skill ends has been decreased from 5% max HP to 1% max HP (at level 25).

Blaster

Lift Press and Lift Magnum, which were unused, have been changed to improve their efficiency. A new feature has been added to Burning Breaker to increase convenience.

  • Lift Press Lift Press: You can no longer link this skill with Lift Magnum. Damage when an enemy is grabbed has been increased from 140% to 250%, number of hits has been decreased from 2 to 1. Damage when an enemy is thrown has been increased from 140% to 250%, number of hits has been increased from 1 to 4, number of enemies hit has been decreased from 15 to 8. Action delay has been decreased by 29%.
  • Lift Throw Lift Magnum: This skill has been removed.

Magnum Cannon Effect

  • Magnum Cannon Magnum Cannon: Fire bullets from the cannon built into the Gauntlet Revolver to attack enemies in front of you with pure explosive power. This skill shares a skill level with Lift Press. (max level: 20)
    • Level 20: Consumes 60 MP. Consumes 1 Bullet. Deals 250% damage 4 times on up to 6 enemies. Cooldown: 4 seconds.
  • Shock Wave Punch Shockwave Punch: Attack range has been increased by 70%. Shockwave’s attack range has been increased by 9%.
  • Super Endurance Super Endurance: Rift Magnum damage boost has been removed. This skill now increases Lift Press and Magnum Cannon’s damage by 100%p. 
  • Endurance Training II Endurance Training II: This skill now increases Lift Press and Magnum Cannon’s damage by 80%p.
  • Gauntlet Expert Gauntlet Expert: Critical damage boost has been increased from 15% to 20%, boss damage boost has been increased from 15% to 20%.
  • Hyper Magnum Punch Hyper Magnum Punch: You can no longer be stunned while charging this skill. Cooldown has been decreased from 150 seconds to 120 seconds.
  • Burning Breaker Burning Breaker: You can now press the down arrow key and end the keydown to activate the attack in place without rushing forwards.

Battle Mage

Abyssal Lightning has been changed to a new logic so that Dark Lightning’s enhanced effect can be activated at the same time as Abyssal Lightning.

  • Death Death: Buff Freezers will now apply to this skill. This skill will no longer be cancelled in certain cutscenes.
  • Dark Lightning Dark Lightning: Black Mark’s duration has been increased from 5 seconds to 10 seconds. The mark will now only apply to yourself.
  • Shelter Shelter: Fixed an issue where only certain party members inside the shelter could avoid certain monster rush patterns.
  • Blue Aura - Dispel Magic Blue Aura – Dispel Magic: The status removal will now be activated more precisely. An effect will now be outputted when it activates and removes a status.
  • Union Aura Union Aura: Fixed an issue where Blue Aura – Dispel Magic did not activate when Union Aura and Blue Aura were used together.
  • black-magic-altar Black Magic Altar: Maximum distance between altars has been increased by 16%.
  • Abyssal Lightning Abyssal Lightning: The feature where Pitch Black Lightning would activate instead of Dark Lightning while this skill was active has been removed. Dark Lightning will now be activated when teleporting between Passages to the Underworld.  When Dark Lightning is activated and the Black Mark’s attack is activated, the Underworld’s Lightning will now strike around you, dealing 1650% damage 4 times on up to 4 enemies with an additional 100% critical rate and 20% defense ignore with a reactivation cooldown of 0.6 seconds. While Abyssal Lightning is active, Black Marks will only be consumed after their attack is activated 4 times. The Passages to the Underworld’s effect size has been decreased by 45%. 

Wild Hunter

To complement hunting ability, a new feature has been added. Another Bite’s duration has been increased as well to help improve the ability to be responsive in boss fights.

  • Jaguar Riding Jaguar Riding: The character’s hit range when crouching has been decreased.
  • Summon Jaguar Summon Jaguar: Another Bite’s duration has been increased from 8 seconds to 15 seconds.
  • Drawback Draw Back: Fixed an issue where the Jaguar’s equipment appeared awkwardly when moving backwards.
  • Wild Vulcan Wild Vulcan: When you use Wild Vulcan while riding on the Jaguar, this skill will now throw a grenade that deals 355% damage 2 times on up to 3 enemies which were not hit by Wild Vulcan. Reactivation cooldown: 3 seconds.
  • Drill Container Drill Container: Wild Vulcan’s additional damage to regular monsters has been increased from 20% to 40%.
  • Summon Jaguar - Cooltime Reduce Summon Jaguar – Cooltime Reduce: Cooldown reduction has been increased from 10% to 20%.
  • jaguar-maximum Jaguar Maximum: Cooldown has been decreased from 150 seconds to 120 seconds. Invincibility duration has been decreased from 12 seconds to 10 seconds (at level 25).

Wild Grenade Effect

  • Wild Grenade Wild Grenade: Grenade effect has been changed. Fixed an issue where the consumed MP would be automatically recovered.
  • Wild Vulcan Type X Wild Vulcan Type X: Maximum keydown time has been decreased from 8.5 seconds to 7.2 seconds, damage has been decreased from 950% to 900%, number of hits has been increased from 4 to 5 (at level 25). Fixed an issue where the skill would end if your MP went below 1000 during the keydown. Fixed an issue where the consumed MP would be automatically recovered.

Xenon

To reduce the importance of charging, Mega Smasher’s cooldown application time has been changed and the increased duration based on charge time has been decreased. In addition, changes have been made to complement hunting ability.

  • Pinpoint Rocket Pinpoint Rocket: This skill now deals 150% additional damage to regular monsters.
  • Blade Dancing Blade Dancing: Action delay before the attack is activated and after the skill ends has been decreased by 16%.
  • Purge Lob Masquerade Snipe Purge Lob Masquerade: Snipe: This skill now prioritizes the enemy with the highest max HP in range.
  • Purge Lob Masquerade Laser Purge Lob Masquerade: Bombard: Action delay has been decreased by 6%.
  • Purge Lob Masquerade Bomb Purge Lob Masquerade: Bombardment: Action delay has been decreased by 34%.
  • Ooparts Code OOPARTS Code: Action delay has been decreased by 39%.
  • Confine Entangle Confine Entangle: Action delay has been decreased by 46%.
  • Mega Smasher Mega Smasher: Base attack time has been increased from 8 seconds to 10 seconds, attack time boost by charging has been decreased from 7 seconds to 5 seconds, cooldown has been decreased from 180 seconds to 165 seconds (at level 25). The cooldown will now apply when the attack begins. Fixed an issue where if the keydown was released during a stun, the stun would be cancelled and the attack would activate.

Mechanic

Massive Fire: SPLASH-F’s logic has been changed to increase options in hunting patterns, and a new feature has been added to Magnetic Field to improve convenience.

  • Rocket Booster Rocket Booster: A command lock feature has been added. This skill now prioritizes moving to a platform in range above a certain height.
  • Magnetic Field Magnetic Field: When there are no Magnetic Field coils installed, you can now use this skill with the down arrow key to install 3 coils at the same time.
  • Massive Fire SPLASH-F Massive Fire: SPLASH-F: This skill has been changed from a keydown skill to a regular attack skill.

Kaiser

Robust Armor, which was unused, has been changed to improve its effectiveness.

  • Will of Sword Will of Swords: Action delay when the swords are released in Final Figuration has been decreased by 60%. The same delay as regular form will now be applied.
  • Robust Armor Robust Armor: This skill has been changed from a party buff to a personal buff. This skill now consumes 10% MP to decrease damage taken from attacks (including % HP attacks) by 15% for 20 seconds. Cooldown: 120 seconds. [Passive effect: 20% damage reduction.]
  • will-of-sword-strike Will of Swords: Strike: Action delay when the swords are released in Final Figuration has been decreased by 60%. The same delay as regular form will now be applied.

Kain

  • Grapping Wire Grappling Wire: A system message will now be outputted if you try to use the skill below the minimum height required.
  • Shadow Step Shadow Step: Fixed an issue where you could not move if you used this skill in the upwards direction at the lower platform of each Dream Breaker area.
  • Execute Chain Sickle [Execute] Chain Sickle: Final attack’s damage has been increased from 200% to 220%. Fixed an issue where the final strike would not be activated if you used Possession after the first attack.
  • Execute Poison Needle [Execute] Poison Needle: First attack’s damage has been increased from 235% to 250%. Fixed an issue where the skill could not be used by double clicking it in the skill UI.
  • Grinding II Grinding II: Phantom Blade’s damage boost has been decreased from 75%p to 35%p.
  • Execute Fatal Blitz [Execute] Fatal Blitz: Fixed an issue where the skill could not be used by double clicking it in the skill UI.
  • Grip of Agony Grip of Agony: Fixed an issue where the harvested agonies would disappear if a Buff Freezer was applied.

Cadena

  • Chain Arts Takedown Chain Arts: Takedown: Fixed an issue where this skill could be cancelled with certain actions during the skill action.
  • Professional Agent Professional Agent: Cooldown has been decreased from 200 seconds to 180 seconds. Fixed an issue where if the attack activated on a single monster, the number of hits were doubled.
  • Chain Arts Maelstrom Chain Arts: Maelstrom: Fixed an issue where sometimes this skill would be installed on a different platform than the character’s location.

Angelic Buster

  • Super Nova Super Nova: Fixed an issue where sometimes this skill would be installed on a different platform than the character’s location.
  • Mascot Familiar Mascot Familiar: You will now acquire Magical Bubbles when using Twinkle Star or Magical Balloon.

Zero

  • Burst Step Burst Step: A command lock feature has been added.
  • Tachi Mastery Longsword Mastery: This skill now increases final damage by 5%.
  • Great Sword Mastery Great Sword Mastery: This skill now increases final damage by 5%. The attack speed boost has been increased from 2 stages to 3 stages.
  • Limit Break Limit Break: You can now re-use the skill to instantly end it.

Kinesis

To slightly lower the play difficulty of Kinesis, Psycho Break’s variance has been reduced and Law of Gravity’s usability has been increased.

  • Psychic Ground Psychic Ground: This skill will no longer activate Damage Reflection. Fixed an issue where the skill would not be installed if it was used continuously.
  • Ultimate - Train Ultimate – Train: Fixed an issue where the skill sound effect would play after changing maps.
  • Psychic Ground 2 Psychic Ground 2: This skill will no longer activate Damage Reflection. Fixed an issue where the skill would not be installed if it was used continuously.
  • Psycho Break Psycho Break: Final damage boost per enemy hit has been increased from 1% to 2%, maximum final damage boost has been decreased from 20% to 15%. Action delay has been decreased by 12%.
  • Awakening Awakening: Final damage boost has been increased from 25% to 30%.
  • Law of Gravity Law of Gravity: This skill can now be used in the air. This skill can now debuff flying monsters. However, if a flying monster is debuffed, it will not pull enemies.

Adele

Adele has had high overall performance. Their survivability has been adjusted for balance.

  • Nobility Nobility: If the damage taken on behalf of a party member would cause Adele to die, they will not take the damage.
  • Feather Feather: Cooldown has been increased from 6 seconds to 8 seconds. Aether consumed has been increased from 20 to 30.
  • Dike Dike: The invincibility effect has been changed to apply only the first attack’s damage received. After that attack is blocked, damage taken will be decreased to 55% for as long as you hold the skill key down.
  • Nobility - Shield Reinforce Nobility – Shield Reinforce: The effect of increasing the shield amount based on received damage has been removed. This skill now increases your damage by 15% while Nobility’s shield is active. 
  • Dike - Persist Dike – Persist: The effect of increasing invincibility duration has been removed. This skill now increases the maximum keydown duration of Dike.

Illium

  • Bless Mark Bless Mark: Bless Mark’s effect on party members will now be displayed even on maps where party members’ skill effects are not visible.
  • Crystal Skill Glory Wing Crystal Skill: Glory Wings: When the Crystal is fully charged, the grace period has been increased from 10 seconds to 20 seconds.
  • Glory Wing Harmony Wing Beat Crystal Skill: Harmony Link: Fixed an issue where Bless Marks were applied to dead party members.
  • Primal Protection Primal Protection: The base invincibility duration with no Bless Marks has been increased to 4 seconds, the invincibility duration boost per Bless Mark has been decreased from 1 second to 0.6 seconds.
  • Soul of Crystal Soul of Crystal: The reactivation cooldowns of Reaction skills activated on the Soul Crystal will now be applied more accurately.

Ark

  • Incoming Death Incoming Death: Fixed an issue where Lef form skills would activate this skill.

Hoyoung

Hoyoung has showed excellent performance in all aspects so their play difficulty and damage have been adjusted to match.

  • Scroll Power Scroll Energy: When you use a Heaven/Earth/Human skill with a different property than the skill you previously used, the skill’s final damage will now be increased by 5%.
  • Transform One Ton Stone Thousand Ton Stone: You can now link this skill to Wind Wave: Heaven, Wind Wave: Real, Destruction Flame: Heaven, Destruction Flame: Real more smoothly.
  • Distortion Axis Gate Warp Gate: Fixed an issue where if the gate was installed on Urus’ body, it would not disappear after Urus rose up.
  • Advanced Hand Fan Mastery Advanced Fan Mastery: Final damage boost has been decreased from 35% to 25%.
  • Sage Teachings Hyper Clone Rampage Sage: Hyper Clone Rampage: The number of clones has been decreased from 12 to 10. 

Improvements and Bug Fixes

Boss Monsters

When you defeat the final phase of a boss monster, you will now be given an invincibility effect for a certain period of time to prevent dying to the remaining patterns.

Fixed an issue where status resistance applied to certain patterns that it shouldn’t have.

Fixed an issue in Hilla where the Deadly Alter pulled characters while dying.

Hilla (Life Leech)

Hard Hilla’s life leech pattern has been reworked. Monsters in Hilla will no longer give experience.

In the Urus queue, if all characters have responded and someone cancels it, they will be rematched immediately.

In Urus, the window asking to move after being matched can no longer be closed by pressing the ESC key.

Fixed an issue where sometimes the client would exit in Chaos Pink Bean if you used skills which reflected damage taken.

Fixed an issue in Pierre (Normal/Chaos) where the images looked blank in certain actions.

In Chaos Von Bon’s other world, Luminous who have the Power of Light skill will no longer be blinded.

Fixed an issue in Suu (Normal/Hard) where if you hit the ceiling after being raised by the gravity field, you would be pushed to the left or right.

Alleviated an issue in Suu (Normal/Hard) and Demian (Normal/Hard) where if you had 2 or more people, the boss would not appear.

In Dusk (Normal/Chaos) and Dunkel (Normal/Hard), when they are defeated, the rewards will now be dropped around them.

Fixed an issue in Jin Hilla where sometimes party members’ Death Counts were not visible.

Fixed an issue in Black Mage and Seren where sometimes the time limit would not be set to 5 minutes after clearing them.

Fixed an issue in Seren phase 2’s Noon and Midnight forms where the attacks were faster than the effects.

In Seren phase 2’s Dawn form, the wisp explosions’ status effect has been changed from Seal to Crazy Keys.

In Seren phase 2, the conditions to increase Midnight’s angle have been made easier.

Quests and Maps

Fixed an issue where Heinz’ appearance was awkward in the Union Conference Hall.

Fixed an issue where the Trace’s Investigation quest’s beginning condition showed level 0.

Fixed an issue where your mastery was reset when doing the Profession Master quest.

Fixed an issue where if you reset your profession crafting level, you could complete the Profession Master quest.

Fixed an issue in [Fairy Academy Ellinel] Ellinel Lake where you could walk on the lake without completing Fancy’s Magic Materials 2.

Fixed an issue in FriendStory where other chapters’ dialogue was shown in the prologue.

Fixed an issue in Evolving System’s central control system where Link Portals that could be entered appeared to be blocked.

Fixed an issue in Evolving System Link 8 where the division monsters were not summoned.

Fixed an issue in [Monster Park] Dragon’s Nest Stage 5 where the character could leave the screen.

Fixed an issue in [Ancient Ruins Partem] where if the Ancient Monster Summon quest was forfeited and accepted again, the monster would not be summoned.

Fixed an issue in Black Heaven where Damage Skins were outputted awkwardly when Goofy, Rafi, and Dolphy attacked monsters.

Fixed an issue where if you entered the Maple Auction from the Omega Sector Hanger, you would be moved to the Headquarters after exiting.

Fixed an issue where if you changed channels in the Train Engine Room, you would be moved to the Ruined Wilderness Town map.

Fixed an issue in Cernium East Castle Walls 1, 2, 3 where pet movements were awkward.

Fixed an issue in Burning Cernium Battlefield’s West Castle Walls where the Lef Magician would sometimes not be hit.

Fixed an issue in Sharenian’s Underground Culvert entry waiting map where you could sometimes use skills.

You can no longer use skills in Kinesis story quests’ city maps.

Fixed an issue in Toolen City 2F Storage 1 where certain platform images were awkward.

Fixed an issue in the Cross World Party Quest – Forest of Poison Fog where if Ark exited Spectre mode when entering, the changed character’s appearance would be removed.

Fixed an issue in Heroes of Maple Act 2’s scattered rock slab matching stage had awkward movement directions.

Items

All types of additional options that items can receive have been changed to have the same rates. The additional options that each item can get are as follows and have not been changed.

Notes: The boss monster damage additional option is only given to weapons level 90 or higher. The attack/magic attack additional option is only given to non-weapons at level 60 or higher. The all stats additional option is only given to non-weapons at level 70 or higher. The Boss Arena Emblem receives weapon additional options.

  • Weapon
    • STR
    • DEX
    • INT
    • LUK
    • STR+DEX
    • STR+INT
    • STR+LUK
    • DEX+INT
    • DEX+LUK
    • INT+LUK
    • Max HP
    • Max MP
    • Equip level reduction
    • Defense
    • Attack
    • Magic attack
    • Boss monster damage
    • Damage
    • All stats
  • Other equipment
    • STR
    • DEX
    • INT
    • LUK
    • STR+DEX
    • STR+INT
    • STR+LUK
    • DEX+INT
    • DEX+LUK
    • INT+LUK
    • Max HP
    • Max MP
    • Equip level reduction
    • Defense
    • Attack
    • Magic attack
    • Speed
    • Jump
    • All stats

Fixed an issue where the Genesis weapon’s effect was not outputted when Soul Master’s Rising Sun or Falling Moon were active.

Fixed an issue where the Maple Sword was not outputted in certain actions when Soul Master’s Rising Sun was active.

Fixed an issue where the Adventurer Deep Dark Critical Ring’s item comparison tooltip was not outputted.

You can no longer use chairs while harvesting, crafting or jumping down.

Titles will no longer be visible when using a Giant Elixir or while sitting on the Mu Lung Dojo Defeater Chair.

Fixed an issue where the Become the Sword of Light title’s image was awkward.

Transformation potions can no longer be used while in combat.

Fixed an issue where pets’ appearances sometimes flickered.

Fixed an issue with the Brilliant Symbol of Honor and Symbol of Honor chairs where the ellipses displayed when a character’s name was too long were outputted awkwardly.

Fixed an issue where the Emperor’s Ignis outputted another item’s image when equipped.

Fixed an issue with the Absolabs Weapon Box where the character’s world name was outputted incorrectly.

Fixed an issue where the Scouter skill could not be used when the Scouter item was equipped.

Fixed certain Cash items’ awkward images.

Etc

You can now always create a Zero character in Reboot world.

Fixed an issue in Reboot world where missions in the Maple Guide that could not be completed would be activated.

Fixed an issue where if the party UI was even a little bit off the screen, the location would be changed after changing maps.

Titles will no longer be visible when your character’s size is changed through using the Rune of Earth or when you are hit by Caoong’s attack.

Fixed an issue where the character’s face would disappear in the Cash Shop preview window in certain situations.

The Yeti TV Chair has been changed so that the Heart Chocolate effect is not visible under the chair.

In The SEED 37F, skills that lift monsters can no longer do so.

In The SEED 39F, certain presented quizzes have been changed to match the real specifications.

Fixed an issue in Mu Lung Dojo 57F where Irena would use her invincibility pattern while bound.

Fixed an issue where if you checked Dream Breaker’s weekly ranking UI for multiple worlds, the information of the first world you checked would be displayed continuously.

Fixed an issue in Monster Life where sometimes posting to a guest book would fail to register.

Fixed an issue in Monster Life where the combine button would be activated in situations where you could not combine with that monster.

Fixed an issue where the quest alert window would be outputted on the character selection window.

Fixed an issue where the elapsed time notification message would be displayed regardless of the actual elapsed time after connecting to the game.

Fixed an issue where the quest arrival notification would be outputted continuously.

Fixed an issue where the order of quests outputted when clicking the light bulb above your character’s head and the order of quests outputted by clicking the NPC were different.

Fixed an issue where you could acquire Mystery Mastery Books from certain Cross Hunter monsters.

Fixed an issue where the ‘[Hilla] We Are Not Enemies who have Experienced Death’ achievement could be completed without satisfying its conditions.

Fixed an issue where Kain could not complete the ‘[Magnus] Nova’s Traitor, That’s You!’ achievement.

Fixed an issue in the Maple Guide where using the mouse wheel would move the list in a place where the curser was not located.

Fixed an issue in Ereb where Oz’s voice was interrupted.

In Maple Auction, when you click the Receive All button, it has been changed to receive the most recent items first.

In Maple Auction, if there are more items that meet the quick search criteria than can fit on the list that appears, a guide message will appear so you can continue looking at the next list.

Fixed an issue where if you changed maps at the same time as an Elite Monster, Elite Champion, or Elite Boss appeared, they would disappear.

Fixed an issue where navigation could not be cancelled while a megaphone popup message was on screen.

The conditions for reducting the number of entries to the Room of Truth have been changed as follows.

  • The number of entries to the Room of Truth will be decreased by 1 after midnight on Sunday if you killed monsters for a certain period of time without being caught by a Lie Detector.
  • Only combat duration in maps where Lie Detectors can be used is included, and the required combat duration will be increased based on the cumulative number of entries.
  • If the required combat duration is not reached by midnight on Sunday, the cumulative time will be carried over and accumulated over the following week.

When you connect from a Red PC or Yellow PC, you will now be guided to join Nexon OTP.

Fixed an issue where Guild Marks were sometimes not registered.

Fixed an issue where items in certain bags did not show the correct item quantity when registered in quick slots.

Fixed an issue where the ‘[Soul] Our Soul is Good’, ‘[Soul] My Soul Other than Me’, and the ‘[Soul] Souls Hate this Achievement’ achievements could not be completed with Jin Hilla or Dunkel souls.

Fixed an issue where you could use Fox Trot while sitting on a chair.

Letter From Director Won-ki About MapleStory’s Probability Systems

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The director of KMS, Kang Won-ki has posted a notice on the official MapleStory homepage addressing a new controversy related to the change in additional options rates in the test server update yesterday.

Since many users previously thought there was something weird about certain lines appearing together, they mentioned it to Nexon who previously said the system was working as intended. However, this was revealed to be incorrect given the changes made yesterday. This letter was made in response to that and provides detailed information about some of the probability systems in MapleStory.

Hello, this is MapleStory’s Director Kang Won-ki. 

First of all, we would like to apologize for the concern caused by the improvement of additional options which was revealed through the test server update on February 18. We had to take some time to organize the correct information. We apologize for not being able to provide guidance quicker.

Additional Options System Change Goal and the ‘Problem where Jump and % All Stats Appear Together Frequently’ Confirmed Information

In the process of reviewing to lower the hurdles of additional options, we determined that the weighting method for both ‘type’ and ‘tier’ of additional options was overly complex, and we decided to change the ‘type’ to have equal probability while maintaining the weighted probability for ‘tier’. Therefore, we modified the logic based on our newly developed uniform distribution rather than the logic based on different weights which was developed when additional options were introduced, and applied it to the test world update on February 18.

After the test world update, we received a report stating that “Jump and % all stats additional options appeared together a lot, but after this patch the issue has been resolved”. Since this was unrelated to the content that we changed, we analyzed the past logic again and confirmed the parts which we misunderstood.

For a more accurate explanation, the past additional options ‘type’ selection logic and options arrangement order will be disclosed as follows.

  1. Select the first option according to the weighted probability among the list of additional options arranged in a predetermined order.
  2. Based on the location of the selected option, separate the list into upper and lower sections.
  3. Select one option from each of the sections, according to the weighted probability.
  4. Select one of the two options with a uniform proability, and set it as the second option.
  5. Select the third and fourth options in the same way.

Additional Options Arrangement

In relation to this, due to the 4th final selection logic based on the first selected option, there was a high chance for certain options to appear together. For example, if damage % was chosen on a weapon or jump was chosen on armor, all stat % was alone in the lower section, so they appeared together at a high chance. However, we mistakenly thought that the related logic was ‘selecting the remaining options based on the weighted probability except for any that were already chosen’. It is our fault for not accurately understanding this issue. We apologize for any concern that we caused.

In addition, as a result of a thorough investigation of all the probability systems that currently exist in the game, this problem is also present in the Ability system. In the case of Abilities, there is no problem when resetting tiers but the same issue has been confirmed when resetting lines. This will be modified in the official server update in February.

Through this additional option reorganization, the problem of certain options appearing with a higher chance which many users did not understand has definitely been fixed. Going forward, if there is a questionable problem, we will actively identify the cause and correct it. Apart from this, changing all types of additional options to have the same probability is intended to slightly lower the difficulty of additional options and will be maintained. In order to accurately understand the difficulty of additional options, we will also disclose the probability of additional option tier settings.

Additional Options Tiers

We apologize once again for the disappointment caused by not sharing our intentions or enough background information when making many changes to an existing system and by not properly confirming exact specs during our change process.

The Meaning of the Word ‘Random’ In-Game

From the beginning of MapleStory’s service, the word random has been used in-game as a collective term for ‘the act of determining a result by generating a random number according to set conditions’. Therefore, when describing probability type items or systems which determine results with fixed weights, the word ‘random’ was used. In addition to additional options, most of the probability type items and systems in-game have the same description.

After this, we will check all of the probability type items and systems in-game and modify the wording so they can be interpreted with the correct meaning. In addition, to prevent the recurrence of problems like this incident, we will establish a system that not only checks the overall logic of probability systems in game but also checks the actual application status of probability type systems in-game in real-time.

Current Probability Type Systems’ Inspection Results and Probability Type Systems’ Monitoring System Build Plan

Star Force enhancements are periodically verified based on usage logs and it has been confirmed that the system is operating without significant differences from the rates shown in-game when checked statistically. This part can be checked through the below statistics of all Star Force enhancement attemps from the second half of 2020. These are the results excluding 100% chance on 5/10/15 stars events, Chance Time attemps, and Superior equipment enhancing. This is a probability table showing the total attemps and results with the destruction prevention option disabled and passing/failing star catch. When you successfully star catch, the success rate is applied at 1.05x the original rate. (Based on succeeding at star catch at 15 stars, the success rate is 31.5%, the maintain rate is 66.45%, and the destruction rate is 2.06%.)

No Destruction Prevention, No Star Catch

No Destruction Prevention, Star Catch

The left tables show the Fail (Decrease) rate and Success Rate, the right tables show the Destruction Rate and Fail (Maintain) rate.
The three columns below each header are from left to right: the number of attempts, the planned rate, and the actual rate.

These are probability graphs showing the attempts at Star Forcing at 15 stars with passes and destructions. Only 100% chance on 5/10/15 stars events were excluded.

The verification of actual result values for the rates of paid probability type items posted on the homepage is automated. The actual result values are verified on a daily basis, and the abnormal detection system operates if there are abnormal values. Since the error on January 28, 2021 where Luna Crystal pet data was omitted, we now count and detect abnormalities every 30 minutes for the first day of sales of paid probability type items.

In the future, we will create an environment in which you can enjoy the game with confidence by establishing a monitoring system for the probability type systems in-game. 

For users that have been unable to use Rebirth Flame items as intended due to the current additional options error, we will look into the usage history and provide compensation as soon as possible. In addition, the ‘problem where jump and % all stats appear together frequently’ has not been fixed on the official server, so we will include Rebirth Flame items used after this announcement in our compensation.

We apologize once again for disappointing those who have sent us a lot of support, and going forward, we will repay you with updates that are more satisfying.

Thank you.
Sincerely,
MapleStory’s Director Kang Won-ki

Additional Options Sample

To illustrate why things like jump and % all stats appear together more frequently, I made a quick example. Based on the logic provided in the letter (albeit a little simplified to make it easier to see), we can follow these steps:

  1. Choose 1 option randomly (DEX+INT).
  2. Separate the list into two sections, below and above the first selected option (dark green and light green). Note that you cannot get the already selected option (DEX+INT) again.
  3. Choose one option from each section randomly (LUK – 2A and Attack – 2B).
  4. Choose one of these options randomly with a 50% chance (Attack – 2B).
  5. Repeat the process, separating the list into two sections (sky blue and dark blue). Note that you cannot get the already selected options (DEX+INT, Attack) again.
  6. Choose one option from each section randomly (DEX – 3A and Jump – 3B).
  7. Choose one of these options randomly with a 50% chance (Jump – 3B).
  8. Repeat the process, separating the list into two sections (indigo and blue). Note that you cannot get the already selected options (DEX+INT, Attack, Jump).
  9. Choose one option from each section randomly (STR+DEX – 4A and % All Stats – 4B).
  10. Choose one of these options randomly with a 50% chance (% All Stats – 4B).

As you can see, when jump is chosen as an option, the only stat in the section below it is % all stats. Therefore, when the next option is chosen in the next step, there is a 50% chance of getting any of the stats above it and a 50% chance of getting % all stats.

Critical Rate Ability

In addition, after this letter was released on the MapleStory homepage, players focused on the fact that the Ability system also has a similar probability system to additional options, and they found something very interesting. By locking various combinations of lines on your Ability, you can get other lines at a much higher rate than usual. For example, many of my friends got critical rate on their second line (which is extremely rare) by locking prime line magic attack and all stats on a lower line then rerolling. I actually tried this myself and funnily enough, before I got either of those pre-requisite lines, I straight up rolled critical rate lol.

There are a lot of different combinations for various desired stats such as critical rate, buff duration, attack speed, and boss damage. Other versions should be able to use this strategy as well, assuming the Ability system works the same. You can find a lot of resources on Korean sites such as Maple Inven. They’re calling them ‘recipes’ haha.

Additional Options and Ability Errors Compensation Information

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Information

A new notice has been posted on the MapleStory homepage, outlining the compensation for the additional option and Ability errors, outlined in Director Won-ki’s post.

Hello, this is MapleStory.
Please see the compensation information for the additional options error and Ability error found after February 18 in the test world.
We apologize for the delay in confirming compensation targets.

Additional Options Error Compensation Error

1. You will receive Rebirth Flame Points based on the type and number of Rebirth Flames you have used from February 1, 2019 to February 24, 2021 at 6:00 PM. The exchange ratio is shown below.

Rebirth Flame Compensation

2. You can trade your Rebirth Flame Points for the items of your choice.

  • Click on the Maple Admin NPC in Henesys or other main towns and choose the ‘Talk to Maple Admin’ option.
  • Trade Period: February 25 after the maintenance ~ March 24 at 11:59 PM

Rebirth Flame Points Trade

<Detailed Notes>

  • You will receive points in each world, based on the amount used in each world.
  • If your total number of Rebirth Flame Points in a world has a decimal, it will be rounded up to the next whole number. (e.g. If you used 1 Karma Powerful Rebirth Flame and 1 Karma Black Rebirth Flame in Croa, you would receive 2 Rebirth Flame A Points instead of 1.1.)

Ability Error Compensation Information

1. You will receive compensation based on the confirmed records from February 1, 2019 to February 24, 2021 at 6:00 PM. The detailed information is shown below.

Ability Compensation

2. You can trade your Points for the items of your choice.

  • Click on the Maple Admin NPC in Henesys or other main towns and choose the ‘Talk to Maple Admin’ option.
  • Trade Period: February 25 after the maintenance ~ March 24 at 11:59 PM

Honor Points Trade

<Detailed Notes>

  • Maple Points will be immediately added up and reflected in the inventory UI after the February 25 maintenance without a separate trade process.
  • Any Honor used from February 19, 2021 at 9:30 PM to February 24, 2021 at 6:00 PM which was used after locking 2 Ability lines will not be included in the compensation.
  • You will receive points in each world, based on the amount used in each world.
  • If your total number of points in a world has a decimal, it will be rounded up to the next whole number. (e.g. If you used 110,000 Honor after locking the rank in Luna, you would receive 2 Honor Points instead of 1.1.)
  • The traded Honor will be immediately added up and reflected in the character stats UI’s honor.
  • Characters who have not completed the ‘Opening Your Eyes to Ability’ quest cannot trade Honor Points.
  • Zero characters who have not completed the story quest Chapter 1-1 cannot trade Honor Points.
  • If your character has 9 million Honor or more, you can only trade your Honor Points after using your existing Honor.

Thank you.


KMS ver. 1.2.344 – Job Balancing!

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2021pepe.0

The first patch after the winter’s MapleStory NEO update features job balancing, as well as a few events: the Returning Ancient Artifact Competition, Detective Pepe, and Fairy Bros’ Golden Chariot! This patch also includes the probability changes to additional options (flame stats) and Ability which were explained by the director Kang Won-ki in his notice last week.

Overview

  • Job Balancing Adjustments
    • In these adjustments, we have changed skills with low utility and increased convenience. In addition, changes have been made to compensate for each job’s deficiencies.
  • Returning Ancient Artifact Competition
    • Collect unidentified artifacts and explore hidden ruins to receive legendary treasures!
  • Detective Pepe’s Detective Office
    • Maple World’s self-proclaimed best Detective Pepe has returned, with his assistant Yeti and a new assistant Robotoy. Enjoy the various episodes of <Detective Pepe’s Detective Office Season 2>!
  • Fairy Bros’ Golden Chariot
    • The Fairy Bros’ Golden Chariot has returned! Don’t miss the gifts prepared by the Fairy Bros, from Blush/Soft Petal Skin Coupons to Custom Mix Dye Coupons!

 Job Balancing Adjustments

We have changed skills with low utility or added new features to make them worth using and increase convenience. In addition, changes have been made to compensate for each job’s deficiencies.

All Jobs

  • Ability increasing buff skills: Alleviated an issue where the damage of a skill that was activated right before the buff ended but hit after the buff ended would not be applied.
  • Skill sound effects: You can no longer hear the sound effects of other characters’ skills.
  • Dark Sight skills: You can no longer harvest while using this skill.
  • Aura skills: They will now be applied to party members faster.
  • Soul skills: Fixed an issue where if you entered the command while using another skill, you could not jump or use Soul skills after that skill ended.
  • Screen shaking effect skills: The screen shake effect will now be cancelled if you change maps after using it.
  • V Matrix: Fixed an issue where if you used the mouse wheel to change pages after selecting a Core, the currently viewed page’s Core would be selected.

All Archers

  • Guided Arrow Guided Arrow: This skill now deals 20% additional damage to regular monsters.

Hero

  • Combo Force Combo Force: You can no longer use this skill to move behind enemies in maps where movement skills cannot be used.
  • Panic Panic: Action delay has been decreased by 10%, attack range has been increased by 35%.
  • Shout Shout: Attack range has been increased by 10%.

Paladin

We have added the ability to choose which party members receives Holy Unity and changed Sacrosanctity to allow it to be used when needed in various situations.

  • Restoration Restoration: Action delay has been decreased by 50%.
  • Threaten Threaten: Action delay has been decreased by 30%.
  • Elemental Force Elemental Force: Action delay has been decreased by 25%.
  • Sacrosanctity Sacrosanctity: You can now re-use the skill to instantly end it. When the skill ends, the cooldown will now be decreased by 45 seconds for every 5 seconds remaining on the duration when it ended.

Holy Unity Effect (Change Bond)

  • Holy Unity Holy Unity: The range to find party members when the skill is cast has been increased by 100%, the bond maintaining range has been increased by 350%. While the skill is active, you can now use the skill with the down arrow key to change the bonded party member. Based on the order of party members in the Party UI, you can press the number key corresponding to the desired party member to change your bond to that party member. If you move or use a skill during this, the change will be cancelled.

Dark Knight

Cross Over Chains’ conditions have been relaxed to lower the number of cases where damage is decreased due to minor mistakes. A skill to turn Reincarnation on/off has been added to reduce the experience of activating it unintentionally. Darkness Aura’s effect has been changed to reinforce the concept of being a warrior contracted with darkness.

  • Beholder Shock Behold Shock: Fixed an issue where if this skill was used at the same time as Sacrifice, the cooldown would not be applied.
  • Cross Over Chain Cross Over Chains: The final damage boost will no longer decrease up to 50% max HP.
  • Reincarnation Reincarnation: This skill will now only activate if you die while Reincarnation Accept is activated.
  • NEW! Reincarnation Accept Reincarnation Accept: Accept the contract with darkness. While Reincarnation is off cooldown, if you have accepted the contract and your HP reaches 0, Reincarnation will be activated. You can only use this skill if Reincarnation is level 1 or higher. When you use the skill, the effects will be activated. When you use it again, they will be deactivated. On/off skill. (max level: 1)
    • Level 1: Cooldown: 1 second.
  • Dark Spear Dark Spear: Damage has been increased from 600% to 650% (at level 25). You will now take 10% reduced damage from enemy attacks (including % HP attacks) during the cast action.
  • beholder-impact Beholder Impact: Beholder Impact’s attack will now have an additional 20% defense ignore.
  • Pierce Cyclone Pierce Cyclone: Movement speed during the keydown has been increased to 100%.
  • Darkness Aura Darkness Aura: Effect has been changed to reinforce the concept of being contracted with darkness. Attack range has been increased by 30%, end attack’s range has been increased by 35%. End attack’s damage has been increased from 1275% to 1325% (at level 25).

Archmage (F/P)

Mist Eruption, which was very strong, has been weakened slightly and Mana Burn has been changed to increase its effectiveness. Poison Chain’s cooldown has been changed to match other skills to increase convenience.

  • Mana Burn Mana Burn: The ability to deal damage based on the amount of burned MP has been removed. This skill now recovers MP based on the amount of burned MP.
  • Mist Eruption Mist Eruption: Damage has been increased from 45% to 125%, number of hits has been decreased from 15 to 10, number of attack activations has been decreased from 4 to 2.
  • Posion Chain Poison Chain: First attack’s damage has been decreased from 600% to 500%, number of explosion activations has been decreased from 6 to 5, cooldown has been decreased from 30 seconds to 25 seconds (at level 25).

Archmage (I/L)

Lightning Sphere’s hit difficulty has been decreased and Thunder Break has been adjusted so that it is still powerful even if only a part of it hits. A new effect has been added to Jupiter Thunder to increase its ability to deal a lot of damage in a short amount of time.

  • Thunder Storm Thunder Storm: This skill will now instantly move to you instead of disappearing if you move too far away.
  • Chain Lightning Chain Lightning: Fixed an issue where the stun status effect would remain on enemies that were not stunned.
  • Lightning Spear Lightning Sphere: Damage has been increased from 105% to 150%, finish attack’s damage has been increased from 350% to 780%, maximum keydown duration has been decreased from 8 seconds to 3.6 seconds, cooldown has been decreased from 75 seconds to 60 seconds.
  • thunder-break Thunder Break: Damage has been increased from 1500% to 1750%, number of hits has been increased from 8 to 12, final damage reduction for multiple hits has been increased from 5% to 20% (at level 25).
  • Spirit of Snow Spirit of Snow: Buff Freezers will now apply to this skill.
  • Jupiter Thunder Jupiter Thunder: Number of hits has been increased from 5 to 8, cooldown has been increased from 75 seconds to 120 seconds, cooldown reduction per remaining number of attacks has been icnreased from 2.2 seconds to 3.4 seconds. This skill now increases the final damage of lightning skills that hit enemies being shocked by Jupiter Thunder by 12%.

Bishop

A new feature has been added to Resurrection which wasn’t used much. Angel Ray’s convenience and Divine Punishment’s damage have been increased to they can be more active in fighting boss monsters.

  • Holy Symbol Holy Symbol: Fixed an issue where if you used Holy Symbol yourself, entered certain content then exited, it would be treated as Holy Symbol used by a party member instead.
  • Resurrection Resurrection: Action delay has been decreased by 16%. Invincibility duration after resurrecting has been increased from 3 seconds to 8 seconds. If a Death Count is consumed when resurrected by Resurrection, the Bishop and the resurrected party member will now receive a 5% damage buff for 30 seconds, increased by 1% damage per 2500 INT (up to 25%).
  • Heaven's Door Heaven’s Door: Cooldown has been decreased from 180 seconds to 90 seconds.
  • Vengeance of Angel Vengeance of Angel: While this skill is active, Angel Ray will now prioritize enemies with the highest max HP in range.
  • Divine Punishment Divine Punishment: Damage has been increased from 350% to 450% (at level 25).

Bowmaster

When developing attacking skills, their base logic was different leading to Mortal Blow and Armor Piercing being applied inconsistently. The skills required to activate them have been made more consistent, and Mortal Blow has been changed to a buff effect to all skills can receive a damage boost.

  • Retreat Shot Retreat Shot: This skill can now be used while in the air. This skill now applies 100% Stance while being used.
  • Mortal Blow Mortal Blow: This skill now increases your damage by 35% for 5 seconds after your directly attacking skills hit an enemy 30 times.
  • Armor Piercing Armor Piercing: Afterimage Shot’s active effect has been added to the list of directly attacking skills. A 400% limit has been added to the final damage boost.
  • Preparation Preparation: Action delay has been decreased by 40%.
  • Arrow Rain Arrow Rain: Action delay has been decreased by 37%. Damage has been increased from 1200% to 1400%, number of hits has been decreased from 8 to 7. The maximum number of hits boost for every additional enemy in the area has been increased from 6 to 8.
  • Quiver Full Burst Quiver Full Burst: Action delay has been decreased by 19%.
  • Silhouette Mirage Silhouette Mirage: Fixed an issue where if you changed channels repeatedly, sometimes the illusions would not be created.

Marksman

There was an issue where their power varied excessively based on the characteristic skill Distancing Sense. To try and close that gap, the base abilities have been increased and Distancing Sense’s effect has been decreased.

  • Distancing Sense Distancing Sense: Final damage boost based on distance has been decreased from 4% to 2%, maximum final damage boost has been decreased from 30% to 12%, defense ignore boost based on distance has been decreased from 3% to 2%, maximum defense ignore boost has been decreased from 20% to 12%.
  • Crossbow Mastery Crossbow Mastery: This skill now increases final damage by 20%.
  • Dragon Pulse Dragon Pulse: The description has been updated to include the final damage boost per penetration.
  • Sniping Sniping: Cooldown is now 5 seconds at all levels. Additional defense ignore has been increased from 20% to 25%. This skill now prioritizes the enemy with the highest max HP in range.
  • Piercing Piercing: Arrow fragments’ attack range has been increased by 100%, damage has been increased from 300% to 350%.
  • Crossbow Expert Crossbow Expert: Critical damage boost has been increased from 8% to 15%.
  • Additional Bolt Additional Bolt: The ability to increase Distancing Sense’s maximum boosts has been removed. This skill now increases final damage by 15%.
  • Last Man Standing Last Man Standing: The ability to increase damage when there is only one enemy has been changed to increase damage when there are no other party members or if your skill is attacking only one enemy. Final damage boost has been decreased from 20% to 15%.
  • Weakness Finding Weakness Finding: Defense ignore boost at the minimum distance has been increased from 10% to 20%, defense ignore boost based on distance has been decreased from 4% to 3%.
  • Piercing - Bonus Attack Piercing – Bonus Attack: This skill now applies to the arrow fragments.
  • Long Range Trueshot Long Range Trueshot: The Enhancement Core will now enhance Arrow Illusion as well.
  • True Sniping True Sniping: This skill now applies Distancing Sense’s maximum boosts regardless of distance.
  • Charged Arrow Charged Arrow: In Will phase 1, the charge will not be cancelled if you move to the other dimension while charging. Fixed an issue where arrows’ attack did not apply.
  • Repeating Crossbow Cartridge Repeating Crossbow Cartridge: Fixed an issue where arrows’ attack did not apply.

Pathfinder

  • ancient guidance Ancient Guidance: The duration will now be extended if you fill the Relic Gauge while the skill is active. Duration has been decreased from 30 seconds to 24 seconds, HP/MP recovered when activated has been decreased from 20% to 8%.
  • relic evolution Relic Evolution: Pathfinder’s theme BGM will now play while this skill is active.

Night Lord

Throw Blasting’s cooldown has been changed to match other skills.

  • Shadow Web Shadow Web: Cooldown has been removed. You can now only use this skill once while in the air. The slow duration has been decreased from 8 seconds to 3 seconds.
  • Spirit Throwing Spirit Javelin: If you have no more stars in your inventory after using this skill, you can now continue to use star skills while the skill is active.
  • Dark Lord's Secret Scroll Dark Lord’s Secret Scroll: You can now re-use the skill the instantly explode it.
  • Throw Blasting Throw Blasting: Active effect’s duration has been increased from 60 seconds to 90 seconds, number of explosive tags has been increased from 45 to 68, cooldown has been increased from 120 seconds to 180 seconds.

Shadower

  • Meso Explosion Meso Explosion: The coin sound effect will now only be outputted when the coins move.
  • Smokescreen Smokescreen: Fixed an issue where only certain party members inside the smokescreen could avoid certain monster rush patterns.
  • Boomerang Step Boomerang Step: Attack range has been increased by 50%.
  • Demon Slashing Shadow Formation Demon Slashing Shadow Formation: This skill now has an additional 20% defense ignore.

Dual Blade

  • Mirror Imaging Mirror Imaging: Fixed an issue in Urus where the image did not appear translucent.

Adventurer Pirates

  • Dash Dash: A command lock feature has been added.

Viper

A new effect has been added to Stun Mastery to increase its utility.

  • Energy Charge Energy Charge: You can now turn the charge effect on/off.
  • Advanced Dash Advanced Dash: This skill can now be registered on a hotkey.
  • Stun Mastery Stun Mastery: This skill now increases status resistance by 35% for stuns.
  • Fist Enrage Fist Enrage: Action delay has been decreased by 13%.
  • serpent-screw Serpent Screw: Fixed an issue where if Serpent Screw consumed Energy while in a cutscene where the character was invisible, the special UI would appear.
  • Furious Charge Furious Charge: Fixed an issue where you could not move if you used this skill in the upwards direction at the lower platform of each Dream Breaker area.

Captain

By adding an invincibility effect to Deadeye, Captain’s survivability has been increased. Crew Commandership has been changed to reduce variance of stats based on luck. A new feature has been added to Death Trigger to show the bullets bouncing even if it hits only one enemy.

  • Infinite Bullets Infinite Bullet: If you have no more bullets in your inventory after using this skill, you can now continue to use bullet skills while the skill is active.
  • Fusillade Fusillade: Action delay has been decreased by 12%.
  • Battleship Bomber Battleship Bomber: The firing sound effect will now be outputted at a certain rate. Fixed an issue where if you died after installing this skill then used a Buff Freezer, sometimes the attack direction would change.
  • Quick Draw Quick Draw: Fixed an issue where a skill’s final damage would be increased without consuming Quick Draw during this skill.
  • Crew Commandership Crew Commandership: The stats that were increased differently based on the summoned crew member has been changed to increase when any crew member is summoned. Critical rate boost has been decreased from 15% to 10%, HP/MP boosts have been removed. Fixed an issue where the crew members’ final damage was not increased. Fixed an issue where you could summon more than the maximum number in certain conditions.
  • Big Fat Boy Strange Bomb: Action delay has been decreased by 16%.
  • Bullet Party Bullet Party: Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply.
  • deadeye Deadeye: This skill now gives invincibility during the cast action. The invincibility duration is increased if you accurately aim at enemies. Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply. Fixed an issue where you used this skill at the same time as dying, sometimes the aiming would not begin after you revived.
  • Nautilus Assault Nautilus Assault: Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply.
  • Death Trigger Death Trigger: Damage has been decreased from 1150% to 650%, number of hits has been decreased from 11 to 7, bullet firing interval and the delay until the first shot has been decreased by 50%. If there are no enemies to bounce to, the bullet will hit the air then attack the same enemy again. If there is an enemy with Continuous Aiming applied, it will bounce to that enemy first. When the attack ends, the cooldown will now be decreased by 0.5 seconds per number of remaining bounces. Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply. Fixed an issue where if you pressed the skill multiple times, the number of hits would be decreased.

Cannon Shooter

  • Cannon Spike Cannon Spike: Attack range has been increased by 32%.
  • Monkey Furious Monkey Furious: Action delay has been decreased by 12%.
  • Monkey Wave Buff Monkey Wave: Buff duration when used at maximum power has been increased from 30 seconds to 60 seconds.
  • Cannon Bazooka Cannon Bazooka: Attack range has been increased by 22%.
  • Cannon Buster Cannon Buster: This skill now prioritizes the enemy with the highest max HP in range.
  • Special Monkey Escort Special Monkey Escort: Fixed an issue where the skill would disappear under platforms. Fixed an issue where the skill would float in the air and attack without falling.

Cygnus Knights

Cygnus Knights' Will Effect

  • NEW! Cygnus Knights' Will Cygnus Knight’s Will: Hone your resolve to ignore certain abnormal status effects. You will be immune to status effects for 3 sec after use. However, this will not apply to certain status effects. This skill does not require SP. (max level: 1)
    • Level 1: Consumes 30 MP. Cooldown: 370 seconds.

Mikhail

It was difficult to make use of Light of Courage’s concept to both attack and defend party members, so the attack feature has been moved to Sword of Soul Light in order to allow the protection feature to be used more actively without reducing its power.

  • Royal Guard Royal Guard: You can now only use this skill if you have a one-handed sword and shield equipped. Action delay has been decreased by 35%.
  • Soul Link Soul Link: If the damage taken on behalf of a party member exceeds 20% of Mikhail’s HP or would cause Mikhail to die, they will not take the damage. In certain maps where other characters’ skill effects are not visible, party members’ Soul Link effect will use their own skill effect transparency options.
  • Self Recovery Self Recovery: HP recovery has been increased from 300 to 450, MP recovery has been increased from 90 to 150. This skill now also recovers 2% max HP and 2% max MP.
  • Soul Assault Soul Assault: Action delay has been decreased by 6%.
  • Shining Cross Shining Cross: Action delay has been decreased by 11%.
  • Soul Rage Soul Rage: Critical damage boost has been increased from 8% to 10%.
  • claiomh-solais Claoimh Solais: The sword of light can now only be activated by directly attacking skills. Attack range based on Royal Guard buff stacks has been increased by 140%, 110%, 90%, 74%, and 10%.  1 and 2 stacks’ damage has been increased from 700%/840% to 850%/950%. When you attack during the cooldown, the activated Claiomh Solais effect will remain at the activated location.

Light Force Ray Effect

  • Sword of Soul Light Sword of Soul Light: Duration has been increased from 30 seconds to 35 seconds. You can now re-use the skill while it is active to activate Light Force Ray 1 time, which activates 6 lights, each dealing 1700% damage 12 times on up to 8 enemies.
  • Light of Courage Light of Courage: The ability to create Swords of Light has been moved to Sword of Soul Light. The Light of Courage debuff and the Pillars of Light have been removed. Maximum shield value has been increased from 260% to 265%, duration has been increased from 10 seconds to 12 seconds (at level 25). Action delay has been decreased by 24%.

Soul Master

  • True Sight True Sight: Action delay has been decreased by 33%.
  • Crescent Divide Crescent Divide: MP consumed has been decreased from 75 MP to 57 MP. Attack range has been increased by 30%.
  • Solar Pierce Solar Pierce: MP consumed has been decreased from 75 MP to 57 MP. Attack range has been increased by 27%.
  • Cross the Styx Cross the Styx: Fixed an issue where the uncharged attack did not receive the effects of the Enhancement Core.
  • elysion Elysion: The number of attacks required to explode the dimensional rift has been decreased. When Elysion ends, if there is a dimensional rift that hasn’t been exploded remaining, it will now instantly explode and deal reduced damage.
  • Soul Eclipse Soul Eclipse: Action delay has been decreased by 55%. You can now use Solunar Divide while in the air or while using certain skills. Fixed an issue where you could use this skill while using other skills. Fixed an issue if you changed maps while holding the key down, your MP would be consumed continuously.
  • Flare Slash Flare Slash: Fixed an issue where Cross the Styx would not activate this skill if it wasn’t fully charged.

Flame Wizard

MP consumption has been adjusted due to high costs.

  • Fire Blink Fire Blink: The skill duration will now be displayed in the buff window.
  • Orbital Flame III Orbital Flame III: MP consumed has been decreased from 56 MP to 36 MP. This skill now deals 20% additional damage to regular monsters.
  • Born Phoenix Born Phoenix: Fixed an issue where this skill could be registered as a pet auto buff.
  • Weakness Insight Weakness Insight: Critical damage boost has been increased from 15% to 20%.
  • Orbital Flame IV Orbital Flame IV: MP consumed has been decreased from 84 MP to 43 MP. Additional damage to regular monsters has been increased from 30% to 40%.
  • Blazing Extinction Blazing Extinction: Action delay has been decreased by 35%.
  • Infernalize Infernalize: Attack range has been changed from being based on the screen to being based on the character location.
  • Spirit of Flame Spirit of Flame: Fixed an issue where the buff icon remained if the summon disappeared after entering certain content.
  • Cataclysm Cataclysm: Attack range has been changed from being based on the screen to being based on the character location. Attack range has been increased by 18%.
  • Orbital Flame - Add Range Orbital Flame – Add Range: Fixed an issue where the skill icon appeared to shake when moused over.
  • flame-discharge Flame Discharge: Fixed an issue where the Fire Lion could fall under platforms after being used.
  • Infinite Flame Circle Infinity Flame Circle: You can now change Cygnus Phalanx’ direction while holding the keydown. Fixed an issue where Phoenix Feathers were not prepared during the keydown. Fixed an issue where damage was not inflicted when used with only 1 Phoenix Feather.

Wind Breaker

  • Wind Walk Wind Walk: You can now hang on ropes/ladders while moving when you use this skill in the air.
  • Sky's Song Song of Heaven: You can now change Cygnus Phalanx’ direction while holding the keydown.

Night Walker

Night Walker has been adjusted to have some more power even if you are not familiar with the Shadow Jump technique and there is some compensation for the lack of survivability while using the technique.

  • Element Darkness Element: Darkness: This skill now passively increases final damage by 15%.
  • Shadow Jump Shadow Jump: You will now automatically activate Dark Sight for 2 seconds if you move while using a skill. This feature will only be applied after you learn Dark Sight, and the automatically applied Dark Sight will be cancelled if you use skills other than Shadow Jump. The final damage boost when using skills in the air has been removed.
  • Shadow Bat Shadow Bats: Additional damage to regular monsters has been increased from 10% to 35%.
  • Spirit Throwing Spirit Throwing: If you have no more stars in your inventory after using this skill, you can now continue to use star skills while the skill is active.
  • Darkness Ascension Darkness Ascension: The reactivation cooldown will now be displayed in the buff window.
  • Radical Darkness Radical Darkness: Status resistance and elemental resistance has been increased from 10% to 15%.
  • Quintuple Throw Quintuple Throw: Final attack’s action delay has been decreased by 50%.
  • Shadow Spear Shadow Spear: This skill now deals 25% additional damage to regular monsters.
  • Shadow Bite Shadow Bite: Cooldown has been decreased from 20 seconds to 15 seconds, buff duration has been increased from 17 seconds to 20 seconds. Final damage boost per killed enemy has been increased from 1% to 2%. Final damage boost when hitting boss monsters has been increased from 14% to 16%. Maximum final damage boost has been increased from 15% to 18%.
  • Rapid Throw Rapid Throw: Dark Sight will no longer be cancalled when Rapid Throw is used. Minimum duration has been decreased from 2.7 seconds to 1.8 seconds, maximum duration has been decreased from 4 seconds to 3 seconds. Damage has been increased from 850% to 950%, number of hits has been increased from 4 to 5 (at level 25).

Striker

  • Water Wave Water Wave: You can now use the skill with the down arrow key to instantly stop. The instant stop will now be activated faster. A custom command has been added allowing you to immediately stop only by reusing the skill, without using the arrow keys.
  • Lightning Union Lightning Unity: This skill now has a passive effect where 1 lightning is activated when an attack hits an enemy. Reactivation cooldown: 6 seconds. The active effect and passive effect cannot activate at the same time.
  • Spear Lightning Chain Spear Lightning Chain: The final chain attack will now activate 3 giant lightnings.

Aran

A grace period has been added to activate Adrenaline Boost in order to increase playability.

  • Combat Step Combat Step: The description has been updated to include information about the command lock feature.
  • Adrenaline Boost Adrenaline Boost: Buff Freezers will now apply to this skill. When you reach 1000 Combo, Adrenaline Boost will no longer activate automatically and your Combo will be maintained for a certain period of time. During this time, you must use Adrenaline Boost Activate to activate it. If you don’t activate it in time, your Combo will decrease.
  • Adrenaline Boost Activate Adrenaline Boost Activate: Activate Adrenaline Boost. You can only use this skill if Adrenaline Boost is level 1 or higher. (max level: 1)
    • Level 1: This skill can be used for 20 seconds after reaching 1000 Combo. If you do not activate Adrenaline Boost during this time, your Combo will be decreased to 800.

Evan

  • Support Jump Support Jump: Fixed an issue where if this skill was used immediately after teleporting, it would be activated before the normal jump.
  • Swift of Thunder Swift of Thunder: The total attack range of all points has been increased by 8%. Fixed an issue where the attack range was narrower at 4th job than 3rd job. The total attack range of all points has been increased by 26%. Each point’s attack range has been changed to be the same.
  • Dragon Fury Dragon Fury: Minimum MP ratio required to increase magic attack has been decreased from 30% to 15%.
  • Zodiac Ray Zodiac Ray: Fixed an issue in Lucid phase 2 where sometimes it would be installed on the wrong platform.
  • Spiral of Mana Spiral of Mana: Fixed an issue in Lucid phase 2 where sometimes it would be installed on the wrong platform.

Mercedes

  • Unicorn Spike Unicorn Spike: Damage has been increased from 315% to 345%.
  • Water Shield Water Shield: The continuous effect will now appear over the character. Effect transparency has been added.
  • Spirit Escape Spirit Escape: Cooldown has been decreased from 10 seconds to 6 seconds.
  • Wrath of Enlil Wrath of Enlil: Damage has been increased from 400% to 460%.
  • sylvidia Sylvidia: An action has been added to crouch while riding Sylvidia. The character’s hit range when crouching and using certain skills has been decreased.
  • Irkalla's Breath Irkalla’s Breath: MP consumed has been decreased from 150 MP to 50 MP.
  • Royal Knights Royal Knights: You can now re-use the skill to instantly end it.

Phantom

To complement hunting ability, new features have been added to increase base performance.

  • Skill Management Skill Management: In the Skill Management UI, you can no longer drag skills to the hotkey window.
  • Breeze Carte Brise Carte: A hit sound effect has been added.
  • Ultimate Drive Ultimate Drive: Damage has been increased from 125% to 140%.
  • Talent of Phantom Thief IV Talent of Phantom Thief IV: Fixed an issue with Captain’s Fusillade where if you used it with the down arrow key, the skill would not be activated.

Noire Carte Effect (Reverse Card)

  • Noir Carte Noire Carte: A hit sound effect has been added. When your directly attacking skills or Talent of Phantom Thief attacking skills hit an enemy, this skill will now throw a Reverse Card that deals 900% damage on up to 4 enemies which were not hit by the initial skill. It deals 100% additional damage to regular monsters. Reactivation cooldown: 5 seconds.
  • Mark of Phantom Mark of Phantom Thief: You will now acquire Marks when Talent of Phantom Thief attacking skills hit an enemy.

Eunwol

  • Weakness Insight Weakness Insight: Critical damage has been increased from 20% to 25%.
  • Summon Soul Tent Spirit Frenzy: Fixed an issue where you could change equipment while using this skill.
  • True Wind Claw True Spirit Claw: Fixed an issue where Spirit Bond 1 was not applied.
  • Smashing Chain Punch Smashing Chain Punch: Fixed an issue where Spirit Bond 1 was not applied.

Luminous

Life Tidal, which had difficult conditions, has been changed to reduce burdens.

  • Spell Mastery Spell Mastery: This skill now increases damage by 15% and critical rate by 20%.
  • Life Tidal Life Tidal: The damage or critical rate boost based on the HP/MP ratio has been removed. This skill now heals 2% of your HP or MP every few seconds, based on whichever is lower.
  • Morning Starfall Morning Starfall: This skill will no longer activate Damage Reflection.
  • Armageddon Armageddon: Attack range has been changed from being based on the screen to being based on the character location. Attack range has been increased by 30%.

Demon Slayer

  • Devil Cry Devil Cry: Action delay has been decreased by 21%.
  • Vampiric Touch Vampiric Touch: Action delay has been decreased by 52%.
  • Blue Blood Blue Blood: Action delay has been decreased by 26%.
  • Demon Awakening Demon Awakening: Action delay has been decreased by 21%.
  • Demon Bane Demon Bane: You can now re-use the skill during the invincible attack to instantly end it.

Demon Avenger

Demon Avengers were force to play with minimal HP to maintain Demon Frenzy’s maximum damage boost which lowered survivability. To compensate, the recovery penalty below a certain amount of HP has been removed and Revenant’s performance has been increased.

  • Shield Charge Shield Charge: You can now only use this skill if you have a shield equipped. Action delay has been decreased by 26%.
  • Shield Chasing Shield Chasing: You can now only use this skill if you have a shield equipped.
  • Armor Break Armor Break: Action delay has been decreased by 9%.
  • Demon Frenzy Demon Frenzy: Demon Frenzy will now only decrease your HP up to 30%. You will no longer receive a recovery restriction below that amount of HP. The final damage boost has been decreased from 3% to 2% (at level 25). The maximum final damage boost has been increased to 35%.
  • blood-feast Blood Feast: In Will phase 1, the charge will not be cancelled if you move to the other dimension while charging.
  • Revenant Revenant: You will no longer be affected by deadly status effects while using this skill. Cooldown has been decreased from 300 seconds to 240 seconds, duration has been decreased from 35 seconds to 30 seconds, base damage received after the skill ends has been decreased from 5% max HP to 1% max HP (at level 25).

Blaster

Lift Press and Lift Magnum, which were unused, have been changed to improve their efficiency. A new feature has been added to Burning Breaker to increase convenience.

  • Lift Press Lift Press: You can no longer link this skill with Lift Magnum. Damage when an enemy is grabbed has been decreased from 140% to 100%, number of hits has been decreased from 2 to 1. Damage when an enemy is thrown has been increased from 140% to 250%, number of hits has been increased from 1 to 4, number of enemies hit has been decreased from 15 to 8. Action delay has been decreased by 29%. This skill now deals 20% additional damage to regular monsters. Fixed an issue where enemies grabbed would appear at the location they were before moving after the skill ended.
  • Lift Throw Lift Magnum: This skill has been removed.

Magnum Cannon Effect

  • Magnum Cannon Magnum Cannon: Fire bullets from the cannon built into the Gauntlet Revolver to attack enemies in front of you with pure explosive power. This skill shares a skill level with Lift Press. (max level: 20)
    • Level 20: Consumes 60 MP. Consumes 1 Bullet. Deals 250% damage 4 times on up to 6 enemies. Cooldown: 4 seconds.
  • Shock Wave Punch Shockwave Punch: Attack range has been increased by 70%. Shockwave’s attack range has been increased by 9%.
  • Super Endurance Super Endurance: Lift Magnum damage boost has been removed. This skill now increases Lift Press’s throw attack and Magnum Cannon’s damage by 100%p. 
  • Endurance Training II Endurance Training II: This skill now increases Lift Press’s throw attack and Magnum Cannon’s damage by 80%p.
  • Gauntlet Expert Gauntlet Expert: Critical damage boost has been increased from 15% to 20%, boss damage boost has been increased from 15% to 20%.
  • Hyper Magnum Punch Hyper Magnum Punch: You can no longer be stunned while charging this skill. Cooldown has been decreased from 150 seconds to 120 seconds.
  • Burning Breaker Burning Breaker: You can now press the down arrow key and end the keydown to activate the attack in place without rushing forwards.

Battle Mage

Abyssal Lightning has been changed to a new logic so that Dark Lightning’s enhanced effect can be activated at the same time as Abyssal Lightning.

  • Death Death: Buff Freezers will now apply to this skill. This skill will no longer be cancelled in certain cutscenes.
  • Dark Lightning Dark Lightning: Black Mark’s duration has been increased from 5 seconds to 15 seconds. The mark will now only apply to yourself.
  • Battle Rage Battle Rage: Critical damage boost has been increased from 8% to 10%.
  • Shelter Shelter: Fixed an issue where only certain party members inside the shelter could avoid certain monster rush patterns.
  • Blue Aura - Dispel Magic Blue Aura – Dispel Magic: The status removal will now be activated more precisely. An effect will now be outputted when it activates and removes a status.
  • Union Aura Union Aura: Fixed an issue where Blue Aura – Dispel Magic did not activate when Union Aura and Blue Aura were used together.
  • black-magic-altar Black Magic Altar: Maximum distance between altars has been increased by 16%.
  • Abyssal Lightning Abyssal Lightning: The feature where Pitch Black Lightning would activate instead of Dark Lightning while this skill was active has been removed. Dark Lightning will now be activated when teleporting between Passages to the Underworld.  When Dark Lightning is activated and the Black Mark’s attack is activated, the Underworld’s Lightning will now strike around you, dealing 1600% damage 6 times on up to 4 enemies with an additional 100% critical rate and 20% defense ignore with a reactivation cooldown of 0.6 seconds. While Abyssal Lightning is active, Black Marks will only be consumed after their attack is activated 6 times. The Passages to the Underworld’s effect size has been decreased by 45%. 

Wild Hunter

To complement hunting ability, a new feature has been added. Another Bite’s duration has been increased as well to help improve the ability to be responsive in boss fights.

  • Jaguar Riding Jaguar Riding: The character’s hit range when crouching has been decreased.
  • Summon Jaguar Summon Jaguar: Another Bite’s duration has been increased from 8 seconds to 15 seconds.
  • Drawback Draw Back: Fixed an issue where the Jaguar’s equipment appeared awkwardly when moving backwards.
  • Wild Vulcan Wild Vulcan: When you use Wild Vulcan while riding on the Jaguar, this skill will now throw a grenade that deals 380% damage 2 times on up to 3 enemies which were not hit by Wild Vulcan. Reactivation cooldown: 3 seconds.
  • Drill Container Drill Container: Wild Vulcan’s additional damage to regular monsters has been increased from 20% to 40%.
  • Wild Vulcan - Ignore Guard Wild Vulcan – Ignore Guard: Defense ignored has been increased from 10% to 20%.
  • Summon Jaguar - Cooltime Reduce Summon Jaguar – Cooltime Reduce: Cooldown reduction has been increased from 10% to 20%.
  • jaguar-maximum Jaguar Maximum: Cooldown has been decreased from 150 seconds to 120 seconds. Invincibility duration has been decreased from 12 seconds to 10 seconds (at level 25).

Wild Grenade Effect

  • Wild Grenade Wild Grenade: Grenade effect has been changed. MP consumed has been decreased from 500 MP to 300 MP. Fixed an issue where the consumed MP would be automatically recovered. Fixed an issue where if you used this skill while using Wild Vulcan or Wild Vulcan Type X, MP would not be consumed.
  • Wild Vulcan Type X Wild Vulcan Type X: Maximum keydown time has been decreased from 8.5 seconds to 7.2 seconds, number of hits has been increased from 4 to 5. Fixed an issue where the skill would end if your MP went below 1000 during the keydown. Fixed an issue where the consumed MP would be automatically recovered.

Xenon

To reduce the importance of charging, Mega Smasher’s cooldown application time has been changed and the increased duration based on charge time has been decreased. In addition, changes have been made to complement hunting ability.

  • Pinpoint Rocket Pinpoint Rocket: This skill now deals 150% additional damage to regular monsters.
  • Blade Dancing Blade Dancing: Action delay before the attack is activated and after the skill ends has been decreased by 16%.
  • Purge Lob Masquerade Snipe Purge Lob Masquerade: Snipe: This skill now prioritizes the enemy with the highest max HP in range. Action delay has been decreased by 3%.
  • Purge Lob Masquerade Laser Purge Lob Masquerade: Bombard: Action delay has been decreased by 6%.
  • Purge Lob Masquerade Bomb Purge Lob Masquerade: Bombardment: Attack range has been increased by 34%. Action delay has been decreased by 3%.
  • Ooparts Code OOPARTS Code: Action delay has been decreased by 39%.
  • Confine Entangle Confine Entangle: Action delay has been decreased by 46%.
  • Mega Smasher Mega Smasher: Base attack time has been increased from 8 seconds to 10 seconds, attack time boost by charging has been decreased from 7 seconds to 5 seconds, cooldown has been decreased from 180 seconds to 165 seconds (at level 25). The cooldown will now apply when the attack begins. Fixed an issue where if the keydown was released during a stun, the stun would be cancelled and the attack would activate.

Mechanic

Massive Fire: SPLASH-F’s logic has been changed to increase options in hunting patterns, and a new feature has been added to Magnetic Field to improve convenience.

  • Jet Booster Jet Booster: A command lock feature has been added to Mechanic Dash.
  • Rocket Booster Rocket Booster: A command lock feature has been added. This skill now prioritizes moving to a platform in range above a certain height.
  • Magnetic Field Magnetic Field: When there are no Magnetic Field coils installed, you can now use this skill with the down arrow key to install 3 coils at the same time.

Massive Fire SPLASH-F Effect

  • Massive Fire SPLASH-F Massive Fire: SPLASH-F: This skill has been changed from a keydown skill to a regular attack skill.
  • Massive Fire IRON-B Massive Fire: IRON-B: Fixed an issue where Intensive Insult’s effect of increasing damage on status affected enemies did not apply to the shell explosion.

Kaiser

Robust Armor, which was unused, has been changed to improve its effectiveness.

  • Final Transfiguration Final Figuration: Fixed an issue where using ring skills from The SEED would have a longer action delay than intended.
  • Will of Sword Will of Swords: Action delay when the swords are released in Final Figuration has been decreased by 60%. The same delay as regular form will now be applied.
  • Robust Armor Robust Armor: This skill has been changed from a party buff to a personal buff. This skill now consumes 10% MP to decrease damage taken from attacks (including % HP attacks) by 12% for 15 seconds. Cooldown: 120 seconds. [Passive effect: 20% damage reduction.]
  • will-of-sword-strike Will of Swords: Strike: Action delay when the swords are released in Final Figuration has been decreased by 60%. The same delay as regular form will now be applied.

Kain

  • Grapping Wire Grappling Wire: A system message will now be outputted if you try to use the skill below the minimum height required.
  • Shadow Step Shadow Step: Fixed an issue where you could not move if you used this skill in the upwards direction at the lower platform of each Dream Breaker area.
  • Execute Chain Sickle [Execute] Chain Sickle: Final attack’s damage has been increased from 200% to 220%. Fixed an issue where the final strike would not be activated if you used Possession after the first attack.
  • Execute Poison Needle [Execute] Poison Needle: First attack’s damage has been increased from 235% to 250%. Fixed an issue where the skill could not be used by double clicking it in the skill UI.
  • Grinding II Grinding II: Phantom Blade’s damage boost has been decreased from 75%p to 35%p.
  • Sneaky Sniping Sneaky Sniping: This skill now applies 100% Stance during the cast action.
  • Manifest Execute Sneaky Sniping [Possess/Execute] Sneaky Sniping: This skill now applies 100% Stance during the cast action.
  • Execute Fatal Blitz [Execute] Fatal Blitz: Fixed an issue where the skill could not be used by double clicking it in the skill UI.
  • Grip of Agony Grip of Agony: Fixed an issue where the harvested agonies would disappear if a Buff Freezer was applied.

Cadena

  • Chain Arts Chase Chain Arts: Chase: Fixed an issue where the Dark Sight effect would be removed if Chain Arts: Fury or Weapon Variety Finale activated.
  • Chain Arts Takedown Chain Arts: Takedown: Fixed an issue where this skill could be cancelled with certain actions during the skill action.
  • Professional Agent Professional Agent: Cooldown has been decreased from 200 seconds to 180 seconds. Number of hits has been increased from 2 to 3. Fixed an issue where if the attack activated on a single monster, the number of hits were doubled. Fixed an issue where Intensive Insult’s effect of increasing damage on status affected enemies did not apply.
  • Chain Arts Maelstrom Chain Arts: Maelstrom: Fixed an issue where sometimes this skill would be installed on a different platform than the character’s location.

Angelic Buster

  • Super Nova Super Nova: Fixed an issue where sometimes this skill would be installed on a different platform than the character’s location.
  • Mascot Familiar Mascot Familiar: You will now acquire Magical Bubbles when Twinkle Star or Magical Balloon are used. You will now acquire 1 Magic Bubble automatically every 8 seconds.

Zero

  • Burst Step Burst Step: A command lock feature has been added.
  • Tachi Mastery Longsword Mastery: This skill now increases final damage by 5%.
  • Great Sword Mastery Great Sword Mastery: This skill now increases final damage by 5%. The attack speed boost has been increased from 2 stages to 3 stages.
  • Limit Break Limit Break: You can now re-use the skill to instantly end it.

Kinesis

To slightly lower the play difficulty of Kinesis, Psycho Break’s variance has been reduced and Law of Gravity’s usability has been increased.

  • Psychic Ground Psychic Ground: This skill will no longer activate Damage Reflection. Fixed an issue where the skill would not be installed if it was used continuously.
  • Ultimate - Train Ultimate – Train: Fixed an issue where the skill sound effect would play after changing maps.
  • Psychic Ground 2 Psychic Ground 2: This skill will no longer activate Damage Reflection. Fixed an issue where the skill would not be installed if it was used continuously.
  • Psycho Break Psycho Break: Final damage boost per enemy hit has been increased from 1% to 2%, maximum final damage boost has been decreased from 20% to 15%. Action delay has been decreased by 12%.
  • Awakening Awakening: Final damage boost has been increased from 25% to 30%.
  • Law of Gravity Law of Gravity: This skill can now be used in the air. This skill can now debuff flying monsters. However, if a flying monster is debuffed, it will not pull enemies.

Adele

Adele has had high overall performance. Their survivability has been adjusted for balance.
Hyper passive skill SP has been reset.

  • Nobility Nobility: If the damage taken on behalf of a party member would cause Adele to die, they will not take the damage.
  • Feather Feather: Cooldown has been increased from 6 seconds to 8 seconds. Aether consumed has been increased from 20 to 30.
  • Dike Dike: The invincibility effect has been changed to apply only the first attack’s damage received. After that attack is blocked, damage taken will be decreased to 55% for as long as you hold the skill key down.
  • Nobility - Shield Reinforce Nobility – Shield Reinforce: The effect of increasing the shield amount based on received damage has been removed. This skill now increases your damage by 15% while Nobility’s shield is active. 
  • Dike - Persist Dike – Persist: The effect of increasing invincibility duration has been removed. This skill now increases the maximum keydown duration of Dike.

Illium

  • Bless Mark Bless Mark: In certain maps where other characters’ skill effects are not visible, party members’ Bless Mark effect will use their own skill effect transparency options.
  • Crystal Skill Glory Wing Crystal Skill: Glory Wings: When the Crystal is fully charged, the grace period has been increased from 10 seconds to 20 seconds.
  • Glory Wing Harmony Wing Beat Crystal Skill: Harmony Link: Fixed an issue where Bless Marks were applied to dead party members.
  • Glory Wing Mortal Wing Beat Glory Wings: Mortal Wingbeat: This skill now increases Reaction: Destruction II and Reaction: Domination II’s damage by 100%p.
  • Primal Protection Primal Protection: The base invincibility duration with no Bless Marks has been increased to 4 seconds, the invincibility duration boost per Bless Mark has been decreased from 1 second to 0.6 seconds.
  • Soul of Crystal Soul of Crystal: The reactivation cooldowns of Reaction skills activated on the Soul Crystal will now be applied more accurately.

Ark

  • Incoming Death Incoming Death: Fixed an issue where Lef form skills would activate this skill.

Hoyoung

Hoyoung has showed excellent performance in all aspects so their play difficulty and damage have been adjusted to match.

  • Scroll Power Scroll Energy: When you use a Heaven/Earth/Human skill with a different property than the skill you previously used, the skill’s final damage will now be increased by 5%.
  • Transform One Ton Stone Thousand Ton Stone: You can now link this skill to Wind Wave: Heaven, Wind Wave: Real, Destruction Flame: Heaven, Destruction Flame: Real more smoothly.
  • Distortion Axis Gate Warp Gate: Fixed an issue where if the gate was installed on Urus’ body, it would not disappear after Urus rose up.
  • Advanced Hand Fan Mastery Advanced Fan Mastery: Final damage boost has been decreased from 35% to 25%.
  • Sage Teachings Hyper Clone Rampage Sage: Hyper Clone Rampage: The number of clones has been decreased from 12 to 10. 

Improvements and Bug Fixes

Boss Monsters

When you defeat the final phase of a boss monster, you will now be given an invincibility effect for a certain period of time to prevent dying to the remaining patterns.

Fixed an issue where status resistance applied to certain patterns that it shouldn’t have.

Fixed an issue in Hilla where the Deadly Alter pulled characters while dying.

Hilla (Life Leech)

Hard Hilla’s life leech pattern has been reworked. Instead of caging a player, Hilla will now summon Skeleton Knights which she continuously drains health from and you must defeat all of the monsters to stop her healing. Monsters in Hilla will no longer give experience. 

In the Urus queue, if all characters have responded and someone cancels it, they will be rematched immediately.

In Urus, the window asking to move after being matched can no longer be closed by pressing the ESC key.

Fixed an issue where sometimes the client would exit in Chaos Pink Bean if you used skills which reflected damage taken.

Fixed an issue in Pierre (Normal/Chaos) where the images looked blank in certain actions.

In Chaos Von Bon’s other world, Luminous who have the Power of Light skill will no longer be blinded.

Fixed an issue in Suu (Normal/Hard) where if you hit the ceiling after being raised by the gravity field, you would be pushed to the left or right.

In Dusk (Normal/Chaos) and Dunkel (Normal/Hard), when they are defeated, the rewards will now be dropped around them.

Fixed an issue in Jin Hilla where sometimes party members’ Death Counts were not visible.

Fixed an issue in Black Mage and Seren where sometimes the time limit would not be set to 5 minutes after clearing them.

Fixed an issue in Seren phase 2’s Noon and Midnight forms where the attacks were faster than the effects.

In Seren phase 2’s Dawn form, the wisp explosions’ status effect has been changed from Seal to Crazy Keys.

In Seren phase 2, the conditions to increase Midnight’s angle have been made easier.

Quests and Maps

Fixed an issue where Heinz’ appearance was awkward in the Union Conference Hall.

Fixed an issue where the Trace’s Investigation quest’s beginning condition showed level 0.

Fixed an issue where your mastery was reset when doing the Profession Master quest.

Fixed an issue where if you reset your profession crafting level, you could complete the Profession Master quest.

Fixed an issue in [Fairy Academy Ellinel] Ellinel Lake where you could walk on the lake without completing Fancy’s Magic Materials 2.

Fixed an issue in FriendStory where other chapters’ dialogue was shown in the prologue.

Fixed an issue in Evolving System’s central control system where Link Portals that could be entered appeared to be blocked.

Fixed an issue in Evolving System Link 8 where the division monsters were not summoned.

Fixed an issue in [Monster Park] Dragon’s Nest Stage 5 where the character could leave the screen.

Fixed an issue in [Ancient Ruins Partem] where if the Ancient Monster Summon quest was forfeited and accepted again, the monster would not be summoned.

Fixed an issue in Black Heaven where Damage Skins were outputted awkwardly when Goofy, Rafi, and Dolphy attacked monsters.

Fixed an issue where if you entered the Maple Auction from the Omega Sector Hanger, you would be moved to the Headquarters after exiting.

Fixed an issue in Plunging Depths 6 where certain platforms were broken.

Fixed an issue in Cernium East Castle Walls 1, 2, 3 where pet movements were awkward.

Fixed an issue in Burning Cernium Battlefield’s West Castle Walls where the Lef Magician would sometimes not be hit.

Fixed an issue where if you changed channels in the Train Engine Room, you would be moved to the Ruined Wilderness Town map.

Fixed an issue in Sharenian’s Underground Culvert entry waiting map where you could sometimes use skills.

You can no longer use skills in Kinesis story quests’ city maps.

Fixed an issue in Toolen City 2F Storage 1 where certain platform images were awkward.

Fixed an issue in the Cross World Party Quest – Forest of Poison Fog where if Ark exited Spectre mode when entering, the changed character’s appearance would be removed.

Fixed an issue in Heroes of Maple Act 2’s scattered rock slab matching stage had awkward movement directions.

Items

All types of additional options that items can receive have been changed to have the same rates to make it slightly easier to get required additional options. The tier of each additional option will be applied with the same probability as before. The additional options that each item can get are as follows and have not been changed.

Notes: The boss monster damage additional option is only given to weapons level 90 or higher. The attack/magic attack additional option is only given to non-weapons at level 60 or higher. The all stats additional option is only given to non-weapons at level 70 or higher. The Boss Arena Emblem receives weapon additional options.

  • Weapon
    • STR
    • DEX
    • INT
    • LUK
    • STR+DEX
    • STR+INT
    • STR+LUK
    • DEX+INT
    • DEX+LUK
    • INT+LUK
    • Max HP
    • Max MP
    • Equip level reduction
    • Defense
    • Attack
    • Magic attack
    • Boss monster damage
    • Damage
    • All stats
  • Other equipment
    • STR
    • DEX
    • INT
    • LUK
    • STR+DEX
    • STR+INT
    • STR+LUK
    • DEX+INT
    • DEX+LUK
    • INT+LUK
    • Max HP
    • Max MP
    • Equip level reduction
    • Defense
    • Attack
    • Magic attack
    • Speed
    • Jump
    • All stats

Fixed an issue where the Genesis weapon’s effect was not outputted when Soul Master’s Rising Sun or Falling Moon were active.

Fixed an issue where the Maple Sword was not outputted in certain actions when Soul Master’s Rising Sun was active.

Fixed an issue where the Adventurer Deep Dark Critical Ring’s item comparison tooltip was not outputted.

You can no longer use chairs while harvesting, crafting or jumping down.

Titles will no longer be visible when using a Giant Elixir or while sitting on the Mu Lung Dojo Defeater Chair.

Fixed an issue where the Become the Sword of Light title’s image was awkward.

Transformation potions can no longer be used while in combat.

Fixed an issue where pets’ appearances sometimes flickered.

Fixed an issue with the Brilliant Symbol of Honor and Symbol of Honor chairs where the ellipses displayed when a character’s name was too long were outputted awkwardly.

Fixed an issue where the Emperor’s Ignis outputted another item’s image when equipped.

Fixed an issue with the Absolabs Weapon Box where the character’s world name was outputted incorrectly.

Fixed an issue where if you were using Red Cubes and didn’t have enough mesos to use them anymore, the cursor would show a Red Cube.

Fixed an issue where the Scouter skill could not be used when the Scouter item was equipped.

Fixed certain Cash items’ awkward images.

Fixed an issue where Eunwol could use Foxtrot while sitting on a chair.

Etc

You can now always create a Zero character in Reboot world.

Fixed an issue in Reboot world where missions in the Maple Guide that could not be completed would be activated.

Fixed an issue where if the party UI was even a little bit off the screen, the location would be changed after changing maps.

Titles will no longer be visible when your character’s size is changed through using the Rune of Earth or when you are hit by Caoong’s attack.

Fixed an issue where the character’s face would disappear in the Cash Shop preview window in certain situations.

Fixed an issue in the Cash Shop preview window where equipping the Transparent Shield would cause two-handed weapon images to disappear.

The Yeti TV Chair has been changed so that the Heart Chocolate effect is not visible under the chair.

In The SEED 37F, skills that lift monsters can no longer do so.

In The SEED 39F, certain presented quizzes have been changed to match the real specifications.

Fixed an issue in Mu Lung Dojo 57F where Irena would use her invincibility pattern while bound.

Fixed an issue where if you checked Dream Breaker’s weekly ranking UI for multiple worlds, the information of the first world you checked would be displayed continuously.

Fixed an issue in Spirit Saviour where rescuing 2 or more Stone Spirits at once would sometimes cause the Poison Spirit to not be enhanced.

Fixed an issue in Monster Life where sometimes posting to a guest book would fail to register.

Fixed an issue in Monster Life where the combine button would be activated in situations where you could not combine with that monster.

Fixed an issue where the quest alert window would be outputted on the character selection window.

Fixed an issue where the elapsed time notification message would be displayed regardless of the actual elapsed time after connecting to the game.

Fixed an issue where the quest arrival notification would be outputted continuously.

Fixed an issue where the order of quests outputted when clicking the light bulb above your character’s head and the order of quests outputted by clicking the NPC were different.

Fixed an issue where you could acquire Mystery Mastery Books from certain Cross Hunter monsters.

Fixed an issue where the ‘[Hilla] We Are Not Enemies who have Experienced Death’ achievement could be completed without satisfying its conditions.

Fixed an issue where Kain could not complete the ‘[Magnus] Nova’s Traitor, That’s You!’ achievement.

Fixed an issue where the ‘[Soul] Our Soul is Good’, ‘[Soul] My Soul Other than Me’, and the ‘[Soul] Souls Hate this Achievement’ achievements could not be completed with Jin Hilla or Dunkel souls.

Fixed an issue in the Maple Guide where using the mouse wheel would move the list in a place where the curser was not located.

Fixed an issue in Ereb where Oz’s voice was interrupted.

In Maple Auction, when you click the Receive All button, it has been changed to receive the most recent items first.

In Maple Auction, if there are more items that meet the quick search criteria than can fit on the list that appears, a guide message will appear so you can continue looking at the next list.

Fixed an issue where if you changed maps at the same time as an Elite Monster, Elite Champion, or Elite Boss appeared, they would disappear.

Fixed an issue where navigation could not be cancelled while a megaphone popup message was on screen.

The conditions for reducting the number of entries to the Room of Truth have been changed as follows.

  • The number of entries to the Room of Truth will be decreased by 1 after midnight on Sunday if you killed monsters for a certain period of time without being caught by a Lie Detector.
  • Only combat duration in maps where Lie Detectors can be used is included, and the required combat duration will be increased based on the cumulative number of entries.
  • If the required combat duration is not reached by midnight on Sunday, the cumulative time will be carried over and accumulated over the following week.

When you connect from a Red PC or Yellow PC, you will now be guided to join Nexon OTP.

Fixed an issue where Guild Marks were sometimes not registered.

Fixed an issue where items in certain bags did not show the correct item quantity when registered in quick slots.

Cash Shop

March Royal Hair and Face

The March Royal Hair Coupon will be on sale from February 18 to March 17. The Trendy Royal Face Coupon has been updated with a new set of faces.

Maple Royal Style

Maple Royal Style

The Maple Royal Style will be on sale from February 25 to March 17.

New Royal Style Items

It contains some new items such as the Yum Nom set.

It also has the 95th Special Label: the Dew Spring Fairy set. If you collect all 5 items, you’ll receive the Fairy’s Dew Spring Chair.

Events

Fairy Bros’ Golden Chariot

Fairy Bros Golden Chariot

The Fairy Bros’ Golden Chariot event will run from February 25 to June 16.

Fairy Bros Golden Chariot UI

The sparkling Fairy Bros’ Golden Chariot, fully loaded with gifts, has returned! Every day, you must stay logged into the game for 1 hour to collect an attendance stamp. As you collect stamps, you’ll receive special gifts.

After being logged in for an hour, you can press the Complete Attendance button to receive your stamp. On weekends, you’ll receive 2 stamps at once!

Note: your online time and rewards will be on a per Maple ID basis. You can only accumulate online time on characters level 101 or higher.

  • 9 Stamps: Selective Fairy Bro Pet Voucher
  • 18 Stamps: Fairy Bros’ Selective Riding Box
  • 27 Stamps: Fairy Wonky’s Glow-in-the-Dark Tree Leaf Voucher (a Cash weapon that can be worn by all classes)
  • 36 Stamps: Thunder Jellyfish Riding Voucher (a riding that allows you to use the Teleport World Map feature with a 30 minute cooldown for 90 days)
  • 45 Stamps: Change Royal Face Coupon Voucher
  • 54 Stamps: Change Royal Hair Coupon Voucher
  • 63 Stamps: Soft/Blushing Flower Petal Skin Voucher
  • 72 Stamps: Wonky’s Sailor Suit Voucher
  • 81 Stamps: Maple Tree’s Blessing Voucher
  • 90 Stamps: Fairy Bros’ Selective Chair Box
  • 99 Stamps: Selective New Heroes Feather Voucher
  • 108 Stamps: Newtro Lucidroid Voucher
  • 117 Stamps: Flame Damage Skin (Unit)
  • 126 Stamps: Custom Mix Dye Coupon

Fairy Bros Event Rewards

The Selective Fairy Bro Pet Voucher lets you choose between the Petite Wonky and Petite Wave pets, and their corresponding pet equipment.

The Fairy Bros’ Selective Riding Box lets you choose one riding out of the following list:

  • Tractor Riding
  • Moon Riding
  • Glow-in-the-Dark Star Riding
  • Together with Haechi Riding
  • Flying Fish Riding

The Fairy Bros’ Selective Chair Box lets you choose one chair out of the following list:

  • Master Adventurer Chair
  • Roly Poly Pig Chair
  • Henesys Registration Card Chair
  • Yeti Game Gear Chair
  • Vacation Selfie Chair

The Selective New Heroes Feather Voucher lets you choose one Cash hat out of the following list:

  • New Eunwol Heroes Feather
  • New Phantom Heroes Feather
  • New Luminous Heroes Feather
  • New Mercedes Heroes Feather
  • New Aran Heroes Feather
  • New Evan Heroes Feather

Fairy Bros Golden Pass

In the attendance board, you can press the Golden Pass button to spend 3000 Maple Points to complete an attendance stamp that you did not receive.

Returning Ancient Artifact Competition

Returning Ancient Artifact Competition

The Returning Ancient Artifact Competition event will run from February 25 to March 10.

Ancient Artifact Drops

You can begin the event by accepting the ‘[Returning Ancient Artifact Competition] Participate in the Artifact Competition]’ quest from the NPC Oolang. This event is available to characters level 101 or higher. Collect unidentified artifacts in Maple World and explore hidden ruins to receive legendary treasures! 

After accepting the quest, you can defeat monsters around your level to collect Unidentified Artifacts. You must collect 100 each day to complete the daily mission.

Imperial Expedition Captain's Gift Box

When you complete the daily mission, you will receive 1 Imperial Exploration Captain’s Gift Box and 1 Hidden Ruins Map Piece. The Gift Box can be opened to receive one base reward and one additional reward.

  • Base Reward: 2 2x Experience Coupons (15 minutes)
  • Additional Reward: 5~15 Advanced Hunter’s Medals of Honour
  • Additional Reward: 15~50 Selective Arcane Symbol Vouchers
  • Additional Reward: 3~30 Core Gemstones
  • Additional Reward: 1~10 Karna Meister Cubes

When you collect 4 Hidden Ruins Map Pieces, the map will be completed and you will be able to follow it to hidden ruins, which include the Altar of Tenus and the Altar of Kosat. By using portal created on the map, you can explore the hidden ruins and get treasure chests.

The Ancient Ruins <Altar of Tenus> Treasure Chest can be opened to receive one base reward with a chance to receive an additional reward.

  • Base Reward: Ruins Guardian Chair
  • Additional Reward: Ancient Guardian Chair

The Ancient Ruins <Altar of Kosat> Treasure Chest can be opened to receive one base reward with a chance to receive an additional reward.

  • Base Reward: Golden Damage Skin
  • Additional Reward: Golden Damage Skin (Unit)

Detective Pepe’s Detective Office

The Detective Pepe’s Detective Office event will run from March 11 to March 24.

 

You can begin the event by accepting the ‘[Detective Pepe’s Detective Office Season 2]’ quest from the NPC Detective Pepe. This event is available to characters level 101 or higher. Maple World’s self-proclaimed best Detective Pepe has returned, with his new assistant Robotoy. Enjoy the various episodes of <Detective Pepe’s Detective Office Season 2>!

Each day, you can login and collect 200 Detective Office Entry Tickets from monsters around your level.

 

Take them to Detective Pepe to begin an Episode. One will unlock every day of the event at 10 AM and you must do them in order. You can catch up if you miss any days as well.

 

Every time you complete an Episode, you’ll also get a special reward! These rewards can onlybe claimed once per world, and they can be put into storage.

  1. Experience Coupon Pouch
  2. 30 Selective Arcane Symbol Vouchers
  3. 10 Event Ring Only Meister Cubes
  4. 2 Special Medals of Honour
  5. Detective Pepe’s Detective Office Chair Voucher
  6. 2 Extreme Growth Potions
  7. 3 Karma Powerful Rebirth Flames
  8. 5 Core Gemstones
  9. 2 Karma Eternal Rebirth Flames
  10. Detective Pepe Riding (Permanent) Voucher

The Experience Coupon Pouch can be used up to 10 times until March 24. When you use it, you will receive 2 2x Experience Coupons (15 minutes). Every day at midnight, the Pouch will be charged up with 2 more coupons (maximum 2).

Sunday Maple

The Sunday Maple event will take place on February 28, March 7, March 14, and March 21.

On February 28, the following benefits will take place:

  • ?

On March 7, the following benefits will take place:

  • ?

On March 14, the following benefits will take place:

  • ?

On March 21, the following benefits will take place:

  • ?

Apology to Dedicated MapleStory Customers

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Once again, MapleStory’s director Kang Won-ki has released a statement, this time about the continued disappointment and anger of customers due to the compensation of the additional options/Ability errors.

This is MapleStory’s director Kang Won-ki.
I apologize to the many people who are dedicated to MapleStory.

During MapleStory’s long service, many incidents have occurred. It’s hard to say we have always responded in the best way but at the very least, we have tried to respond to incidents under the principle of ‘apologizing for our mistakes and giving appropriate compensation’. However, this time we were afraid of the unprecedented consensus which we had never experienced before, and because of this, we continued to make decisions in a direction that did not match the desires of our customers who love MapleStory.

I wanted to sincerely apologize about the poor decisions that I have made regarding this additional options incident and I would like to speak honestly about my previous decisions and what was wrong about them.

I think that MapleStory’s long-held live service’s development inertia is the main reason for this incident, as we have maintained an operating method which provides only minimal information.
Since MapleStory’s official service began in 2003, a variety of content has been added, and many changes have been made to game systems but there was no specific guidance on what and how things worked. Therefore, customers were forced to confirm things using their own in-game experiences, and even now in 2021, MapleStory has continued the live service in the same way as before with this complacent behaviour.
Since sufficient information was not provided, we weren’t considerate of our customers, and we did not flexibly increase the scope of the information that we release.
We apologize for not following the trends of the current flow and our customer’s needs, by not innovating our current methods to provide in-game information more actively. Before going into the specific improvements we have planned for the future, we would like to give you the background information of how this incident took place. It might sound like a belated excuse, but I hope that it will help customers’ sense of loss a little bit.

In the [February 18 test world update], the ‘equalized probability of the types of additional options’ was our attempt to adjust the difficulty and barrier of entry of additional options.
Out of the many enhancement types, additional options were the most difficult. In winter 2012, the additional option system was intended to make it more enjoyable to acquire items that an MMORPG can offer but the system didn’t settle as originally intended. After that, in 2013 summer, we added ‘Powerful Rebirth Flames’ and ‘Eternal Rebirth Flames’, but they were very hard to acquire and the supply in-game was never enough. In order to increase the supply of ‘Rebirth Flames’, we added Union Coins, events rewards, and others but we determined that without improving the fundamental system, it would be quite difficult to lower the barrier of entry to additional options. Therefore, we chose to remove the difference in probabilities of the types of additional options to reduce the variance of experiences in resetting additional options.
However, there was a problem when we were preparing and informing users.
First of all, we used the word ‘random’ out of habit, and embarrassingly, we weren’t able to recognize the problem with this. During the development process, we usually ‘lowered the rates of better options to keep the value of them higher’. Options with different values were systematically determined using preset probabilities and logic, and this was used to describe the process and related expressions. With this incident in mind, we are thoroughly looking into all expressions and words related to probabilities in-game. As soon as our investigation is complete, we will let you know what our response will be.
Secondly, we had a chance to confirm this error in the existing additional options in advance, but we did not take care of it properly. In July 2019, customers reported to customer support about the ‘relationship between all stats % and jump’, but we were not able to determine the error at that time, and as a result, we proceeded to improve the system without complete knowledge about the current system. Currently, we are thoroughly investigating all system logic and specifications, and during this investigation, if there is anything that functions abnormally, we will give a thorough explanation that customers can understand and correct the problem.
Finally, we mistakenly thought that since information on the types of additional options, ranks, and probability of each additional option had not been officially revealed until now, it would be difficult to explain where this change was coming from, how it was being improved, and why it was being improved. However, we thought that many customers in the community were already aware of better options appearing relatively less, verified through real gameplay, and so they did not need an explanation for this change. However, since there can be variations in the process of experiencing probability systems, we could not categorize this change of the additional options as an ‘improvement’ but as a ‘correction’.
In conclusion, we made a mistake during this entire process and made the wrongful choice. We apologize.

We weren’t able to fully empathize with customers’ feelings, we apologize for the lack of sincerity in the previous statement that we made.
As we said before, without determining how severe this incident was after the [February 18 test world update], we were faced with an unexpected opinion of ‘probability manipulation’. We thought that if we honestly explained why the error happened, the mistakes we made in detail, and showed that systems that use probability function as intended, then customers would understand. This was also a wrongful decision made by me and I apologize.
On one hand, during the explanation process, we were afraid of unexpected sensations, and were unable to provide a sincere apology to our customers. I was afraid not only criticism of  ‘MapleStory’ but also ‘Kang Won-ki’, and made wrongful decisions by not sincerely apologizing which should have been my first priority. It is late but I bow my head and apologize.

After announcing the [Additional Options, Ability Error Compensation Information], there have been many mishaps.
We were afraid of being stigmatized for ‘probability manipulation’ and so we took a stance of fixing an error instead of apologizing. Therefore, we provided compensation information without explaining the intention of the compensation in detail. Once again, I apologize to customers who have felt skepticism of my wrongful decision.
We have a policy of keeping only the last two years of Rebirth Flames usage logs and Ability reset logs. It would have been correct to create a compensation plan using the entirety of the affected time period but it would be impossible to determine past usage due to physical limitations. We apologize for not informing you about this.
From the development team’s point of view, we decided that ‘we have kept logs for the last two years, and if compensation was given after a thorough investigation, we have done the best job that we can’. In addition, if we compensated for all the Rebirth Flames used in the last two years at the same time as lowering the difficulty of additional options, we expected a significant change in value of items. We wanted to minimize this change in value after the compensation, so we decided to compensate  10% of the usage. After February 25, based on the number of points given out, if they were to be traded in for Eternal Rebirth Flames, the total number would be 250k tradeable flames and 7.28 million untradeable flames. Based on the account that received the most points, they would be able to get 1086 tradeable flames and 156 untradeable flames. In order to mitigate the temporary shock if the compensation was given at a 100% rate, which is 10 times the amount stated above, we misjudged that the appropriate amount should be given based on the total amount and highest amount, instead of the average amount.
Also, we gave a lot of thought to Rebirth Flames, which were used using an enhancement method called ‘flame service’. When considering ‘flame service’, there was a problem that the number of cases would be increased and the time required for data investigation and compensation would be considerably increased. We also informed users not to use this type of service with various notices, so we were worried that it would be incorrect to compensate for actions like this and users would think that we would be biased towards customers with high item specs, called ‘heavy users’.
The difference in difficulty for each main stat was not taken into account. There was a difference in difficulty, in the order of STR, DEX, INT, LUK, but we made a mistake in deciding compensation with the same level of rewards. We apologize for not taking important details into account, focusing only on the ‘relationship between all stats % and jump’.
Finally, there was a lack of response to the usage of the Ability error. Since we did not respond when the Ability error was found, there was a great sense of loss for customers who used a lot of effort and money to get their desired Ability options. At the time, because of the confusing state due to the test world update, we were not able to understand the effects of the sudden error correction and we thought that it would be the wrong decision to have an immediate maintenance which would aggravate the situation.
Currently in-game, there remain Ability options that were easily acquired through ‘recipes’. If we kept them as-is, we think it would be difficult to recover the sense of loss for customers who overcame the high difficulty and acquired good Ability options normally. Therefore, we will find a solution and give more information as soon as possible.
In the end, the previous notice gave an unsatisfactory compensation plan without any valid minimum explanation of our intentions, the expected cube probability reveal, and what the future plan would be, which was very disappointing from the customer’s point of view. We want to sincerely apologize to customers who were hurt by us making wrong decisions one after another, and we are currently completely re-evaluating the compensation. Apart from this compensation re-evaluation, we would like to increase the supply of ‘Black Rebirth Flames’ in-game to reduce the risk of resetting additional options.

We know that we cannot easily restore the once broken trust.
It is also true that we fear that we might never be able to recover this trust. It is already too late, but from now on, we promise to make changes so customers can play MapleStory with trust.
We think that the starting point is to clearly explain and apologize for our wrongdoings to our customers. We know that we cannot ask for forgiveness with just a verbal apology. However, to correct my mistakes, I think this is the least I can do, and I apologize once again for the mistakes we have made until now.
Now, the development team is preparing to listen to the true voices of our customers and correct any mistakes. We are preparing the complete re-evaluation of the compensation for the current additional option system reorganization and Ability error, additional compensation for disappointing customers, cube probability reveals, and other information/records that will eliminate further anxiety or doubts about MapleStory. We will prepare and release this by March 5 at the latest.

I would like to apologize once more for my mistakes which have disappointed those who have cared about MapleStory.
I will do my best to correct my mistakes and make MapleStory a game that can be trusted by everyone.
I hope that customers who have kept love for MapleStory in their hearts for a long time will not lose hope just because of my wrongful decisions and actions.

I apologize.
Sincerely,
MapleStory’s Director Kang Won-ki

Big thanks to my friend Neo for helping me translate this (long) letter. He requested that I share this image for whatever reason.

Restoring Customers’ Trust, Cube Probability and Logic, & Further Compensation

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Information

Three new notices have been posted to the MapleStory homepage along with new pages for certain probability type items. This includes ‘We Will Try Our Best to Change to Restore Customers’ Trust’, another letter from the director Kang Won-ki about this situation and what Nexon plans to do in the future, ‘Cubes’ Potential Reset Logic and Detailed Probability Release’ which details all the probability of cubes (including both tier up rates and rates for each line), and the ‘Additional Options Situation’s Compensation and Entire Reward Information’ which has additional compensation for additional options/Ability as well as further compensation for all players.

We Will Try Our Best to Change to Restore Customers’ Trust.

This is MapleStory’s director Kang Won-ki.

We have greatly disappointed our customers who have been dedicated to MapleStory. Once again, I sincerely apologize.

As a result of this Additional Options situation, we have realized the undeserved love that customers send to MapleStory and are deeply reflecting on that. We will deeply engrave the voices of our customers who criticized us so that we can become a better MapleStory. To avoid repeating mistakes like this going forward, we have thought very carefully about the path that MapleStory should take. We apologize for not being able to respond faster.
MapleStory’s, and other Nexon games going forward, probability release reflects the results of MapleStory customers’ previous voices. Beginning with this announcement, we promise to become a more transparent and reliable game for our customers.

We apologize for these inexcusable actions. We will start again through deep self-reflection.
We have focused only on adding new content while neglecting to understand and verify the live service’s underlying systems. It is embarrassing, but we did not completely understand content which was developed in the past, and there was a lack of effort for history management and system specifications which are the most important things for live game development. We apologize once again for greatly disappointing our customers because of this.

We are truly embarrassed as this reveals the developer organization’s bare face, and we are being very careful since we do not know how our customers will accept it. However, we promise to do our best to make up for our mistakes, and from now on, we will proceed with a thorough re-verification and specification of past content while looking at various angles from the customers’ point of view.

We will provide a live service that prioritizes customers’ feelings and experiences.
We apologize for causing inconvenience to many customers for the patches that did not meet customers’ expectations.
In any case, if a customer had a negative experience, it is a good idea to apologize and correct it quickly for any reason, but I am reflecting on my decision not to do so.
We certainly should have told you in detail what we had in mind, but we did not even do that. We sincerely apologize.
Our development direction and content should have flexibly reflected the prioritization of customers’ opinions and experiences, but we neglected that. 

Going forward, we will listen better to our customers’ voices. When we have an update, we will describe the development intentions in detail so that customers can fully understand them.

We will supplement the negative experiences of probability type systems.
Currently, MapleStory has a variety of probability type systems. Because of this, we think that MapleStory can remain a healthy game for a long time by supplementing the negative experiences felt in probability type systems.
Starting from this probability release, we will closely analyze probability type systems in-game, supplement their shortcomings, and improve them. 
In addition, we will prepare the introduction of a ‘real-time monitoring system’ which allows customers to directly verify that every element using probability is functioning normally. This system will be applied to all Nexon games and will be introduced quickly.

We will think deeply about MapleStory’s future together with everyone.
In the meantime, many customers have used their voices through various channels such as the community, customer center, discussion boards, and surveys. However, we sincerely apologize for frustrating customers by not sharing the thoughts and plans of the development team.

From now on, we will think deeply about how to actively reflect the valuable opinions sent by our customers. In addition, we will listen to the sincere opinions of our customers for MapleStory’s future direction.
Please leave your opinions on the homepage’s discussion board so our development team can take them into consideration more. We will reorganize our homepage as soon as possible so customers can share their opinions more conveniently.

In 2021, we will prioritize ‘improvements and maintenance for existing systems’ and ‘service from the customers’ point of view’, and focus on creating an environment that customers can trust and enjoy. As the director of MapleStory, which has grown based on the support and love of millions of customers, I feel a great sense of responsibility. Going forward, the development team will do our best to create a reliable MapleStory, even if it takes some time.

We realize that our customers’ loving advice and encouragement is the foundation for becoming a better MapleStory. MapleStory needs our customers’ voices. Going forward, we will definitely hear your voices, listen, and answer more carefully.

We will keep in mind that MapleStory goes beyond a simple game service as another world filled with millions of customers’ feelings and will do our best to make you travel for a long time in Maple World.

Sincerely,
MapleStory’s director Kang Won-ki

Cubes’ Potential Reset Logic and Detailed Probability Release

Hello, this is MapleStory.

We are releasing cubes’ potential reset logic and detailed probability.

We will explain the probability to tier up potential ranks, probability to decide the tier of each potential line, the logic of setting the type of potential line, and probability applied when using each type of cube. In this notice, we will explain in a text format due to the circumstances, but we will provide an environment in which you can more easily search the probability as soon as possible.

1. Probability of Increasing Potential Tier of Each Cube

Potential Tier Up Rates

2. Probability of Deciding Potential Line Tier Based on Line Position of Each Cube

The potential line’s tier is set based on the potential tier.

  • The first line’s tier is set to the same as the potential tier.
  • The second and third lines’ tiers are set to one lower than the potential tier.
  • The second and third lines’ tiers also have a predetermined probability to be set to the same as the potential tier. In this situation, this is the logic named by players as ‘prime lines’.

<Probability to Decide ‘Prime Line’>

Red Cube Prime Line

Black Cube Prime Line

Additional Cube Prime Line

3. Cubes’ Type of Potential Line Reset Logic

  • Within the same equipment type, the types of potential lines when reset are determined based on the equipment level.
  • Red Cubes and Black Cubes have the same types of potential lines when reset.
  • Based on the equipment type, there are different types of potential lines when reset.
    • Within secondary weapons, Force Shields and Soul Rings cannot get ‘max MP increase’ or ‘+% max MP’ lines. (This does not apply to additional potential lines)
  • The following potential lines can only appear once out of the three lines when resetting.
    • Increasing all skill levels
    • Increase invincibility time after being hit
  • The following potential lines can only appear twice out of the three lines when resetting.
    •  Ignore monster defense +%
    • Ignore damage % after being hit with a certain probability
    • Invincibility for a certain amount of time after being hit with a certain probability
    • Damage when attacking boss monsters +%
    • Item drop rate +%

※ The reason why the logic does not allow certain potential lines to appear together (such as ‘boss boss boss’ or ‘ied ied ied’) is because when Legendary potential was first added in August 2011, we wanted to prevent exceeding the balance threshold for boss hunting and acquiring items at that time. ※

4. Cubes’ Potential Line Reset Probability

  • You can check the reset probability of potential lines, which is based on the above potential reset logic and the weight of each potential line, through the links below.
  • The types and values of potential lines based on equipment level are the same for level 120 or higher equipment, so they are shown as level 120 or higher equipment. (Certain equipment types are shown as level 100 as that is the most commonly used level.)
  • Through the links, if you look at the probability of resetting lines for each cube, you can see there are certain equipment where the probability to get ‘+% critical damage’ line is duplicated.  This is because the past ‘+% minimum/maximum critical damage’ lines were changed to this line.

※ There is no effect on the probability of specific lines when using cubes on a certain job or certain type of equipment. There are no problems such as changing the set weights to another value. ※

Note: I’m not going to translate the pages above but Google Translate should be enough. You can see the tier up rates, probability of getting prime lines on 2nd and 3rd lines, as well as the chances of each potential line on every type of equipment on each line. 

5. Potential Reset Actual Results Verification

These are verification values for the probability of increasing potential tiers and probability of increasing potential line tiers based on game logs from the second half of 2020 (July~December).

※ We have confirmed that there are no changes to the potential reset probabilities other than the officially announced Miracle Time event. ※

<Potential Tier Increase Probability>

Red Cube Tier Up Rates

Black Cube Tier Up Rates

Additional Cube Tier Up Rates

<Line Rank Setting Probability>

Red Cube Prime Line Rates

Black Cube Prime Line Rates

Additional Cube Prime Line Rates

The logic related to resetting potential using cubes was applied based on past balance standards, and starting from this probability information release, we will work together with users to move in the direction of appropriate balance for the current time and minimizing negative experiences.

Release of In-Game Probability Type Items Verification Results

This is a separate page/notice that Nexon released which shows the verification of actual results of many different probability type items in the game. I will not translate it fully, but I’ll try and include the main points. You can use Google Translate or ask in the comments if you want more details.

  • Boss Rewards Equal Probability Verification
    • All boss rewards have a certain drop probability, and they are not affected by any factors other than ‘item/equipment drop rate increasing’ lines.
    • When Arcane Shade set/Absolabs set items are dropped, there is an equal probability for each item within the equipment type.
  • Scroll Items’ Sucess/Failure Probability Verification
    • All Scroll Trace scrolls (except for Clean Slate Scrolls, Innocent Scrolls, and Ark Innocent Scrolls) are affected by Diligence and Guild Skills.
    • The following scrolls are affected by Diligence and Guild Skills:
      • 10%/60% Earring Accessory Int Scrolls
      • 50% Earring/Face Accessory Amplification Scroll
      • 70% Armor Attack/Magic Attack Scrolls
      • Fragment of Distorted Time
      • 50% Top/Bot/Shoes/Gloves/Overall/Hat Amplification Scrolls
      • 70% Accessory Attack/Magic Atack Scrolls
      • 50% Accessory Amplification Scroll
      • 50% Weapon Attack/Magic Attack Miracle Scrolls
      • 50% Glove Attack/Magic Attack Miracle Scrolls
      • 60% Pet Equipment Attack/Magic Attack/STR/DEX/INT/LUK Scrolls
      • 50% Pet Equipment Amplification Scroll
    • The following scrolls are not affected by Diligence and Guild Skills:
      • 1%/5%/10% Clean Slate Scrolls
      • 50%/60% Innocent Scrolls
      • 60% Chaos Scrolls
      • 20%/30%/50% Chaos Scrolls of Goodness
      • 30%/40%/50%/60%/70% Incredible Chaos Scrolls
      • 60% (Karma) Incredible Chaos Scrolls of Goodness
      • 50% Golden Hammers
      • 70% Pet Equipment Attack/Magic Attack Scrolls
      • 50% Pet Equipment Attack/Magic Attack Miracle Scrolls
      • STR/DEX/INT/LUK Yggdrasil’s Blessing Scrolls

Additional Options Situation’s Compensation and Entire Reward Information

Hello, this is MapleStory.

This is the compensation plan we have prepared together with a sincere apology for customers who have been hurt by this additional options and Ability situation.

1. Additional Options and Ability Error Compensation Criteria

  • You can continue to use the previous rewards from the [Additional Options and Ability Error Compensation Information].
  • As compensation for the additional options and ability error, we will distribute 100% of the materials used to change additional options and Ability for the last 2 years. We apologize once again for not being able to take the entire period into account as only 2 years of data remain due to our log retention period limit.
  • Click on the Maple Admin NPC in Henesys or other main towns, choose the ‘Talk to Maple Admin’ option, and choose the ‘2nd Rebirth Flame/Honor Points Trade’ option to exchange your points for the desired items.
  • Instead of checking records per world, we will now check per Maple ID, and you can receive rewards in your desired world. This includes Burning World’s use records, and you can receive them up to June 16.
  • All compensation and rewards below will be given out after the maintenance on March 11. We ask for your patience as it is not possible to proceed more quickly due to the variety and quantity of items.

2. Additional Options Compensation

  • We have adjusted the points required to trade for Karma Black Rebirth Flames and Black Rebirth Flames so you can actively try to increase the additional options of items you have while reducing the damage to the value of existing items.
  • You will receive 2nd Rebirth Flame Points based on the type and number of Rebirth Flames you have used from February 1, 2019 to February 24, 2021 at 6:00 PM. The exchange ratio is shown below.

<2nd Rebirth Flame Points Exchange Rate>

Rebirth Flame Exchange Ratio

  • Due to the additional options error, STR appeared more often than other stats, so jobs with main stats other than STR were relatively worse off. If you used Rebirth Flames on equipment items that can only be equipped by specific classes, we will give 103%/106%/109% of the Rebirth Flame Points instead of 100%, based on the class that can wear that equipment.

<2nd Rebirth Flame Points Error Correction Exchange Rate>

Rebirth Flame Points Error Correction Rate

  • You can trade your Rebirth Flame Points for the items of your choice through the Maple Admin NPC in Henesys or other main towns.

<2nd Rebirth Flame Points Exchangeable Items>

Rebirth Flame Points Exchange Ratio

<Detailed Notes>

  • Equipment that can be worn by all classes, warrior equipment, and Xenon equipment will be compensated at a 100% ratio.
  • For pirates, since it was difficult to clearly separate specific classes which use STR or DEX as the main stat, all pirate equipment will have the DEX class additional refund ratio of 103% applied.

3. Ability Error Correction Delay Compensation

  • Resetting Abilities had the same error as additional options, and all responsibility lies with us for not properly checking this error which has been neglected for a long time and for not correcting it in a timely manner. We would like to relieve the sense of loss a little for users who have acquired their desired Abilities through much effort.
  • We will distribute 100% of the materials used to change Ability for the last 2 years. In particular, we have added Chaos Circulators to the exchange list to help users who already have their desired Abilities. With this item, you can try to improve the values of your Ability lines without changing them. This may not be enough comfort for your pain, but we hope that it helps, even in a small way.
  • You will receive compensation based on the confirmed records from February 1, 2019 to February 24, 2021 at 6:00 PM. The detailed information is shown below.

<Ability Error Correction Delay Compensation Details>

Ability Error Correction Delay Compensation Details

  • You can trade your Honor Points/Manji Coin Points for the items of your choice through the Maple Admin NPC in Henesys or other main towns.

<Ability Error Correction Delay Compensation Points Exchangeable Items>

Ability Error Correction Delay Compensation Points

<Detailed Notes>

  • Any Honor used from February 19, 2021 at 9:30 PM to February 24, 2021 at 6:00 PM which was used after locking 2 Ability lines will not be included in the compensation.

4. Heartfelt Apology to All Players

We apologize to the many players who enjoy MapleStory for all the anxiety and confusion caused by this additional options situation. Despite all these circumstances, we have prepared a small gift of gratitude and apology to the users who have loved MapleStory consistently and expressed their many voices while worrying about the future.

  • Click on the Maple Admin NPC in Henesys or other main towns, choose the ‘Talk to Maple Admin’ option, then choose the ‘Heartfelt Apology to All Players’ option to receive the items.
  • Before receiving the items, you must designate one world which will receive all of the items. After designating the world, you can select and receive the desired items. (This designated world cannot be changed, and all items can only be acquired once per Maple ID.)
  • You can receive the ‘Heartfelt Apology to All Players’ from March 11 to April 21.

Heartfelt Apology Compensation

  • When you use the PC Room Arcane Shade Weapon Box, you will receive an Arcane Shade weapon with 15 stars and Legendary potential. The weapon cannot be traded, enhanced, cubed, or used with Toad’s Hammer.
  • When you use the Dominator Pendant Box, you will receive a Dominator Pendant with 15 stars and Unique potential. The Dominator Pendant cannot be traded, enhanced, cubed, or used with Toad’s Hammer.

Chew Chew Island Set

  • When you use the Chew Chew Island Set Voucher, you will receive the following items:
    • Hat: Moon Moon Headband (+30 all stats for 180 days)
    • Overall: Chew Chew Cafe Girl (F)/Chew Chew Cafe Boy (M) (+300 defense for 180 days) ※ you will receive the item matching your gender ※
    • Cape: Fruit Leaf (+30 all stats for 180 days)
    • Shoes: Sour Slippers (+50 speed/jump for 180 days)
    • Weapon: Chewrup Knot Bracelet (+30 attack/magic attack for 180 days)
    • 3-set effect: +5 all stats, +3 attack/magic attack
    • 5-set effect: +10 all stats, +7 attack/magic attack
  • Each Growth Potion has a different maximum level, and if you use them past their maximum levels, you will acquire a certain amount of experience instead.
    • Maximum Growth Potion: 1 level for levels 200~249
    • Typhoon Growth Potion: 1 level for levels 200~239
    • Neo Growth Potion 3: 1 level for levels 200~229
    • Neo Growth Potion 2: 1 level for levels 200~219
    • Neo Growth Potion 1: 1 level for levels 200~209

Sherbet Pet

  • When you use the Sherbet (90 Days) Voucher, you will receive a Sherbet pet which can be used for 90 days. The Sherbet pet can be used in both normal worlds and Reboot worlds, and has the following properties:
    • It can loot items in a larger area like Luna Petite pets.
    • It is a multi-pet that can be summoned with other pets (up to 3).
    • It has the Auto Buff, Meso Loot, Item Loot, Auto Loot, Auto HP, Auto MP, and Extended Movement Range skills.
  • The Mithra’s 3x Experience Coupon Box can be used for 8 weeks (56 days). When you use the box, you will receive 20 3x Experience Coupons (15 Minutes), which expire in 7 days and are tradeable within the world. The Experience Coupons will be recharged every Monday at 10 AM, and can be obtained up to 5 times.
  • We will add 2 weeks’ worth (+18 days) to the attendance of all players’ Fairy Bros’ Golden Chariot.

We bow our heads and apologize to all players who have suffered any sort of discomfort due to this additional options and Ability situation.
We will take greater care to prevent repeating the same problems in the future.

Preparing a Customer Conference & Apology for Inappropriate Term Usage

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Information

Two more notices have been posted on the MapleStory homepage! The first is ‘We are Preparing a Customer Conference.’ where they say they are going to hold a conference with MapleStory customers in April to discuss changes to MapleStory. The second is ‘We Apologize for the Discomfort Caused by our Usage of Inappropriate Terminology.’ which talks about explaining some of the inappropriate terms used in-game.

We are Preparing a Customer Conference

This is MapleStory’s director Kang Won-ki.

Although it is late, we would like to humbly prepare a place where we can communicate honestly with our customers who care about MapleStory. I would like to sincerely apologize once again through this event, and going forward, create a forum where we can speak candidly about MapleStory.

We will provide information about the customer conference.
We are in the process of developing a plan with the goal of holding a customer conference in April. Both face-to-face and non-face-to-face are being considered as the methods may change depending on the quarantine rules at the time of the conference.
At this customer conference, we would like to invite people who can represent the opinions of a variety of customers. In addition, rather than being a one-time event, we are also requesting that this customer advisory panel regularly share their opinions of the direction of MapleStory’s changes and check our progress carefully.
We will provide information as soon as the details have been confirmed.
Until the customer conference, please continue to voice your opinions through the [Discussion Board] and we will share our thoughts.
The ‘homepage reorganization to allow smooth communication with customers’ that we mentioned in our last notice has just begun discussions so it will take a little more time until it is finally reflected on the site. We will hurry our discussion board reorganization so that it can be used as a more meaningful forum for discussion.

We would like to talk to about the opinions given through the Discussion Board.
Until now, we have seen a lot of feedback from customers on the Discussion Board about the ‘Heartfelt Apology to All Players’ reward composition. The development team is also very sympathetic to the fact that it is very difficult to satisfy all customers with this composition. Realistically, because of the situation where a decision had to be made while thinking about the impacts it would have in the game, there is no way to apologize to the many customers who feel disappointed. As a result, it is with a heavy heart that we will explain the situation and why the ‘reward composition will be the same as the information given’. But first, we would like to share the factors that the development team were thinking about while explaining the background of the compensation plan, focusing on the parts which many customers had commented on.

Q. I want to receive the mesos required to enhance the Arcane Symbols.
Q. I also want to receive Core Gemstones and Authentic Symbols which are not currently in the rewards.
Q. I want to receive a permanent Sherbet pet, not a time-limited one.
Q. I am curious about the reason why a PC Room Arcane Shade Weapon and a Sherbet pet were selected.

A. The development team also thought a lot about what kind of rewards should be given to help more customers. We wanted to give rewards that would be more useful to customers and make playing more pleasant, but at the same time, the rewards would be changed into other types of goods, so we thought about a level which would not damage the value of items that existing customers had. Therefore, we selected items that would be useful for many people while focusing on items that could not be traded or easily obtained.

Q. Zero cannot use the PC Room Arcane Shade Weapon so please provide an Arcane Shade Essence.
If we were to provide Zero with an Arcane Shade Essence, we could not apply the fixed potential and enhancement restriction like the Arcane Shade equipment provided to other characters, and because of this, they are inevitably restricted.

Q. Demon Avenger’s main stat is HP, so the ‘Rebirth Flame Points Error Correction Exchange Rate’ was not applied.
Q. Please include HP in the all stats % line.
The ‘Rebirth Flame Points Error Correction Exchange Rate’ that was determined for each stat type was calculated using the difference between the weighted probability and the actual results that would have used if there were no errors. In the case of HP, although the appearance rate of the HP stat was affected by the frequent appearance of the STR stat, the difference was relatively insignificant compared to other stats. Therefore, the error correction exchange rate was not applied, and only the 100% rate was applied. In addition, including HP in the all stats % line is a matter that requires more careful consideration in job and equipment balancing apart from this additional options compensation, so please understand that it is difficult to give specific details at the moment.

Q. In the Ability Error Correction Compensation, only 1 2nd Manji Coin Point was given for Circulators, which is not enough to pay for 19.8 million mesos used to purchase them.
This was actually a typo in the notice, and we were going to give 2 Points (20 million mesos). We apologize not only for causing confusion with our incorrect notice information, but also for not being able to quickly correct any mistakes in our notice.

Q. I cannot apply the Chew Chew Island Set Voucher to both Alpha and Beta at the same time.
We have changed the compensation contents not just for Zero but for all users to give 2 Chew Chew Island Set Vouchers.

In addition to the discussion board, we have also checked the contents of questions sent to the Customer Center, and updated the details of the [Additional Options Situation’s Compensation and Entire Reward Information]. Although it is cumbersome, please check the exact information once more.

We would like to share the development team’s concerns and talk with our customers.
We are grateful that many customers have already given us a variety of opinions. We will consider them as the precious foundation for MapleStory and listen to them without exception.
Even until now, many efforts have been made to improve, but in reality, there are problems which are not easy to solve. For the purpose of making a better MapleStory together, we would like to share the development team’s thoughts and ask for our customers’ valuable opinions.

1. Job Balance Adjustments
Job balancing is an eternal assignment for the development team. The development team has tried to make neutral judgements based on numerical data, but it is true that there are parts which are lacking when looking at the individual experiences of all customers. This is because there are differences in how a character is played due to things such as a variety of state values, equipment levels, and job mastery.
The direction of the job balance adjustments aimed by the development team is to make each class fun to play by using their individual characteristics. When releasing a charming new class, we also think about adjusting the performance in a way that does not harm the characteristics of each existing class. However, it is not clear where this line is properly set, so we are curious about what customers think. We would like to think about the direction of job balance adjustments again after listening to customers’ opinions.

2. Character Growth Experience Reorganization
We think that in an RPG, the significance of hunting and levelling up is very high. Therefore, many customers have given their opinions on how appropriate the amount of experience required to level up was. In particular, since there were many opinions on the difficulty of the growth process, we have reduced the amount of experience required to level up every year, and in 2020 we improved Arcane River map efficiency so that experience could be acquired more efficiently. On the other hand, when adding a new area, we set the levels higher than the required level so that you can experience exploring a new area through the limited story quests where it is more challenging than before to reach the required experience and hunting environment.
Nevertheless, we have confirmed that there are opinions where it is still difficult to grow characters, with complaints of fatigue from hunting for a long time, and that MapleStory should aim for lighter growth.
Apart from this, we have also confirmed that there are opinions which complained about the convenience in the experience of having to repeatedly perform the same quests for every character when playing multiple characters.
We are curious about the customers’ opinions as to what form MapleStory’s character growth experience should take.

3. Equipment Enhancement Experience Reorganization
In order to reduce the problem of supply and demand of scrolls for enhancing equipment and the risk of item destruction, we added the Scroll Trace enhancement system in December 2013 and the Star Force system in July 2014. However, there were many negative experiences such as repeated failures or destruction due to the Star Force enhancements’ probability system. Although currently, we compensate for successive failures with Chance Time, there are still many situations of inconvenience in customers’ enhancement experiences.
Together with this, because it is necessary to consider the change in value of equipment items which have already been completely enhanced, we have not made any further improvements since January 2019, when the chance to drop stars below 10 stars was removed and the 10~14 stars’ success rate was increased. We request your opinions on which direction we should take to improve equipment enhancement.

4. Meso Inflation
Addressing meso inflation is very complex because there are so many factors involved in acquiring mesos and consuming them. Even now, there is an imbalance in meso acquisition efficiency, and as the deviation in mesos that can be generated per character increases, adding new methods to consume mesos would only make the imbalance of currently held mesos more severe. From this perspective, in 2020, we focused on actively blocking mass meso acquisition methods such as hacks/macros/workshops. First of all, we believed that we could only maintain a healthy game economy when abnormal meso generation at the organizational level was controlled. Next, we tried to adjust the prices of the Intense Power Crystals, which accounted for the largest proportion of in-game meso generation. As customers’ average specs have increased over time, the difficulty of boss content has become relatively lower than before. Therefore, we confirmed the data that the amount of mesos generated directly through boss content was steadily increasing, and we decided that a change in the amount acquired was necessary to prevent a situation where the value of mesos would be seriously lowered in the long term. The price adjustment of Intense Power Crystals was not reflected since we needed to consider additional boss reorganizations and connections.
Meso inflation is still a problem that MapleStory needs to solve. We request our customers’ opinions so that the generation and consumption of mesos can be balanced properly.

5. Guild Reorganization
For guilds, the efficiency of Noblesse guild skills, especially the ‘Big One Shot’ (increasing critical damage) skill, was so high that it created an inverse problem. We added Noblesse guild skills with high efficiency in order to activate guilds and give the joy of playing MapleStory together, but because of this, we have confirmed that various negative things occur within a guild. A common example is compulsory participation in guild content to acquire Noblesse guild skill SP, and in this process, many customers actively participate in the Sharenian’s Underground Culvert content at the same time, causing delays in the content itself. Although lately this delay issue has been significantly fixed, it is still not very pleasant. The development team is also thinking a lot about a guild reorganization, and we request our customers’ opinions on the direction of this reorganization.

It is not enough to emphasize multiple times, but once again, we sincerely apologize for the lack of operation. Going forward, we will show communication and operation that customers can be more satisfied with.

Sincerely,
MapleStory’s director Kang Won-ki

We Apologize for the Discomfort Caused by our Usage of Inappropriate Terminology

This is MapleStory’s director Kang Won-ki.

We sincerely apologize for the discomfort caused by the ‘inappropriate terminology in-game’ which many customers talked about over the weekend. In addition, I would like to provide additional information for the inadequate explanations given in the March 5 notice. 

We apologize for the discomfort caused by our usage of inappropriate terminology.
When the Daily Gift achievement system was added in August 2017, when creating achievement names using parodies of memes on the internet and famous elements, we overlooked the negative meaning of the word ‘cherry picker’. There is no excuse for not having basic verification when using certain words. We sincerely apologize to discomforted customers.
In addition, in December 2018 immediately after the start of the Tactical Relay event, an inquiry was sent to the Customer Center to ask if the ‘10597’ shown on the Tactical Relay Chair was intended to insult the customer. In reality, there was no such intention, but we have kept it unchanged until now, thinking that it would be misunderstood that it was intended, and we corrected it only after acknowledging the customer inquiry. Above all, we should have considered our customers’ emotions as the most important, but we are reflecting on our decision.
Furthermore, we caused discomfort for our customers by using the expression ‘Time Between Dog and Pig’ without thinking. This name is one of the superpowers in Star Planet’s new minigame ‘Psychic Yutnori’ added in January 2015. This expression was created to parody the drama ‘Time Between Dog and Wolf’ which aired in 2007, using the matching animals in rolls: one (pig), two (dog), three (sheep), four (cow) and five (horse). Even after 2015, the same minigame was re-released repeatedly, using the same resources as before, but we did not consider that the implicative meaning of these words would change over time.
We sincerely apologize to everyone who may have felt discomfort because we were not able to carefully grasp what all the experiences given from MapleStory would mean to customers. Starting on March 11, we will sequentially correct all inappropriate words used in-game.

We will also clarify in-game probability expressions.
We will clarify probability expressions which have continued to be used incorrectly. Starting on March 11, we are planning to change all ‘random’ expressions to more appropriate ones, and we will also improve things like scrolls to show probabilities directly, even if they were not clearly shown in the past. First, we will improve items like Chaos Scrolls,where the stat boosts change when the scroll succeeds, to accurately show the chances of each stat.

We will explain the limitations of multiple lines in the cube potential reset logic.
We will provide additional information for inadequate points from the cube probability logic and verification process through the [Cubes’ Potential Reset Logic and Detailed Probability Release]. We apologize for any confusion caused by not providing exact details all at once.
The logic for limiting multiple lines when resetting cube potential is the same as the logic used in Royal Hair Coupons when your character’s current hair is one of the hairs in the rotation. The same description has been added to the [Probability Type Items Page] which was released on March 5.


The following potential lines can only appear once out of the three lines when resetting.
* If the first line chosen is one of the lines below, the second and third lines are reset using the list of lines excluding the corresponding line. If the second line chosen is one of the lines below, the third line is reset using the list of lines excluding the corresponding line. At that time, the probability of each line is calculated as the ‘probability/(100% – the sum of the probabilities of the excluded line)’.

  • Increasing all skill levels
  • Increase invincibility time after being hit

The following potential lines can only appear twice out of the three lines when resetting.
* If the first and second lines chosen are one of the lines below, the third line is reset using the list of lines excluding the corresponding line. At that time, the probability of each line is calculated as the ‘probability/(100% – the sum of the probabilities of the excluded line)’.

  • Ignore monster defense +%
  • Ignore damage % after being hit with a certain probability
  • Invincibility for a certain amount of time after being hit with a certain probability
  • Damage when attacking boss monsters +%
  • Item drop rate +%

We will improve the verification data for Black Cube tier up rates.
In the last notice, the log extraction time period was limited to the last half year (second half of 2020) to quickly show the results of various types of verification. To show more accurate verification results, we will provide additional information by expanding the log to show the last 2 years (February 2019 to January 2021). Since there are more types of logs, this is a situation where the information will be delayed, so this notice contains only the ‘Daily Black Cube Potential Tier Increase Records’.
The graphs below show the trends of Black Cube usage. The y-axis’ maximum value has been set to the maximum values of non-Miracle Time dates rather than the maximum values when Miracle Time was active. Because of this, we are informing you that the usage during Miracle Time dates (January 12, 2020 and January 17, 2021) exceeded the maximum values on the y-axis and could not be shown in the graph.
In both the previously released verification data and the verification data released this time, the detailed specifications have been aggregated based on the total usage log of the same types of cubes. Cubes sold in the Cash Shop, cubes from events, and cubes that can be purchased in Reboot World have the same detailed specifications if they have the same name.

The ‘Probability Real Time Monitoring System’ has already begun development, but regrettably, it will take some time before it is fully complete and ready to show to customers. Therefore, until the system has been introduced, we plan to update the verification data of probability type items on a monthly basis and post the monitoring results on the official website.

MapleStory promises to thoroughly release and verify probability going forward. In addition, we will improve the overall game environment so customers will not experience inconvenience while using the game.

Sincerely,
MapleStory’s director Kang Won-ki

Customer Conference Schedule & KMS ver. 1.2.345 – Compensation & Probability Items Update

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Information

The notices have been non-stop this month lol. Another new notice has been released, this time it’s Sharing the Customer Conference Schedule, the date when the conference with MapleStory players which was mentioned previously will take place has been announced along with other information.

In addition, there was an official server patch to add the compensation mentioned before as well as updates to the probability items’ descriptions to be more accurate and clear.

Sharing the Customer Conference Schedule

Hello, this is MapleStory’s director Kang Won-ki.

We would like to share the current plan for the customer conference which was announced on March 9.
More than anything, we know that the expectations of our customers are very high as this is an official communication event which you have been waiting for. We are not ready to provide much detail, but we would like to share our current progress in the hops that we can relieve some of the frustration of our customers.

The customer conference will take place on April 11, and we will invite 10 people.
We wanted to include more customers and hear their valuable opinions, but we regret that we inevitably could not invite more people to comply with COVID-19 prevention regulations and apologize.
We will be providing a real-time stream to share the progress of this conference so that customers who cannot come can still participate together, and we thank you for your patience.

For the invitations to this customer conference, we have considered representation and fairness first.
Since we are in a situation where we have no choice but to invite a limited amount of people, we have thought deeply about how to fairy invite people to attend the customer conference.
Therefore, at this conference, we will make fairness and transparency our top priority, and we want to make it based on rankings from the official homepage which all customers can confirm. Among the customers who wish to attend, we will send invitations to the conference based on the following criteria.

<Based on Homepage Rankings>

  • Overall Rankings (Regular)
  • Overall Rankings (Reboot)
  • Guild Rankings
  • Mu Lung Dojo Rankings
  • The SEED Rankings
  • Union Rankings
  • Achievement Rankings

In addition, we would like to invite customers from the community who send a lot of love to MapleStory. From MapleStory Inven, DC Inside MapleStory Gallery, and the Maple User Community (Naver Cafe), we would like to invite one user from each site who are currently sharing their opinions of MapleStory most actively.

More details including how to apply for the customer conference and referrals from the community will be provided within the next week. We will finish our preparations as soon as possible for customers who are curious about the progress of the customer conference.

While preparing this event, we still regret that we could not evenly include players who enjoy MapleStory in various ways, regardless of rankings. We promise that we will continue to communicate with customers in the future, not just with a conference that ends after one time. Next time, we will arrange a place where a bigger variety of people can attend.

Through this upcoming conference, we would like to share honest stories with the many people who sincerely love MapleStory. See you on April 11.

MapleStory’s Director Kang Won-ki

KMS ver. 1.2.345 – Compensation & Probability Items Update

Overview

  • Additional Options and Ability Error Correction Delay Compensation
  • Heartfelt Apology to All Players
  • Improvement Work
  • Fairy Bros’ Golden Chariot
  • Error Fixes
  • Other Information

Additional Options and Ability Error Correction Delay Compensation

For more details, see the previous notice.

Heartfelt Apology to All Players

For more details, see the previous notice.

Improvement Work

In order to show accurate information, scrolls’ descriptions have been updated to show detailed rates.

  • Chaos Scrolls
  • Pet Equipment Scrolls
  • Accessory Scrolls
  • Magical Scrolls
  • Miracle Scrolls
  • Potential Scrolls
  • Armor Attack/Magic Attack Scrolls
  • Yggdrasil’s Blessing

Places using probability expressions which were conveying incorrect information have been corrected.

  • Rebirth Flame item descriptions and the pop-up when used
  • Ability reset UI
  • The pop-up when Chaos Circulators are used
  • The pop-up when changing Beauty

Developers’ Opinion
In the wake of this situation, during our full investigation, we have been thinking of and apologize to the users who have enjoyed the game. 
We will specify all released information opaquely while quickly and continuously replacing any unclear expressions which we used out of habit with clearer words with the goal of changing so that users will have no difficulty when playing the game. 

Expressions and images which users have felt discomfort from have been corrected.

  • The 1000 Daily Gift achievement has been changed from “Sincere Cherry Picker” to “1000 Days of Sincerity”.
  • The Tactical Relay Chair icon image’s number has been changed from 10597 to 10000.

Developers’ Opinion
Looking at the users’ opinions, we have sincerely reflected on the fact that we have not paid much attention to each of the expressions in the game. Going forward, we will no longer be limited only by the developers’ understanding, but will examine them several times through several channels and pay more attention during development.

The following items’ maximum capacity per slot have been increased.

  • Selective Arcane Symbol Vouchers have been changed to allow up to 9,999 in one slot.
  • Rebirth Flame items have been changed to allow up to 999 in one slot.
    • Powerful Rebirth Flames (Regular/Karma)
    • Eternal Rebirth Flames (Regular/Karma)
    • Black Rebirth Flame (Regular/Karma)

Fairy Bros’ Golden Chariot

The Change Royal Hair Coupon from the Fairy Bros’ Golden Chariot’s 45 days prize can give the following hairs.

  • Male Hairs
    • Kid Hair
    • Little Wave Hair
    • Evan Hair
    • Messy Perm Hair
    • Cute Horn Hair
  • Female Hairs
    • Soft Curls Hair
    • Bling Evan Hair
    • Straight to School Hair
    • Messy Perm Hair
    • Whipping Hair

The Change Royal Face Coupon from the Fairy Bros’ Golden Chariot’s 54 days prize can give the following faces.

  • Male Faces
    • Silver Marble Face
    • Eileen Face
    • Innocent Face
    • Quiet Eyes Face
    • Lily Face
  • Female Faces
    • Silver Marble Face
    • Arthur Face
    • Starlight Eyes Face
    • Naughty Face
    • Elwyn Face

Error Fixes

Fixed an issue where if you used the Mix Dye Coupon with the Green Bling Evan Hair, the name would appear as “Mix Green Bling Evan Hair” instead of “Mix Bling Evan Hair”.

Other Information

Burning World‘s usage period has ended.

Elysium and Croa’s character creation restriction has been removed. Scania and Luna’s character creation restriction will be maintained.

Developers’ Opinion
Since today’s update provides a large number of items, there is a possibility of increased load all at once. For the time being, we will maintain Scania and Luna’s character creation restriction so Scania and Luna players can use the game smoothly. We apologize to users who wished to play newly in Scania and Luna.

KMST ver. 1.2.118 – Improvements and Bug Fixes

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A new test world patch has been released. This one contains a new addition to the monster job list (currently only Pink Bean), the Yeti! There’s also a couple other events, but all of them will be covered when this patch comes to the official servers next week. Other than that, the patch focused on various improvements and bug fixes.

Overview

  • Yeti x Pink Bean World
  • Spring Spring Spring Solo Army vs Couple Army
  • Haste Plus
  • Improvement Work
  • Error Fixes

Improvements

Skills

Screen darkening and shaking effects from skills used by other characters will no longer be applied.

Dark Sight skills that activate automatically when hit or when using certain skills have been changed so that when you avoid an attack that deals % HP damage, they will now have their duration decreased by 20% instead of being cancelled instantly.

  • Advanced Dark Sight Shadower/Dual Blade’s Advanced Dark Sight
  • Shadow Jump Night Walker’s Shadow Jump
  • Chain Arts Chase Cadena’s Chain Arts: Chase
  • Secret Action Hoyoung’s Out of Sight

Developer Notes
Dark Sight when used directly has a penalty for the cooldown when you avoid certain attacks but Dark Sight when activated automatically had no penalty so we maintained the specification that they would be cancelled after avoiding 1 attack. However, since they both have the same title of Dark Sight, the differences caused confusion, so we are trying to unify the details related to avoiding attacks by adding a similar penalty which decreases the duration.

Reincarnation You can now right-click Dark Knight’s Reincarnation skill to turn the continuous effect on/off.

Arrow Illusion Marksman’s Arrow Illusion will now attract boss monsters in range regardless of where it was installed.

Developer Notes
Arrow Illusion did not attract boss monsters, but there was an error where it could do so if it was used in specific locations on a map. This issue has been around for a long time and there are already other skills which attract bosses, so we have changed this skill to do so regardless of the location it is used on a map.

Energy Charge Viper’s Energy Charge‘s on/off charge effect will now also be applied to other characters.

Dance of Moon Soul Master can no longer be knocked back by any attack during Dance of Moon/Speeding Sunset’s use action.

When Aran reaches 1000 Combo, the screen effect during Adrenaline Boost will now be outputted for a short time to inform you about reaching it.

Light Blink Luminous’ Light Blink‘s monster finding range in the upwards and downwards direction has been increased by 150% when used in non-town maps.

Demon Bane Demon Slayer’s Demon Bane‘s command to instantly end the invincible attack has been changed from re-using the skill to re-using the skill with the down arrow key.

Certain Wild Hunter buff skills’ cast delays have been decreased.

  • Soul Arrow Crossbow Soul Arrow: Crossbow: Cast delay has been decreased by 55%.
  • Howling Howling: Cast delay has been decreased by 50%.
  • Beast Form Beast Form: Cast delay has been decreased by 50%.
  • Silent Rampage Silent Rampage: Cast delay when used while riding the Jaguar has been decreased by 29%, to be the same as when the Jaguar is summoned.

Mega Smasher Xenon’s Mega Smasher now has an additional 1 second of invincibility after the attack ends.

overload-modeHologram Gravity Fusion Buff Freezers will now be applied to Xenon’s Overload Mode and Hologram Gravity: Fusion.

Boss Monsters

Hilla (Life Leech)

Hard Hilla will no longer use Damage Reflect and Life Leech at the same time. The notification message when she casts Life Leech has been changed to be easier to see.

Developer Notes
Before the February 25 update where Hard Hilla’s Life Leech pattern was reworked, if you entered alone, if you didn’t use an invincibility skill to block the activation itself, you would just get killed. Even if you used it at the exact moment, you could still get hit by the pattern due to server delay. Also, if you had no skills with invincibility, it was a pattern that would just consume your Death Count.
In the February 25 update, the Life Leech pattern rework allowed all characters to use a similar attack strategy regardless of if they had an invincibility skill or not. We maintained the existing concept of recovering by leeching HP but changed it to be absorbed from her summoned monsters instead of the character. There were many people who felt the difficulty increased sharply since it was a completely different pattern from the one before that they were used to, and the perceived difficulty was even higher if she used Damage Reflect at the same time as her recovery could not be stopped since the summoned monsters could not be killed.
First of all, by stopping the situation where she could use Damage Reflect and Life Leech at the same time, the difficulty has been decreased by giving time to deal with the summoned monsters before the Life Leech pattern is activated. Afterwards, Hilla’s patterns will be observed closely, and additional adjustments will be made if necessary.

In certain bosses, you must now exit by clicking the portals and selecting the exit option instead of pressing the up-arrow key on them.

  • Magnus (Easy/Normal/Hard)
  • Hilla (Normal/Hard)
  • Arkarium (Easy/Normal)
  • Von Leon (Easy/Normal/Hard)
  • Caoong (Normal)
  • Pink Bean (Normal/Chaos)
  • Cygnus (Easy/Normal)
  • Pierre (Normal/Chaos)
  • Von Bon (Normal/Chaos)
  • Bloody Queen (Normal/Chaos)
  • Vellum (Normal/Chaos)
  • Suu (Normal/Hard)
  • Demian (Normal/Hard)
  • Lucid (Easy/Normal/Hard)
  • Will (Normal/Hard)
  • Dusk (Normal/Chaos)
  • Dunkel (Normal/Hard)
  • Jin Hilla (Hard)
  • Black Mage (Hard)
  • Chosen Seren (Hard)

Developer Notes
With the existing method to exit through portals, there were many cases where the flow of battle was interrupted by accidentally entering the portal at an undesired moment. In particular, this problem occurred in places like Lucid Phase 2 where the up-arrow key is used often. The exit portal has been changed to use mouse clicks so that they do not activate at the wrong time.

Quests and Maps

Quest information has been added to ‘[Yum Yum] Flower Investigation 1’ and ‘[Yum Yum] Flower Investigation 2”s quest information window.

In the Maple Guide, ‘Sellas, Where Stars Sleep’s usage level has been expanded to level 240~251.

Item

In Chaos Scrolls’ displayed rates, the ‘no change in stat boosts’ and ‘+0’ options will be unified as ‘+0’.

You can now use the Premium PC Quickslot Menu when pot locked.

Achievements

The ‘Hot Brothers’ achievement has been changed from the Battle category to the Boss category.

The Seed

In The Seed’s 43f, a description for the quiz has been added. A description has been added to the questions for 11f, 13f, and 21f, stating that it is based on the number of monsters you individually killed, not your party’s.

Reboot

In Reboot World, if your experience and item acquisition rates were decreased due to being in a party, there was no separate notice, so if your acquisition rate is decreased, a guide message will now be outputted in the battle tab.

Error Fixes

Skills

Fixed an issue where certain skills could debuff ally NPCs or unattackable enemies.

  • Poison Mist Archmage (F/P)’s Poison Mist
  • Purge Area Night Lord’s Purge Area
  • Smokescreen Shadower’s Smokescreen
  • pirate-flag Adventurer Pirates’ Pirate Flag
  • Emerald Flower Wind Breaker’s Emerald Flower

While using continuously attacking skills, if you are transformed by things like Transformation Potions or statuses, the continuous attack will no longer deal damage.

  • Darkness Aura Dark Knight’s Darkness Aura
  • Fire Aura Archmage (F/P)’s Fire Aura
  • Asura Dual Blade’s Asura
  • serpent-screw Viper’s Serpent Screw
  • Bullet Party Captain’s Bullet Party
  • Sword of Soul Light Mikhail’s Sword of Soul Light
  • Metamorphosis Demon Slayer’s Metamorphosis
  • Dragon Blaze Kaiser’s Dragon Blaze
  • StormRestore Effect Adele’s Storm/Restore

Developer Notes
In the current battle system, only certain character transformation skills like Kaiser’s Final Figuration let you attack while transformed. When an attack other than summons or install skills deals damage while being transformed/unable to attack like through Transformation Potions, this could interfere with the current battle system and cause various problems. Therefore, we have restricted the ability to deal damage during transformations, and other skills that do damage while being transformed and unable to attack will continue to be fixed.

Fixed an issue where skills that find and move to enemies could target unattackable enemies.

  • Into Darkness Shadower’s Into Darkness
  • Flash Striker’s Flash
  • Fox Trot Eunwol’s Fox Trot
  • Light Blink Luminous’ Light Blink

Fixed an issue in the Battle Analysis system where the Aeon of Creation’s skill name was not displayed correctly.

You can no longer talk to NPCs during the delay time before you are moved after using a return skill.

Fixed an issue where blocking a pattern with multiple hits would appear to block only the first hit.

  • Royal Guard Mikhail’s Royal Guard
  • Dike Adele’s Dike

Fixed an issue where certain buff skills with no cast action would have a move action when used on a rope.

If you enter the Soul Skill command while hanging on a rope, the skill cannot not be used and the Soul Skill will not be activated, but we fixed an issue where if you moved to the ground in a certain time after entering the command, the Soul Skill would be activated.

Fixed an issue where you could not acquire the falling items from the Rune of Treasure or the Bonus Stage while using a keydown skill.

Fixed an issue where Ready to Die’s duration was applied abnormally if the stage was changed at the same time as the duration ending.

Fixed an issue where if you used Loaded Dice’s selection while in Hangul entry, sometimes the skill or item registered on that key would be used.

Fixed an issue where if you received the Adventurer or Cygnus Knights link skill when you were an Adventurer or Cygnus Knight, the stats would be additionally increased from the previous level.

Fixed an issue with Hero’s Sword of Burning Soul where if you changed maps after fixing its position, sometimes it would remain fixed. Fixed an issue where the skill description would show 0% damage when fixed. Fixed an issue where if the skill core was level 26 or higher, the skill description would not be outputted when fixed.

Fixed an issue where if Paladin used Blessed Hammer immediately before Advanced Charge ended, then cancelled and recharged Elemental Charge, Blessed Hammer’s range would appear to be increased.

Fixed an issue with Paladin’s Holy Unity where if they used the 1~6 keys to change the bonded party member, the skill or item registered on that key would be used.

Fixed an issue with Archmage (F/P)’s Fire Aura where the effect was outputted between the face and eyes.

Fixed an issue where Bishop was not in combat state when using Divine Punishment.

Fixed an issue with Night Lord’s Purge Area where the debuff effect would not disappear for a certain amount of time after it ended.

Fixed an issue with Night Lord’s Fuma Shuriken where the hit sound effect was not outputted when wearing Cash stars.

Fixed an issue where Dual Blade’s Fatal Blow’s hit sound effect was not outputted.

Captain’s Bullet Party’s skill description has been updated to match the current logic of ‘consuming MP per second’.

Fixed an issue where if Pathfinder used Cardinal Transition while in the Reverse Keys status, it would only be activated in place.

Fixed an issue where if Pathfinder used Relic Unbound repeatedly, sometimes the Relic Gauge would be consumed multiple times.

Fixed an issue where Wind Breaker’s Howling Gale moved to target unattackable enemies.

Fixed an issue where Aran’s Combo was not decreased to 800 if they moved to certain maps where they were able to activate Adrenaline Boost Activate then could not activate it anymore.

Fixed an issue where if Mercedes died while using Elemental Ghost then used a Buff Freezer, Elemental Ghost would appear twice on the buff window.

Fixed an issue where Phantom’s Noire Carte – Reverse Card skill appeared on the skill UI and you could use SP on it. SP which was already used will be returned.

Fixed an issue where Eunwol was not in combat state when using Spirit Frenzy.

Fixed an issue with Demon Slayer’s Orthros where the attack action would not be visible to other characters if the attack did not hit an enemy.

Fixed an issue with Demon Avenger’s Blood Feast where the cooldown applied in Urus.

To fix an issue where Blaster had remaining SP in 3rd job, Magnum Cannon and Lift Press will no longer share SP so you can consume it.

Fixed an issue with Wild Hunter where if you used 2 or more Jaguar skills at the same time, only 1 would be activated but the cooldown of all of them would be applied.

Fixed an issue where if Xenon died while using Time Capsule, it would be cancelled but sometimes the effect would remain.

Fixed an issue where Kain’s [Execute] Chain Sickle’s final attack would cancel other skills and activate.

Kain’s Thanatos Descent’s skill description has been updated to match the current logic of ‘Area of Death can be used during certain skills’.

Alleviated an issue where if Zero tagged while using a skill that activated shockwaves/sword slashes, sometimes that skill’s shockwaves/sword slashes would not be activated.

Developer Notes
Zero’s logic is quite complex due to the uniqueness of Tag and Assist together with many factors. Certain error fixes can affect their overall logic and change their play style, so we are very careful when fixing them. We request a lot of feedback from users through Test World bug reports to see if there are any changes to play style due to the change in additional attack and Tag related logic.

Fixed an issue where if Adele used Tread during Levitation, sometimes Levitation would not end.

Fixed an issue with Illium’s Craft: Longinus where sometimes the skill afterimage would appear to remain to other characters.

Fixed an issue where if all of Ark’s spells hit an enemy, the Scarlet Spell buff would not be applied.

Fixed an issue where Hoyoung’s Seeking Ghost Flame would not target enemies being hit by multiple people.

Hoyoung’s Scroll: Degeneration will no longer transform event monsters.

Fixed an issue with the Warm Tangerine Riding skill where if you moused over the skill icon, it would move slightly.

Boss Monsters

Fixed an issue in Urus where certain patterns could knock back characters that were in an invincible state or unable to be knocked back by any attacks state.

Fixed an issue in Urus where sometimes 2 Urus would be summoned.

Fixed an issue in Arkarium (Easy/Normal) where after dying, if you died in the Time to Return to the Dimensional Crack map, you would be returned to the Rift of Time map even if you had remaining Death Count.

Fixed an issue in Chaos Pink Bean where it sometimes did not appear.

When The Seed’s Dorothy dies, the meteors used by Dorothy will now disappear.

Fixed an issue where if you moved to Cygnus (Normal) through the Boss UI then moved to another boss in the entry waiting map, you would not be returned to your original map.

Fixed an issue in Cygnus where if you were hit by the Dark Tornado, if you used a skill that could be used during other skills, the Dark Tornado would be cancelled.

In Pierre and Bloody Queen, now after defeating the bosses, the map duration will be increased to 5 minutes and the character will not take damage, similar to other boss monsters.

Fixed an issue in Pierre where invincibility applied to certain actions that did not have invincibility.

Pierre

Fixed an issue in Chaos Pierre phase 3 where if the split pattern was activated 1 time then Pierre’s HP was healed to return to the previous phase then it entered phase 3 again, it would instantly split without a grace period.

Developer Notes
Pierre’s titled ‘Split Skip’ strategy was based on an error where Pierre would not instantly split upon entering phase 3 for the first time. However, since this was a functional strategy, it has been maintained without additional changes. Since this strategy has been used for a long time, the pattern where Pierre instantly split after that first time caused confusion, so we have changed it so that it will split at the same time as the first for the 2nd or later attempts at phase 3.

Fixed an issue in Pierre where if you had the same colour hat and dealt more than a certain amount of damage, Pierre would not recover health. When Pierre recovers health, it can now only recover up to 15% max HP at a time.

Fixed an issue in Pierre where if you had a different colour hat, certain DoT skills did not deal damage.

Fixed an issue in Pierre where if you were using a keydown skill or skill with a long cast action, the hat colour would appear not to be changed.

Fixed an issue in Chaos Pierre where sometimes the split pattern would begin again after it was defeated.

In Papulatus, the curse pattern’s stun and skill seal will now be applied only up to 30 seconds.

When Papulatus is defeated, the curse pattern’s stun will now be cancelled.

In Suu and Demian, to fix issues such as the bosses not reappearing after teleporting or the boss monsters duplicating, the resurrection and pattern logic has been changed.

Developer Notes
In Suu and Demian, after you die, the logic when resurrecting was to exit the map and re-enter. It has been confirmed that a large part of the error was caused by monsters not being able to find the character if there was server delay when re-entering. We are trying to lower the chance of this occurring by changing it so that you resurrect immediately without re-entering. When these boss monsters were first added, their patterns were created based on this re-entry, but the overall boss pattern logic has changed a lot from that time, so we request a lot of feedback from users through Test World bug reports to see if there are any changes to play style.

Fixed an issue in Demian where if Demian disappeared then started to reappear in specific locations, you would sometimes take damage.

Fixed an issue in Hard Lucid phase 2 where automatic screenshots were taken.

Quests and Maps

Fixed an issue in Henesys where white lines appeared on the background screen.

Fixed an issue in Lake Side 3 where if you used movement skills in specific locations, you would be fixed on the map and be unable to move.

Fixed an issue in Sleepywood where certain building images were awkward.

Fixed an issue in the Base Camp where if you moved to the Light Temple through the mirror then returned to the Base Camp, the NPC Melang would not be visible.

Fixed an issue in Leafre where certain platforms were awkward.

Fixed an issue on the World Map where Minar Forest’s Dragon Forest Entrance, Valley of the Goat 1, and Sky Nest 2’s map icons could not be clicked on.

Fixed an issue in Wild Boar’s Land where there were branches floating in the air.

Fixed an issue in Spiegelmann’s Guest House where the character would not be visible if they jumped from the left corner of the portal.

Fixed an issue where you could use enhancements and cubes in the Source of Suffering map.

Fixed an issue in Suu phase 2 where the map background was awkward in 800×600 and 1280×720 resolutions.

Fixed an issue in Cernium Square (Before) where using the Celebratory Orgel did not change the background music.

Fixed an issue in Zero quests’ dialogue window where a bodyguard character appeared instead of Zero.

Fixed an issue where after accepting the Root Abyss daily quest, the quest completion notification would be outputted.

Fixed an issue where you could not use items when moving on the boats in Penguin Harbor and Lith Harbor.

You can now only accept the ‘Surrounding Patrol 2’ quest before completing the ‘There’s No Best Strategy, Only Second Best’ quest.

Fixed an issue with Kain’s ‘Same Situation’ quest information where it incorrectly stated 2F Storage 1 instead of 2F Storage 3.

Fixed an issue where Chaos Pierre’s Mileage quest was shared between all characters in the same world.

Fixed an issue in certain Temple of Time maps where the bottom of the backgrounds appeared black in resolutions other than 800×600 and 1280×720.

  • Shining Temple of Time
  • Frozen Temple of Time
  • Burning Temple of Time

Fixed an issue where Cube Chairs could not be used in certain areas.

  • Cygnus’ Garden
  • Light Temple’s Throne

Fixed an issue where if you used exit portal in the Temple of Time’s Somewhere in the Temple Map, you would not be returned to the same channel before you entered the map.

Fixed an issue where if you down jumped from the lowest platform on a map, sometimes you would fall below the platform.

Items

Fixed an issue where if a pet’s magic time ended, using a Water of Life would cause the pet to appear as being equipped in the inventory.

Fixed an issue where pets’ Auto Potion was used even when you were hit by enemy attacks, but your HP was not decreased due to Shield skills.

Fixed an issue where pets’ Auto Potion was not used based on the set rate when you were hit by enemy patterns that had multiple hits.

Fixed an issue where if there was a set effect that included Cash weapons, if you unequipped your regular weapon, the set effect riding would remain.

Fixed an issue with certain items and Cash item images.

Fixed an issue where certain earrings were displayed as Unique Equipped Items.

  • Meister Earrings
  • Esmeralda Earrings
  • Scarlet Earrings
  • Inverse Jewel Earrings
  • Ifia’s Earrings

Fixed an issue in the inventory where clicking and moving certain items would show a different image from the original item.

  • E.X.P Entropy
  • Golem Transformation Potion
  • Orange Mushroom Transformation
  • Pig Transformation
  • Alien Gray Transformation

Fixed an issue where using the 10 Core Gemstones package showed a message that stated 10 use slots were required.

When the Mugong’s Guaranteed Nourishing Tonic is used, there will now be a common weather effect message regardless of job.

Fixed an issue where Zero’s essence items would not be recognized during Weapon Growth if they were in a Coin Purse.

Fixed an issue for Zero where if Alpha or Beta did not equip a full set, the set effect riding would be activated.

Fixed an issue with Ark where if they had no secondary weapon equipped, the secondary weapon slot would be displayed in red.

Fixed an issue where if the character was in standby state and their MP fell below the set amount for the pet Auto Potion use skill, they would not use potions.

Fixed an issue where certain bow arrows, crossbow arrows, stars, and bullets’ attack boosts did not match their descriptions, or the attack boosts were omitted from the descriptions.

  • Strong Bow Arrow
  • Sharp Bow Arrow
  • Titanium Bow Arrow
  • Crossbow Sharp Arrow
  • Crossbow Titanium Arrow
  • Paper Airplanes
  • Tangerines
  • Blaze Capsule
  • Glace Capsule

Fixed an issue where if you pressed the cancel button while opening certain box items, the item acquired message would not be outputted. When you press the open button, the cancel button will now be deactivated.

  • Sealed Box (Hat)
  • Sealed Box (Overall, Top, Bot)
  • Sealed Box (Shoes, Gloves)
  • Sealed Box (Weapon)
  • Chaos Sealed Box (Hat)
  • Chaos Sealed Box (Overall, Top, Bot)
  • Chaos Sealed Box (Shoes, Gloves)
  • Chaos Sealed Box (Weapon)
  • Alicia’s Ring Box (Rank 1)
  • Alicia’s Ring Box (Rank 2)
  • Alicia’s Ring Box (Rank 3)
  • Alicia’s Ring Box (Rank 4)
  • Alicia’s Ring Box (Rank 5)
  • Alicia’s Ring Box (Rank 6)
  • Alicia’s Ring Box (Rank 7)
  • Alicia’s Ring Box (Rank 8)
  • Alicia’s Ring Box (Rank 9)
  • Alicia’s Ring Box (Rank 10)
  • Hidden Ring Box

Fixed an issue where automatic screenshots were taken when items were dropped.

In the Maple Guide’s reward list, the Mastery Book icons have been changed to the Mastery Box icons which are actually given.

Reboot

Fixed an issue where Kain could not perform the Reboot Gift Box quest.

In Reboot world, system message will now appear when a party member is on a different map and the dropped mesos acquired is not distributed to the party member and disappears.

Fixed an issue in Reboot World where trading items to the NPC Sergeant Charlie would sometimes fail.

In Reboot World, the quest dialogue after acquiring the Cursed Kaiserium will no longer include Karma Scissors and trade related information.

The Seed

Fixed an issue in The Seed 13F where monsters were not summoned.

After a game maintenance, the past 1st place achievement message when entering The Seed Lobby will no longer be outputted.

Mu Lung Dojo

Fixed an issue in Mu Lung Dojo where certain monsters would cast patterns even when bound.

Alleviated an issue in Mu Lung Dojo where the remaining time displayed on the UI and the recorded time on the rankings were different.

Achievements

Fixed an issue where the ‘Not Legendary but a Legend I’ achievement sometimes got reset.

The ‘[Normal Zakum] Weakum’ achievement name has been changed to ‘[Zakum] Weakum’.

Fixed an issue where the achievement notification window would disappear after a cutscene ended.

Monster Collection

Fixed an issue in Monster Collection where the Receive Reward button would be active after already claiming the rewards.

Monster Life

In Monster Life, the Black Mage’s Shadow’s potential description has been changed from ‘Increases Attack, Magic Attack by 6’ to ‘Increases Attack by 6, Magic Attack by 6’ to be clearer.

Monster Park

Fixed an issue in Monster Park’s Lacheln Stage 5 where the character and monsters could move off the screen.

Fixed an issue in Monster Park’s Road of Vanishing Stage 5 where the clear effect would be outputted when all the Erdas of Rest were defeated before the Lantern Erda monsters were summoned.

Guild

A notice message will now be outputted when admins are using many Guild Skill Points.

Fixed an issue where the client would exit if you used Alliance Chat with 256 members or more logged on in the Alliance.

Effects and Expressions

The Meister Effect will now be outputted based on the head instead of the character location.

Fixed an issue where there was an awkward action when levelling up while hanging on a rope.

Fixed an issue with the MapleStory Font Damage Skin where the ‘팔’ image was outputted awkwardly.

Fixed an issue in Ghost Park and Dream Breaker where if a Zero achieved a ranking, sometimes Alpha’s appearance would not be used in the statue.

Fixed an issue in Maple Union Raid where if Zero was placed as an attacker, Alpha and Beta would appear alternately. Now, only Alpha will appear, and the skills will also use Alpha’s skills.

UI

The Damage Skin UI’s delete menu will now only be outputted when the icon is dragged outside the Damage Skin UI since before, if you dragged it while the Damage Skin UI was overlaid with another UI, the delete menu would only be displayed with the Damage Skin UI range.

Fixed an issue where the menu would be displayed if you right clicked a monster name with dialogue while using the external chat window.

KMS ver. 1.2.346 – Yeti x Pink Bean World!

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The Yeti x Pink Bean World is open, where you can make your own Pink Bean or the new Yeti character! There’s also the Solo Army vs Couple Army event and the return of Haste. Other than that, the patch includes various improvements and bug fixes.

This is the first real patch since Nexon said they would be more transparent, they now include Developer Notes for various changes and also, yesterday they released a notice with a few additional changes they would make from KMST to KMS based on feedback from users. I’ll include those notes in these patch notes (in the Yeti x Pink Bean World section and the change to skills that affected unattackable enemies).

Overview

  • Yeti x Pink Bean World
  • Spring Spring Spring Solo Army vs Couple Army
  • Haste Plus
  • Improvement Work
  • Error Fixes

Improvements

Skills

Screen darkening and shaking effects from skills used by other characters will no longer be applied.

Dark Sight skills that activate automatically when hit or when using certain skills have been changed so that when you avoid an attack that deals % HP damage, they will now have their duration decreased by 20% instead of being cancelled instantly.

  • Advanced Dark Sight Shadower/Dual Blade’s Advanced Dark Sight
  • Shadow Jump Night Walker’s Shadow Jump
  • Chain Arts Chase Cadena’s Chain Arts: Chase
  • Secret Action Hoyoung’s Out of Sight

Developer Notes

Dark Sight when used directly has a penalty for the cooldown when you avoid certain attacks but Dark Sight when activated automatically had no penalty so we maintained the specification that they would be cancelled after avoiding 1 attack. However, since they both have the same title of Dark Sight, the differences caused confusion, so we are trying to unify the details related to avoiding attacks by adding a similar penalty which decreases the duration.

Reincarnation You can now right-click Dark Knight’s Reincarnation skill to turn the continuous effect on/off.

Arrow Illusion Marksman’s Arrow Illusion will now attract boss monsters in range regardless of where it was installed.

Developer Notes

Arrow Illusion did not attract boss monsters, but there was an error where it could do so if it was used in specific locations on a map. This issue has been around for a long time and there are already other skills which attract bosses, so we have changed this skill to do so regardless of the location it is used on a map.

Energy Charge Viper’s Energy Charge‘s on/off charge effect will now also be applied to other characters.

Dance of Moon Soul Master can no longer be knocked back by any attack during Dance of Moon/Speeding Sunset’s use action.

When Aran reaches 1000 Combo, the screen effect during Adrenaline Boost will now be outputted for a short time to inform you about reaching it.

Light Blink Luminous’ Light Blink‘s monster finding range in the upwards and downwards direction has been increased by 150% when used in non-town maps.

Demon Bane Demon Slayer’s Demon Bane’s command to instantly end the invincible attack has been changed from re-using the skill to re-using the skill with the down arrow key. Demon Bane now gives an additional 1 second of invincibility after the invincible attack ends.

Certain Wild Hunter buff skills’ cast delays have been decreased.

  • Soul Arrow Crossbow Soul Arrow: Crossbow: Cast delay has been decreased by 55%.
  • Howling Howling: Cast delay has been decreased by 50%.
  • Beast Form Beast Form: Cast delay has been decreased by 50%.
  • Silent Rampage Silent Rampage: Cast delay when used while riding the Jaguar has been decreased by 29%, to be the same as when the Jaguar is summoned.

Mega Smasher Xenon’s Mega Smasher now has an additional 1 second of invincibility after the attack ends. This skill can no longer used by double clicking on the skill UI.

overload-modeHologram Gravity Fusion Buff Freezers will now be applied to Xenon’s Overload Mode and Hologram Gravity: Fusion. However, if Overload Mode is saved, your MP will be not be restored when you resurrect.

Boss Monsters

Hilla (Life Leech)

Hard Hilla will no longer use Damage Reflect and Life Leech at the same time. The notification message when she casts Life Leech has been changed to be easier to see. A grace period has been added after casting before she begins healing.

Developer Notes

Before the February 25 update where Hard Hilla’s Life Leech pattern was reworked, if you entered alone, if you didn’t use an invincibility skill to block the activation itself, you would just get killed. Even if you used it at the exact moment, you could still get hit by the pattern due to server delay. Also, if you had no skills with invincibility, it was a pattern that would just consume your Death Count.

In the February 25 update, the Life Leech pattern rework allowed all characters to use a similar attack strategy regardless of if they had an invincibility skill or not. We maintained the existing concept of recovering by leeching HP but changed it to be absorbed from her summoned monsters instead of the character. There were many people who felt the difficulty increased sharply since it was a completely different pattern from the one before that they were used to, and the perceived difficulty was even higher if she used Damage Reflect at the same time as her recovery could not be stopped since the summoned monsters could not be killed.

First of all, by stopping the situation where she could use Damage Reflect and Life Leech at the same time, the difficulty has been decreased by giving time to deal with the summoned monsters before the Life Leech pattern is activated. Afterwards, Hilla’s patterns will be observed closely, and additional adjustments will be made if necessary.

In certain bosses, you must now exit by clicking the portals and selecting the exit option instead of pressing the up-arrow key on them.

  • Magnus (Easy/Normal/Hard)
  • Hilla (Normal/Hard)
  • Arkarium (Easy/Normal)
  • Von Leon (Easy/Normal/Hard)
  • Caoong (Normal)
  • Cygnus (Easy/Normal)
  • Pierre (Normal/Chaos)
  • Von Bon (Normal/Chaos)
  • Bloody Queen (Normal/Chaos)
  • Vellum (Normal/Chaos)
  • Suu (Normal/Hard)
  • Demian (Normal/Hard)
  • Lucid (Easy/Normal/Hard)
  • Will (Normal/Hard)
  • Dusk (Normal/Chaos)
  • Dunkel (Normal/Hard)
  • Jin Hilla (Hard)
  • Black Mage (Hard)
  • Chosen Seren (Hard)

Developer Notes

With the existing method to exit through portals, there were many cases where the flow of battle was interrupted by accidentally entering the portal at an undesired moment. In particular, this problem occurred in places like Lucid Phase 2 where the up-arrow key is used often. The exit portal has been changed to use mouse clicks so that they do not activate at the wrong time.

We considered using the NPC Chat/Gather key but in bosses like Demian, Lucid, Will, and Jin Hilla, the NPC Chat/Gather key is used in other ways which would make room for confusion so we have set it to only be used by mouse clicks.

Quests and Maps

Quest information has been added to ‘[Yum Yum] Flower Investigation 1’ and ‘[Yum Yum] Flower Investigation 2”s quest information window.

In the Maple Guide, ‘Sellas, Where Stars Sleep’s usage level has been expanded to level 240~251.

The Maple Admin NPC has been added to Nameless Town.

Item

In Chaos Scrolls’ displayed rates, the ‘no change in stat boosts’ and ‘+0’ options will be unified as ‘+0’.

You can now use the Premium PC Quickslot Menu when pot locked.

When using the Arcane Shade Weapon Box, in the list of weapons that can be received, a guide has been added to show the same weapon as the type of weapon currently equipped. A final confirmation process has been added before the selected weapon is given.

Achievements

The ‘Hot Brothers’ achievement has been changed from the Battle category to the Boss category.

The Seed

In The Seed’s 43f, a description for the quiz has been added. A description has been added to the questions for 11f, 13f, and 21f, stating that it is based on the number of monsters you individually killed, not your party’s.

Reboot

In Reboot World, if your experience and item acquisition rates were decreased due to being in a party, there was no separate notice, so if your acquisition rate is decreased, a guide message will now be outputted in the battle tab.

UI

Resistance

Particle effects have been added to the Character Select screen.

Spine effects have been added to the Resistance creation window illustration.

Error Fixes

Skills

Fixed an issue where certain skills could debuff ally NPCs or unattackable enemies. However, the Transcendent Stones that appear in Demian will still be affected by debuffs.

  • Poison Mist Archmage (F/P)’s Poison Mist
  • Purge Area Night Lord’s Purge Area
  • Smokescreen Shadower’s Smokescreen
  • pirate-flag Adventurer Pirates’ Pirate Flag
  • Emerald Flower Wind Breaker’s Emerald Flower

Developer Notes

This error fix was made to prevent the issue where ally NPCs and required dummy monsters for content development were affected. Since this was not intended to change the experience in other areas, we have made an exception for the Transcendent Stones that appear in Demian so the existing battle patterns do not change.

While using continuously attacking skills, if you are transformed by things like Transformation Potions or statuses, the continuous attack will no longer deal damage.

  • Darkness Aura Dark Knight’s Darkness Aura
  • Fire Aura Archmage (F/P)’s Fire Aura
  • Asura Dual Blade’s Asura
  • serpent-screw Viper’s Serpent Screw
  • Bullet Party Captain’s Bullet Party
  • Sword of Soul Light Mikhail’s Sword of Soul Light
  • Metamorphosis Demon Slayer’s Metamorphosis
  • Dragon Blaze Kaiser’s Dragon Blaze
  • StormRestore Effect Adele’s Storm/Restore

Developer Notes

In the current battle system, only certain character transformation skills like Kaiser’s Final Figuration let you attack while transformed. When an attack other than summons or install skills deals damage while being transformed/unable to attack like through Transformation Potions, this could interfere with the current battle system and cause various problems. Therefore, we have restricted the ability to deal damage during transformations, and other skills that do damage while being transformed and unable to attack will continue to be fixed.

Fixed an issue where skills that find and move to enemies could target unattackable enemies.

  • Into Darkness Shadower’s Into Darkness
  • Flash Striker’s Flash
  • Fox Trot Eunwol’s Fox Trot
  • Light Blink Luminous’ Light Blink

Fixed an issue in the Battle Analysis system where the Aeon of Creation’s skill name was not displayed correctly.

You can no longer talk to NPCs during the delay time before you are moved after using a return skill.

Fixed an issue where blocking a pattern with multiple hits would appear to block only the first hit.

  • Royal Guard Mikhail’s Royal Guard
  • Dike Adele’s Dike

Fixed an issue where certain buff skills with no cast action would have a move action when used on a rope.

If you enter the Soul Skill command while hanging on a rope, the skill cannot not be used and the Soul Skill will not be activated, but we fixed an issue where if you moved to the ground in a certain time after entering the command, the Soul Skill would be activated.

Fixed an issue where you could not acquire the falling items from the Rune of Treasure or the Bonus Stage while using a keydown skill.

Fixed an issue where Ready to Die’s duration was applied abnormally if the stage was changed at the same time as the duration ending.

Fixed an issue where if you used Loaded Dice’s selection while in Hangul entry, sometimes the skill or item registered on that key would be used.

Fixed an issue where if you received the Adventurer or Cygnus Knights link skill when you were an Adventurer or Cygnus Knight, the stats would be additionally increased from the previous level.

Fixed an issue with Hero’s Sword of Burning Soul where if you changed maps after fixing its position, sometimes it would remain fixed. Fixed an issue where the skill description would show 0% damage when fixed. Fixed an issue where if the skill core was level 26 or higher, the skill description would not be outputted when fixed.

Fixed an issue where if Paladin used Blessed Hammer immediately before Advanced Charge ended, then cancelled and recharged Elemental Charge, Blessed Hammer’s range would appear to be increased.

Fixed an issue where Paladin’s Sacrosanctity sometimes did not immediately end when re-used.

Fixed an issue where if Paladin used Sacrosanctity while bonded to a party member with Holy Unity and that party member right-clicked Sacrosanctity to cancel it, the Paladin’s Sacrosanctity would be cancelled.

Fixed an issue with Paladin’s Holy Unity where if they used the 1~6 keys to change the bonded party member, the skill or item registered on that key would be used.

Fixed an issue where if Paladin changed channels while using Holy Unity, sometimes their final damage would not be increased.

Fixed an issue with Archmage (F/P)’s Fire Aura where the effect was outputted between the face and eyes.

Fixed an issue where Bishop was not in combat state when using Divine Punishment.

Fixed an issue with Night Lord’s Purge Area where the debuff effect would not disappear for a certain amount of time after it ended.

Fixed an issue with Night Lord’s Fuma Shuriken where the hit sound effect was not outputted when wearing Cash stars.

Fixed an issue where Dual Blade’s Fatal Blow’s hit sound effect was not outputted.

Captain’s Bullet Party’s skill description has been updated to match the current logic of ‘consuming MP per second’.

Fixed an issue where if Pathfinder used Cardinal Transition while in the Reverse Keys status, it would only be activated in place.

Fixed an issue where if Pathfinder used Relic Unbound repeatedly, sometimes the Relic Gauge would be consumed multiple times.

Fixed an issue where Wind Breaker’s Howling Gale moved to target unattackable enemies.

Fixed an issue where Aran’s Combo was not decreased to 800 if they moved to certain maps where they were able to activate Adrenaline Boost Activate then could not activate it anymore.

Fixed an issue where if Mercedes died while using Elemental Ghost then used a Buff Freezer, Elemental Ghost would appear twice on the buff window.

Fixed an issue where Phantom’s Noire Carte – Reverse Card skill appeared on the skill UI and you could use SP on it. SP which was already used has been returned.

Fixed an issue where Eunwol was not in combat state when using Spirit Frenzy.

Fixed an issue where if Demon Slayer used Demon Trace continuously, sometimes the client would exit.

Fixed an issue with Demon Slayer’s Orthros where the attack action would not be visible to other characters if the attack did not hit an enemy.

Fixed an issue where Demon Avenger would sometimes not move after using Shield Charge.

Fixed an issue with Demon Avenger’s Blood Feast where the cooldown applied in Urus.

To fix an issue where Blaster had remaining SP in 3rd job, Magnum Cannon and Lift Press will no longer share SP so you can consume it.

Fixed an issue with Wild Hunter where if you used 2 or more Jaguar skills at the same time, only 1 would be activated but the cooldown of all of them would be applied.

Fixed an issue where if Xenon died while using Time Capsule, it would be cancelled but sometimes the effect would remain.

Fixed an issue where Kain’s [Execute] Chain Sickle’s final attack would cancel other skills and activate.

Kain’s Thanatos Descent’s skill description has been updated to match the current logic of ‘Area of Death can be used during certain skills’.

Alleviated an issue where if Zero tagged while using a skill that activated shockwaves/sword slashes, sometimes that skill’s shockwaves/sword slashes would not be activated.

Developer Notes

Zero’s logic is quite complex due to the uniqueness of Tag and Assist together with many factors. Certain error fixes can affect their overall logic and change their play style, so we are very careful when fixing them. We will try to fix any remaining errors without changing their play style.

Fixed an issue where if Zero used Limit Break continuously, the skill would end immediately after the 2nd usage as if you had used the skill again.

Fixed an issue where if Adele used Tread during Levitation, sometimes Levitation would not end.

Fixed an issue with Illium’s Craft: Longinus where sometimes the skill afterimage would appear to remain to other characters.

Fixed an issue where if all of Ark’s spells hit an enemy, the Scarlet Spell buff would not be applied.

Fixed an issue where Hoyoung’s Seeking Ghost Flame would not target enemies being hit by multiple people.

Hoyoung’s Scroll: Degeneration will no longer transform event monsters.

Fixed an issue with the Warm Tangerine Riding skill where if you moused over the skill icon, it would move slightly.

Boss Monsters

Fixed an issue where Elite Champions would sometimes not disappear after exceeding their duration.

Fixed an issue in Urus where certain patterns could knock back characters that were in an invincible state or unable to be knocked back by any attacks state.

Fixed an issue in Urus where sometimes 2 Urus would be summoned.

Fixed an issue in Arkarium (Easy/Normal) where after dying, if you died in the Time to Return to the Dimensional Crack map, you would be returned to the Rift of Time map even if you had remaining Death Count.

Fixed an issue in Chaos Pink Bean where it sometimes did not appear.

When The Seed’s Dorothy dies, the meteors used by Dorothy will now disappear.

Fixed an issue where if you moved to Cygnus (Normal) through the Boss UI then moved to another boss in the entry waiting map, you would not be returned to your original map.

Fixed an issue in Cygnus where if you were hit by the Dark Tornado, if you used a skill that could be used during other skills, the Dark Tornado would be cancelled.

In Pierre and Bloody Queen, now after defeating the bosses, the map duration will be increased to 5 minutes and the character will not take damage, similar to other boss monsters.

Fixed an issue in Pierre where invincibility applied to certain actions that did not have invincibility.

Pierre

Fixed an issue in Chaos Pierre phase 3 where if the split pattern was activated 1 time then Pierre’s HP was healed to return to the previous phase then it entered phase 3 again, it would instantly split without a grace period.

Developer Notes

Pierre’s titled ‘Split Skip’ strategy was based on an error where Pierre would not instantly split upon entering phase 3 for the first time. However, since this was a functional strategy, it has been maintained without additional changes. Since this strategy has been used for a long time, the pattern where Pierre instantly split after that first time caused confusion, so we have changed it so that it will split at the same time as the first for the 2nd or later attempts at phase 3.

Fixed an issue in Pierre where if you had the same colour hat and dealt more than a certain amount of damage, Pierre would not recover health. When Pierre recovers health, it can now only recover up to 15% max HP at a time.

Fixed an issue in Pierre where if you had a different colour hat, certain DoT skills did not deal damage.

Fixed an issue in Pierre where if you were using a keydown skill or skill with a long cast action, the hat colour would appear not to be changed.

Fixed an issue in Chaos Pierre where sometimes the split pattern would begin again after it was defeated.

In Papulatus, the curse pattern’s stun and skill seal will now be applied only up to 30 seconds.

When Papulatus is defeated, the curse pattern’s stun will now be cancelled.

In Suu and Demian, to fix issues such as the bosses not reappearing after teleporting or the attacks’ afterimages remaining, the resurrection and pattern logic has been changed.

Developer Notes

In Suu and Demian, after you die, the logic when resurrecting was to exit the map and re-enter. It has been confirmed that a large part of the errors were caused by monsters not being able to find the character if there was server delay when re-entering. We are trying to lower the chance of this occurring by changing it so that you resurrect immediately without re-entering. In addition, errors caused by other factors will continue to be corrected.

Fixed an issue in Demian where if Demian disappeared then started to reappear in specific locations, you would sometimes take damage.

Fixed an issue in Lucid phase 2 where the drop damage was sometimes applied 2 times.

Fixed an issue in Hard Lucid phase 2 where automatic screenshots were taken.

Quests and Maps

Fixed an issue in certain cutscenes where pets could not be seen but their nametags were visible.

Fixed an issue in Henesys where white lines appeared on the background screen.

Fixed an issue in Lake Side 3 where if you used movement skills in specific locations, you would be fixed on the map and be unable to move.

Fixed an issue in Sleepywood where certain building images were awkward.

Fixed an issue in the Base Camp where if you moved to the Light Temple through the mirror then returned to the Base Camp, the NPC Melang would not be visible.

Fixed an issue in Leafre where certain platforms were awkward.

Fixed an issue on the World Map where Minar Forest’s Dragon Forest Entrance, Valley of the Goat 1, and Sky Nest 2’s map icons could not be clicked on.

Fixed an issue in Wild Boar’s Land where there were branches floating in the air.

Fixed an issue in Spiegelmann’s Guest House where the character would not be visible if they jumped from the left corner of the portal.

Fixed an issue where you could use enhancements and cubes in the Source of Suffering map.

Fixed an issue in Suu phase 2 where the map background was awkward in 800×600 and 1280×720 resolutions.

Fixed an issue in Cernium Square (Before) where using the Celebratory Orgel did not change the background music.

Fixed an issue in Zero quests’ dialogue window where a bodyguard character appeared instead of Zero.

Fixed an issue where after accepting the Root Abyss daily quest, the quest completion notification would be outputted.

Fixed an issue where you could not use items when moving on the boats in Penguin Harbor and Lith Harbor.

You can now only accept the ‘Surrounding Patrol 2’ quest before completing the ‘There’s No Best Strategy, Only Second Best’ quest.

Fixed an issue with Kain’s ‘Same Situation’ quest information where it incorrectly stated 2F Storage 1 instead of 2F Storage 3.

Fixed an issue where Chaos Pierre’s Mileage quest was shared between all characters in the same world.

Fixed an issue in certain Temple of Time maps where the bottom of the backgrounds appeared black in resolutions other than 800×600 and 1280×720.

  • Shining Temple of Time
  • Frozen Temple of Time
  • Burning Temple of Time

Fixed an issue where Cube Chairs could not be used in certain areas.

  • Cygnus’ Garden
  • Light Temple’s Throne

Fixed an issue where if you used exit portal in the Temple of Time’s Somewhere in the Temple Map, you would not be returned to the same channel before you entered the map.

Fixed an issue where if you down jumped from the lowest platform on a map, sometimes you would fall below the platform.

Items

Fixed an issue where if a pet’s magic time ended, using a Water of Life would cause the pet to appear as being equipped in the inventory.

Fixed an issue where pets’ Auto Potion was used even when you were hit by enemy attacks, but your HP was not decreased due to Shield skills.

Fixed an issue where pets’ Auto Potion was not used based on the set rate when you were hit by enemy patterns that had multiple hits.

Fixed an issue where if there was a set effect that included Cash weapons, if you unequipped your regular weapon, the set effect riding would remain.

Fixed an issue with certain items and Cash item images.

Fixed an issue where certain earrings were displayed as Unique Equipped Items.

  • Meister Earrings
  • Esmeralda Earrings
  • Scarlet Earrings
  • Inverse Jewel Earrings
  • Ifia’s Earrings

Fixed an issue in the inventory where clicking and moving certain items would show a different image from the original item.

  • E.X.P Entropy
  • Golem Transformation Potion
  • Orange Mushroom Transformation
  • Pig Transformation
  • Alien Gray Transformation

Fixed an issue where using the 10 Core Gemstones package showed a message that stated 10 use slots were required.

When the Mugong’s Guaranteed Nourishing Tonic is used, there will now be a common weather effect message regardless of job.

Fixed an issue where Zero’s essence items would not be recognized during Weapon Growth if they were in a Coin Purse.

Fixed an issue for Zero where if Alpha or Beta did not equip a full set, the set effect riding would be activated.

Fixed an issue with Ark where if they had no secondary weapon equipped, the secondary weapon slot would be displayed in red.

Fixed an issue where if the character was in standby state and their MP fell below the set amount for the pet Auto Potion use skill, they would not use potions.

Fixed an issue where certain bow arrows, crossbow arrows, stars, and bullets’ attack boosts did not match their descriptions, or the attack boosts were omitted from the descriptions.

  • Strong Bow Arrow
  • Sharp Bow Arrow
  • Titanium Bow Arrow
  • Crossbow Sharp Arrow
  • Crossbow Titanium Arrow
  • Blaze Capsule
  • Glace Capsule

Fixed a typo in the Robo Helmet Selective Box’s item description.

Fixed an issue where if you pressed the cancel button while opening certain box items, the item acquired message would not be outputted. When you press the open button, the cancel button will now be deactivated.

  • Sealed Box (Hat)
  • Sealed Box (Overall, Top, Bot)
  • Sealed Box (Shoes, Gloves)
  • Sealed Box (Weapon)
  • Chaos Sealed Box (Hat)
  • Chaos Sealed Box (Overall, Top, Bot)
  • Chaos Sealed Box (Shoes, Gloves)
  • Chaos Sealed Box (Weapon)
  • Alicia’s Ring Box (Rank 1)
  • Alicia’s Ring Box (Rank 2)
  • Alicia’s Ring Box (Rank 3)
  • Alicia’s Ring Box (Rank 4)
  • Alicia’s Ring Box (Rank 5)
  • Alicia’s Ring Box (Rank 6)
  • Alicia’s Ring Box (Rank 7)
  • Alicia’s Ring Box (Rank 8)
  • Alicia’s Ring Box (Rank 9)
  • Alicia’s Ring Box (Rank 10)
  • Hidden Ring Box

Fixed an issue where automatic screenshots were taken when items were dropped.

In the Maple Guide’s reward list, the Mastery Book icons have been changed to the Mastery Box icons which are actually given.

Fixed an issue where there was a space in the ‘Arcana Spirit Friends Package’ item name.

Fixed an issue where a (null) message was outputted in the spaces where text was not inputted in Three Line Super Megaphones.

Reboot

Fixed an issue where Kain could not perform the Reboot Gift Box quest.

In Reboot world, system message will now appear when a party member is on a different map and the dropped mesos acquired is not distributed to the party member and disappears.

Fixed an issue in Reboot World where trading items to the NPC Sergeant Charlie would sometimes fail.

In Reboot World, the quest dialogue after acquiring the Cursed Kaiserium will no longer include Karma Scissors and trade related information.

The Seed

Fixed an issue in The Seed 13F where monsters were not summoned.

After a game maintenance, the past 1st place achievement message when entering The Seed Lobby will no longer be outputted.

Mu Lung Dojo

Fixed an issue in Mu Lung Dojo where certain monsters would cast patterns even when bound.

Alleviated an issue in Mu Lung Dojo where the remaining time displayed on the UI and the recorded time on the rankings were different.

Achievements

Fixed an issue where the ‘Not Legendary but a Legend I’ achievement would not be completed after finishing all of the missions.

The ‘[Normal Zakum] Weakum’ achievement name has been changed to ‘[Zakum] Weakum’.

Fixed an issue where the achievement notification window would disappear after a cutscene ended.

Monster Collection

Fixed an issue in Monster Collection where the Receive Reward button would be active after already claiming the rewards.

Monster Life

In Monster Life, the Black Mage’s Shadow’s potential description has been changed from ‘Increases Attack, Magic Attack by 6’ to ‘Increases Attack by 6, Magic Attack by 6’ to be clearer.

Monster Park

Fixed an issue in Monster Park’s Lacheln Stage 5 where the character and monsters could move off the screen.

Fixed an issue in Monster Park’s Road of Vanishing Stage 5 where the clear effect would be outputted when all the Erdas of Rest were defeated before the Lantern Erda monsters were summoned.

Guild

A notice message will now be outputted when admins are using many Guild Skill Points.

Fixed an issue where the client would exit if you used Alliance Chat with 256 members or more logged on in the Alliance.

Effects and Expressions

The Meister Effect will now be outputted based on the head instead of the character location.

Fixed an issue where there was an awkward action when levelling up while hanging on a rope.

Fixed an issue with the MapleStory Font Damage Skin where the ‘팔’ image was outputted awkwardly.

Fixed an issue in Ghost Park and Dream Breaker where if a Zero achieved a ranking, sometimes Alpha’s appearance would not be used in the statue.

Fixed an issue in Maple Union Raid where if Zero was placed as an attacker, Alpha and Beta would appear alternately. Now, only Alpha will appear, and the skills will also use Alpha’s skills. Fixed an issue where only Shadow Rain’s sound effect was played.

UI

The Damage Skin UI’s delete menu will now only be outputted when the icon is dragged outside the Damage Skin UI since before, if you dragged it while the Damage Skin UI was overlaid with another UI, the delete menu would only be displayed with the Damage Skin UI range.

Fixed an issue where the menu would be displayed if you right clicked a monster name with dialogue while using the external chat window.

Fixed an issue in the Item Trade UI where Dress Up mode Angelic Buster’s wings were outputted as her regular form’s wings.

Maple Auction

Fixed an issue where the following items could not be searched in Maple Auction.

  • Ducky’s Fashionable Ribbon
  • Sky Blue Mimi Blouse
  • Yellow Mimi Blouse
  • Scuba Diving Suit
  • Golden Bulldog
  • Sky Blue Camping Hat
  • Black Bandage
  • Brown Bandage
  • White Bandage
  • Ghost Watermelon Hat
  • Cargo Hip-Hop Pants
  • Athletic Hood

Cash Shop

Royal Hair and Face

The April Royal Hair Coupon will be on sale from March 18 to April 14. The Trendy Royal Face Coupon has been updated with new faces.

Change Royal Hair and Face

The Change Royal Hair Coupon and Change Royal Face Coupon will be on sale from March 25 to April 7. They allow you to get hair/faces for the opposite gender!

Maple Royal Style

Maple Royal Style

The Maple Royal Style Coupons will be on sale from March 25 to April 14.

Royal Style Items

It has new items such as the Miracle Dream, Ruhr Dream, Dream Catcher, Moon Slippers, and Dream Star.

It also has the 96th Special Label: the Illusion Orgel set. If you collect all 5 items, you’ll get the Illusion Orgel Chair.

Events

Yeti x Pink Bean World

Yeti x Pink Bean World

The Yeti x Pink Bean World event will run from March 25 to April 22.

The Yeti x Pink Bean World, where you can raise a Pink Bean and the new Yeti, has opened! Complete the Step Up missions to receive the powerful Yeti x Pink Bean title and other rewards.

Yeti x Pink Bean Skill

On the World Select screen, choose the Yeti x Pink Bean world to create your Yeti or Pink Bean characters. You can only create one of each class, and you cannot create any other classes. You can only use one of the two Yeti x Pink Bean worlds, and you cannot switch to the other one even if you delete your character.

In this world, all characters will receive the Yeti x Pink Bean World skill, which gives:

  • 1.5x experience acquired
  • 30 attack/magic attack
  • 30% damage to regular monsters
  • 30% damage to boss monsters

There are various restrictions in Yeti x Pink Bean World.

  • Yeti x Pink Bean World is a limited time event world. All information regarding this world will be deleted when the event ends.
  • You cannot trade with other characters.
  • You cannot use the storage, delivery service, Maple Auction, or Meso Market.
  • You cannot loot items dropped by other characters.
  • You cannot use the Cash Shop or receive gifts.
  • You cannot settle accumulated Mileage.
  • You cannot receive Fairy Bros’ Daily Gift rewards.
  • You can stack login time for Fairy Bros’ Golden Chariot, but you cannot do the attendance check.
  • In Mu Lung Dojo’s rankings, the rankings per job will not be functional.
  • In quests, Pink Bean will be treated as an Adventurer warrior and Yeti will be treated as an Adventurer pirate.
  • Certain chairs and ridings cannot be used.
  • The use of certain content and systems is restricted.

Yeti x Pink Bean Step Up

The Yeti x Pink Bean Step Up is a set of 13 missions that must be completed in order. When you complete each mission, you will receive either a Yeti x Pink Bean reward or Maple ID reward.

Yeti x Pink Bean Step Up Rewards

The Yeti x Pink Bean rewards are immediately given to your Yeti and Pink Bean when the mission is completed. They cannot be moved to other characters, traded, or dropped.

The Maple ID rewards can be claimed by any other character in the same Maple ID other than Yeti and Pink Bean. You can accept them through a quest in the Event notification icon, and they can be accepted any time before the end of May 5.

  1. Reach level 30 (Maple ID Reward: Character Slot Expansion Coupon)
  2. Acquire 300 Combo Kills (Yeti x Pink Bean Reward: Teleport World Map)
  3. Reach level 50 (Maple ID Reward: Mega Burning Booster)
  4. Defeat 999 monsters in your level range (Yeti x Pink Bean Reward: Gaga Coin)
  5. Reach level 70 (Maple ID Reward: 20 Karma Powerful Rebirth Flames)
  6. Use 2 Runes (Yeti x Pink Bean Reward: Epic Black Set Box)
  7. Reach level 100 (Maple ID Reward: 5 Extreme Growth Potions)
  8. Clear Monster Park 2 times (Yeti x Pink Bean Reward: 5 Boss Accessories Box)
  9. Reach level 150 (Maple ID Reward: 3 Karma Black Rebirth Flames)
  10. Defeat 5 Elite Monsters/Champions (Yeti x Pink Bean Reward: Unique Fafnir Weapon Box)
  11. Acquire 50 or more Star Force (Yeti x Pink Bean Reward: 100 Black Cubes)
  12. Defeat Normal Pink Bean (Maple ID Reward: Unique Chaos Pink Bean Mark)
  13. Reach level 200 (Maple ID Reward: Step Up Complete Box)

The Step Up Complete Box allows you to choose one of two level up potions (2 Yeti x Pink Bean Growth Potions 1 or 1 Yeti x Pink Bean Growth Potion 2). The Yeti x Pink Bean Growth Potion 1 gives 1 level up for characters level 200~209 and the Yeti x Pink Bean Growth Potion 2 gives 1 level up for characters level 200~219.

Holy Pink Beanity and Holy Yetunity

In addition, after completing the Step 13 mission, you can receive the Holy Pink Beanity title if you have a Pink Bean character level 200 or higher, and the Holy Yetunity title if you have a Yeti character level 200 or higher. Each title can only be received once per Maple ID.

The Holy Pink Beanity and Holy Yetunity titles are untradeable and give the same stats: 10 all stats, 5 attack/magic attack, and 10% boss damage. 

Yeti x Pink Bean Title

Characters who have both the Holy Pink Beanity and Holy Yetunity titles in their inventories can trade them in to receive the Yeti x Pink Bean Title Voucher. This voucher is tradeable within the world and when used, gives the Yeti x Pink Bean title, which is permanent, untradeable, and gives 20 all stats, 10 attack/magic attack, and 10% boss damage.

Developer Notes (TN Note: originally in the Test World, you could only receive 1 of the titles)

The Yeti x Pink Bean title was a reward prepared to provide additional benefits and a goal for users who already obtained the Holy Pink Beanity title through previous Pink Bean World events so we designed this event to give only one of the Holy Pink Beanity/Holy Yetunity titles.

But since this is not a frequent event, we have removed the restriction so users who wish to acquire the Yeti x Pink Bean title can acquire both titles during this event.

Slime Meso Shop

In Yeti x Pink Bean world, Yeti and Pink Bean characters who have started the Step Up Missions quest can access the Slime Meso Shop to buy various items.

  • Black Cube Voucher (2m mesos)
  • Eternal Rebirth Flame (1m mesos)
  • Powerful Rebirth Flame (500k mesos)
  • 100% Epic Potential Scroll (200k mesos)
  • Strange Cube (10k mesos)
  • Scroll Trace (1k mesos)
  • Safety Charm Voucher (1m mesos)
  • Power Elixir (1000 mesos)

Monster Punch King

In Yeti x Pink Bean world, the Monster Punch King event will take place to find the most powerful Yetis and Pink Beans. Only Yeti and Pink Bean characters level 101 or higher.

There are a total of 12 stages of Punch King monsters, with each stage having higher levels, defenses, and health. You have 2 minutes to defeat as many as you can, and the maximum number of points is 1500.

Yeti Crayon and Pink Bean Crayon Damage Skin

If you achieve 300 points or more, you can receive special Damage Skin rewards for other characters in your Maple ID!

  • 300 points or higher on a Yeti character: Yeti Crayon Damage Skin
  • 300 points or higher on a Pink Bean character: Pink Bean Crayon Damage Skin

Monster Punch King Rankings

Whenever you beat your highest score in Monster Punch King, it will be automatically registered in the rankings. There are separate rankings for Yeti and Pink Bean.

Based on the rankings when the event ends, you will be able to receive ranking rewards. These can be claimed from April 29 to May 12.

  • 1st~10th place: 300k Maple Points
  • 11th~100th place: 100k Maple Points
  • 101st~1000th place: 50k Maple Points
  • 1001st~3000th place: 30k Maple Points
  • 3001st~5000th place: 20k Maple Points
  • 5001st~10000th place: 10k Maple Points

If you participate in the game in abnormal methods, you may be ineligible to receive rewards. The ranking reward will be based on the highest ranking between your Yeti and Pink Bean ranking rewards, and can only be received once per Nexon ID.

Stan's Letter Rewards

In addition, you can get Stan’s Letters, which are special missions that unlock over time, and when completed allow you to get rewards on another character in the same Maple ID.

  • Stan’s Letter 1: March 25 ~ April 22
  • Stan’s Letter 2: April 8 ~ April 22

You can accept them on Yeti and Pink Bean characters level 101 or higher. After completing them, you can receive the rewards on other characters in the same Maple ID, until May 5.

  • Stan’s Letter to Yeti 1: Yeti Horn Voucher, Yeti Overall Voucher
  • Stan’s Letter to Yeti 2: Yeti House Chair Voucher, Yeti Mic Voucher
  • Stan’s Letter to Pink Bean 1: Pink Bean Hoodie Voucher, Pink Bean Tail Voucher
  • Stan’s Letter to Pink Bean 2: Pink Bean House Chair Voucher, Pink Bean’s Delicious Meat Voucher

The Yeti is a new class and it has the following skills.

Developer Notes

Although Yeti looks dull, it is a surprisingly fast, smart, and subtly cute monster. We wanted to express this reverse charm in its skill patterns. In order to emphasize its cuteness, we designed it to look a little different from the ones that are encountered in hunting maps.

Yeti has two forms, its normal form and the Rage form. In the regular form, it’s a bit slow but we wanted to show how smart it is in a variety of ways. In Rage form, we wanted to show how it can quickly traverse a map with its destructive power. If you effectively use the ‘Smart!’ skills, you can reach the Rage form faster and experience the Yeti’s powerful strength.

  • Yeti Please Yeti! Please! (Lv. 10)
    • Yeti dashes forward for a greedy snack, attacking enemies in front of it in the direction of the arrow keys used.
  • Yeti! Light!Yeti! Light! (2) Yeti! Light! (Lv. 10)
    • Pepe pushes Yeti and it jumps once more while in the air. When used with the up arrow key, it jumps up high and deals damage to nearby enemies after landing.
  • Yeti's Charisma Yeti’s Charisma (Lv. 10)
    • Yeti, Maple World’s untouchable ultimate creature, has many abilities that are different from regular monsters. At least that’s what Yeti believes.
  • Yeti! Angry! Yeti! Angry! (Lv. 30)
    • Yeti! Angry! Yeti! Break! Tired of just getting hit, Yeti realizes its natural power and builds up rage. When the skill is used, Yeti releases all of its built up rage to turn into the incarnation of rage. In Rage Form, its attack and movement speed is increased and Yeti! Please! is replaced by Yeti! Smash!.
  • Yeti! Smash! Yeti! Smash! (Lv. 30)
    • The enraged Yeti punches with a huge fist to annihilate enemies in front of it.
  • I Made This! Booster!I Made This! Booster! (2) I Made This! Booster! (Lv. 30)
    • Yeti moves quickly with the booster that it built itself. It can be used in 8 directions, and when used with the arrow keys, it will move in that direction.
  • Yeti Power Yeti Power (Lv. 30)
    • Yeti’s abilities gradually grow as he realizes its forgotten Yeti unique strength.
  • Yeti! Smart! Reading Yeti! Smart!: Reading (Lv. 30)
    • Yeti, disturbed while reading, throws the thick book it was reading at enemies in front of it.
  • My Friend! Pepe! My Friend! Pepe! (Lv. 45)
    • Yeti calls its old friend Pepe, who helps Yeti attack.
  • Yeti! Smart! Bomb Dismantling Yeti! Smart! Bomb Dismantling (Lv. 60)
    • Yeti tries to dismantle a bomb that rolled in from somewhere but… boom! The bomb explodes and attacks enemies in a wide upper range.
  • Yeti! Chef! Yeti! Chef! (Lv. 60)
    • The hungry Yeti becomes a chef and presents delicious dishes to its party members. For a certain period of time, the attack and experience acquired of all party members is increased.
  • Rage Enhancement Super Booster Rage Enhancement: Super Booster (Lv. 80)
    • Yeti creats the ultimate booster after extensive research, making the I Made This! Super Booster skill available in Rage Form. Movement speed is permanently increased.
  • Yeti! Smash! Yeti! Smash! (Lv. 30)
    • The enraged Yeti punches with a huge fist to annihilate enemies in front of it.
  • I Made This! Super Booster! I Made This! Super Booster! (Lv. 80)
    • Yeti moves quickly with the enhanced booster. It can be used in 8 directions, and when used with the arrow keys, it will move in that direction.
  • Yeti! Smart! Science Experiment Yeti! Smart! Science Experiment (Lv. 100)
    • Yeti performs a science experiment to create a more powerful booster but… boom! Brilliant chemical explosions occur, attacking enemies in a wide range.
  • El Nath's Warrior El Nath’s Warrior? (Lv. 120)
    • Yeti, who dreams of being a wonderful knight, increases all stats of party members by a certain percentage for a certain period of time. However, it definitely feels like something is missing.
  • I Made This! Snowman! I Made This! Snowman! (Lv. 130)
    • Yeti begins making a snowman that looks like its in pain for some reason… enemies around the snowman take damage over time and have their movement speed decreased, take additional damage for all attacks, and Yeti acquired additional Rage when they are defeated.
  • YetI! Smart! Violin Yeti! Smart! Violin (Lv. 140)
    • Brilliant lights surround Yeti and… eek! Unbearable noises attack enemies in a wide range.
  • Rage Enhancement Yeti Smash Rage Enhancement: Yeti Smash (Lv. 155)
    • Yeti condenses its rage even more, enhancing Yeti! Smash!. The more powerful Yeti! Smash! can be used 2 times.
  • Yeti! Spicy! Yeti! Spicy! (Lv. 165)
    • A pot full of bright red peppers appears in front of Yeti who eats anything it sees and… the excessive capsaicin makes the burning Yeti build up Rage faster for a certain period of time.
  • Rage Enhancement Fire Blast Rage Enhancement: Fire Blast (Lv. 175)
    • Yeti succeeds in amplifying its rage even more, firing a shock wave after Yeti! Smash!’s 2nd hit forward to attack enemies in a wide range.
  • Rage Enhancement Roar of Rage Rage Enhancement: Roar of Rage (Lv. 185)
    • Yeti condenses its rage to the maximum, devastating its surroundings.

The Pink Bean has a new skill as well.

  • Pink Bean Attack Pink Bean Attack (Lv. 10)
  • Rolling Rolling (Lv. 10)
  • Umbrella Umbrella (Lv. 10)
  • Pink Bean's Dignity Pink Bean’s Dignity (Lv. 10)
  • Jump Jump Jump Jump (Lv. 10)
  • Sonic Attack Sonic Attack (Lv. 30)
  • Sky Pogo Sky Pogo (Lv. 30)
  • Pink Bean Power Pink Bean Power (Lv. 30)
  • Relax Relax (Lv. 45)
  • Pink Bean's Scooter Pink Bean’s Scooter (Lv. 60)
  • Grow! Grow! (Lv. 60)
  • Everybody Happy! Everybody Happy! (Lv. 60)
  • NEW! Magic Show Time Magic Show Time (Lv. 80)
    • Pink Bean, who is interested in magic shows, starts their own by using magic tools borrowed silently from other monsters.
  • Blazing Yo-yo Blazing Yo-yo (Lv. 100)
  • Mini Beans Charge Mini Beans Charge (Lv. 100)
  • Pink Bean's Warrior Pink Bean’s Warrior (Lv. 120)
  • Soul Pinker Soul Pinker (Lv. 130)
  • Pink Genesis Pink Genesis (Lv. 140)
  • Pinktic Shadow Pinktic Shadow (Lv. 155)
  • Everyone Gather! Everyone Gather! (Lv. 165)
  • Pink Bean's Tutu Pink Bean’s Tutu (Lv. 175)
  • Pink Bean's Matryoshka Pink Bean’s Matryoshka (Lv. 185)
  • Twilight of Gods Twilight of Gods (Lv. 195)

Spring Spring Spring Solo Army vs Couple Army

Spring Spring Spring Solo Army vs Couple Army

The Spring Spring Spring Solo Army vs Couple Army event will run from March 25 to April 7. This event is available to characters level 101 or higher.

Solo Army or Couple Army

The Solo Army and the Couple Army are fighting once again! Join one of them to build a glorious statue and receive various rewards.

Spring Energy

After joining one of the armies, you can begin the Spring Energy daily mission, which requires you to collect 100 Spring Energy from monsters around your level.

Statue Progress

When you give them to the NPC, the statue will begin to be built and its appearance will change over time.

Solo and Couple Time

You can also acquire Spring Energy from the Solo and Couple Time, which will be held in Henesys, Leafre, and Nameless Town from 10am to midnight every XX:15 and XX:45. At this time, Solo/Couple Energy will fall from the sky and you can grab them to receive Spring Energy. You can acquire up to 50 Spring Energy per day from this event.

Solo vs Couple Army Rewards

Based on the completion of the statue, you will receive base completion rewards and first completion rewards. The base rewards can be obtained on a per-character basis and the rewards are untradeable, but the first completion rewards can only be obtained once per world.

Note: In Yeti x Pink Bean World, all base completion rewards will be 4 2x Experience Coupons (15 minutes) and you cannot obtain the first completion rewards.

  • Base Completion Rewards
    • Stage 1: 2 2x Experience Coupons (15 minutes)
    • Stage 2: Solo Army/Couple Army Damage Skin Voucher
    • Stage 3: 2 2x Experience Coupons (15 minutes)
    • Stage 4: Solo Army/Couple Army Outfit/Cape Voucher
    • Stage 5: 2 2x Experience Coupons (15 minutes)
    • Stage 6: Solo Army/Couple Army Helmet Voucher
    • Stage 7: 2 2x Experience Coupons (15 minutes)
    • Stage 8: Solo Army/Couple Army Statue Chair Voucher
    • Stage 9: 2 2x Experience Coupons (15 minutes)
    • Stage 10: Solo Army/Couple Army Cash Weapon Voucher
  • First Completion Rewards
    • Stage 1: 2 3x Experience Coupons (15 minutes)
    • Stage 2: 50 Selective Arcane Symbol Vouchers
    • Stage 3: 3 Special Medals of Honor
    • Stage 4: 3000 Mileage
    • Stage 5: 3 Personality Growth Potions
    • Stage 6: 10 Event Ring Only Meister Cubes
    • Stage 7: 10 Karma Powerful Rebirth Flames
    • Stage 8: 20 Core Gemstones
    • Stage 9: 5 Karma Meister Cubes
    • Stage 10: 3 Karma Eternal Rebirth Flames

Haste Plus

The Haste Plus event will run from April 8 to April 21. This event is available to characters level 101 or higher.

Enjoy Haste Plus with easy missions, abundant rewards, and a Haste Booster which makes hunting faster! 

 

During this event, there will be a few extra benefits to encourage hunting.

  • Elite Monsters’ appearance rate will be increased.
  • Runes will spawn more frequently and their cooldowns will be decreased from 15 minutes to 10 minutes.
  • Runes’ experience buff effect will be increased from 100% to 200%.
  • Sudden Missions will appear more frequently.
  • Sudden Missions’ daily limit will be increased from 3 to 6.
  • Polo & Fritto’s appearance rate will be increased.
  • Flame Wolf’s experience reward will be increased from 100% to 150%.
  • Boss Party UI’s buff effect will be increased from 10% damage to 30% damage.

Every day, you’ll have a total of 6 missions that you can complete (once per world). When you complete each one, you’ll get experience based on your level and a Haste Box.

  • Hunt 999 monsters around your level
  • Hunt 15 Elite Monsters/Champions
  • Clear Polo & Fritto 3 times
  • Clear Flame Wolf 1 time
  • Activate 5 Runes
  • Clear 1 Sudden Mission

When you open a Haste Box, you’ll receive 1 of the following items as well as 1 Haste Booster.

  • 1~30 Selective Arcane Symbol Vouchers
  • 1~10 Core Gemstones
  • 1~3 2x Experience Coupons (15 minutes)
  • 1~4 Karma Powerful Rebirth Flames
  • 1~3 Karma Eternal Rebirth Flames
  • 1~2 Karma Black Rebirth Flames

You can use your Haste Boosters through the Haste window. When you use one in a map with monsters around your level, Blazing Flame monsters will be summoned for 100 seconds (only visible to you).

 

If you can complete all 6 daily missions in a single day, you’ll unlock the hidden mission. This time, you must defeat 99,999 monsters by the end of the event. By completing it, you can receive extra prizes! The vouchers can be moved between characters in the same world but the actual items are untradeable.

  • Sky Mint Flight Chair Voucher
  • I’m Hasted Everyday Title Voucher

The I’m Hasted Everyday title gives 50 all stats, 20 attack/magic attack, 30% boss damage, 30% defense ignore, and 2500 HP/MP. However, the stats will expire on May 20.

Sunday Maple

The Sunday Maple event will take place on March 28, April 4, April 11, and April 18.

On March 28, the following benefits will take place:

  • ?

On April 4, the following benefits will take place:

  • ?

On April 11, the following benefits will take place:

  • ?

On April 18, the following benefits will take place:

  • ?


Developer Comments on Opinions Left on the Discussion Board (3/25/2021)

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The dreaded blue Maple Admin banner once again… this time it’s comments from the developers about things people posted on the discussion board!

Hello. This is MapleStory.

Before we begin, we apologize to the users who felt frustrated that there were no responses from the development team about the opinions that were shared on the discussion board for not giving our thoughts more quickly. The discussion board is being reorganized to become a more effective place of discussion, but until that reorganization is complete, we will share our thoughts on the opinions of users through a notice at least once a month.

In this notice, we will share what the development team has been thinking about the discussion board posts from 3/9~3/24. During this period, there were a total of 2,961 opinions posted on the discussion board, and the content was the following.

Discussion Board Opinions

※ The chart has been organized based on the number of posts. ※
※ If a post contained multiple content, it was categorized based on the post title or representative opinion. ※
※ Click the image for full size! ※

First of all, we would like to share the position of the development team on the topics that have attracted the most attention recently from the information collected above, such as the customer conference and the proxy growth titled ‘부주’.

We also had a lot of thoughts about the customer conference, and as we said in the [Sharing the Customer Conference Schedule] notice, we considered a variety of situations and proceeded with the current method. More than anything, we think the main concern from users is that this customer conference will be finished after this one-off session, and there will no room to talk openly with the development team in the future. Once again, we promise that we will have a place of continuous communication rather than a conference which ends after this one time, and that next time we will prepare a place where a wider variety of people can attend.

Proxy growth, titled ‘부주’, is an area that the development team has many thoughts about. Proxy growth is basically very vulnerable security-wise and there is also the possibility of direct loss of goods. In addition, game usage may be restricted due to abnormal game play during proxy growth, and there are situations where the ID owners who do not know the situation misunderstand that it is an incorrect restriction.
Officially, MapleStory does not recommend any type of proxy gameplay, including proxy growth. Since proxy gameplay shares personal information with others, MapleStory has not previously helped with problems arising from these situations and will continue to maintain this stance in the future. Until now, game usage has not been restricted based solely on proxy growth and proxy gameplay. On one hand, our intention was to not limit the various possibilities that could occur in the RPG genre, but it is also impossible to tell whether or not proxy gameplay is taking place based on game usage records alone.
However, starting from this notice, MapleStory promises to actively respond to situations that fall under the Proxy Gameplay Penalty Act. Proxy gameplay, including proxy growth with compensated work, will be subject to investigation requests based on the amendment to the Game Industry Promotion Act (Proxy Gameplay Penalty Act) which took effect on June 25, 2019. We will supplement our operation policy as soon as possible and give a clearer standard on the restriction of proxy gameplay.

In addition, through the [Notice for Major Changes during the Client 1.2.118 Official Update], we talked about the decisions we made based on the opinions left on the discussion boards from players who played the test server. In the future, we will inform players with a corresponding notice for each patch so you can clearly understand how the opinions given by test world users were reflected in the official updates.

We know that from the opinions that users left on the discussion board such as convenience, system, content, and jobs, they are all areas which users feel discomfort from and even a single part cannot be neglected. Nevertheless, since we summarized the opinions of users, we were concerned that this was a limitation that could create a situation where the direction we applied would conflict depending on the content of each opinion. Therefore, for the more critical issues, both users and the development team can first focus and discuss improvements one-by-one.

The first part we would like to discuss with users is ‘level up difficulty’. Levelling up is the basis of RPG games and can be called the key axis of growth. However, for this part, we saw opinions discussing the difficulty, and we also saw situations where the opinions on ‘level up difficulty’ were mentioned during discussions on proxy growth. Therefore, the development team would like to raise the priority on this issue and hear various opinions from users. We request that you share your thoughts on acquiring experience to level up and the level growth experience on the discussion board. We will collect the valuable opinions given by users and inform you about the development team’s thoughts through another notice.
Of course, we will be checking all opinions given to us, and if further discussions are needed, we will make preparations so that they can be discussed according to our priorities.

We think that this process of listening to users’ opinions and sharing the development team’s thoughts on those opinions is part of ‘communication’. Currently, we have many shortcomings, but we will work continuously and show our progress.

Thank you.

MapleStory Customer Conference Details

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MapleStory Customer Conference Details

The MapleStory Customer Conference has announced the 10 players who were invited to the event to talk to the MapleStory team. There is also a new video from the director Kang Won-ki, and details on the event (which were released earlier but I didn’t make a post about it).

The director of MapleStory, Kang Won-ki, prepared a video for the customer conference. I won’t translate it completely but basically he is just repeating the stuff they mentioned in previous notices, such as thanking the users for their valuable opinions on how to make a better MapleStory, apologizing for the decisions they have made so far, restating that this will not be a one-time event, and that they will prepare a place for continuous discussion going forward.

Customer Conference Details

Here’s the details for the event itself.

  • Location: SIGNIEL SEOUL, Grand Ballroom
  • Time: April 11, 2021 at 2PM~10PM
  • Management Team Representatives: General Director, Creative Team Director, Planning Team Leader, Operation Team Leader
  • Customer Representatives: The customers selected from each area are listed below.

Invited Customers

There were a total of 10 customers invited to the event, based on various rankings from the homepage and from 3 different community sites.

  • MapleStory Inven: 콘파쿠유튜브 (Croa)
  • DC Inside MapleStory Gallery: 테러비터 (Croa)
  • MapleStory User Community (Naver Cafe): 왕토 (Scania)
  • Total Rankings (Regular) [ranked 10th]: 도감은월 (Croa) [ranked 1st in applicants]
  • Total Rankings (Reboot) [ranked 77th]: 주퓨리 (Reboot) [ranked 10th in applicants]
  • Mu Lung Dojo Rankings [ranked 1st]: 루델팡 (Scania) [ranked 1st in applicants]
  • The Seed Rankings [ranked 5th]: 박세웅 (Luna) [ranked 2nd in applicants]
  • Union Rankings [ranked 3rd]: 타키매너70 (Reboot) [ranked 1st in applicants]
  • Achievement Rankings [ranked 12th]: 빈핑 (Croa) [ranked 2nd in applicants]
  • Guild Rankings [ranked 1st]: 씰뇽 (Luna, Rose guild master) [ranked 1st in applicants]

Each community site administration chose which representative to send. The rankings were based on all worlds (normal worlds/Reboot worlds)/all jobs/all advancements. The guild rankings were based on the weekly contribution from March 22 ~ March 29. The Mu Lung Dojo rankings were based on the rankings of the previous week from all jobs and all worlds from March 22 ~ March 29. The Seed rankings were based on the rankings of the previous week from all worlds from March 22 ~ March 29.

Any players selected who were unable to attend were replaced by the users next in the rankings, and the list of players invited might change up until the day of the conference if there are reasons for disqualification.

MapleStory Customer Conference Summary

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MapleStory Customer Conference

The MapleStory Customer Conference finally took place yesterday in Seoul! It was an 8 hour event where 4 members of the MapleStory team discussed various parts of MapleStory with 10 invited players. Although I didn’t watch it all live (since it was 1AM~9AM my time lol), I was surprised at how candid they were about some issues and they actually did promise a lot. Some of the players did not let up either which was pretty funny.

Obviously, I will not be translating the entire 8 hours from start to finish, but they actually provide background information and reasoning for some of their questions which was interesting. I think there are some users on the MapleStory subreddit who did more thorough translations if you guys are interested in that. Mine’s going to be a sort of SparkNotes version of the conference!

Of course, I could have missed certain information or misinterpreted it as this was a long event with a loooooot of talking, so please let me know if you see any mistakes.

Here is the full conference, uploaded by Nexon.

MapleStory Customer Conference Index

The conference was divided into 4 sections with breaks in between, and each section focused on different topics. In addition, near the beginning, they said that they are going to form a customer advisory group with the invited representatives and they are planning to hold an event like this at least once per year.

01. Probability Type Items

Rebirth Flames

  • The management team predicted a 50% drop in value of additional options. The additional compensation later on further lowered item values.
  • They are thinking about a Flame Toad system which would allow you to transfer flames from one item to another.
  • They thought about increasing everyones’ flames by one tier but they decided not to as it would create a bigger disparity between new and existing users.
  • Their intention was to gradually give out more flames but the compensation released a lot of them all at once. Starting from April, they are trying to give out more. Since currently, the only real way to get flames is through events and Union Coin Shop, they are thinking of ways to increase the supply of tradeable flames (making them easier to acquire and craft). This should take place in June~July. They will also make them drops from regular hunting maps and from bosses, with more from higher level areas.
  • The Union Coin Shop will be changed in April.

Ability

  • They will release Ability rates soon. They are much more complicated than Cubes (which were also prepared in a hurry) so it is taking more time.
  • The Ability system will be reorganized to make it easier to get desired Abilities.
  • They are planning to release more Chaos Circulators in the future, through events and regular content (after the Ability difficulty is decreased).

Cubes/Other Probability Type Items

  • They will release the rates for non-Cash cubes such as Craftsman Cubes and Meister Cubes. The schedule for release will be: Ability rates, Red/Black Cube rates for low level gear, then Craftsman/Meister Cubes.
  • Now that the rates have been revealed, they are open to improving on things such as removing lines like +skill levels and 20% boss damage.
  • They do not intend to release every single rate in the game, they are prioritizing paid items.
  • For Seed Rings, they will begin talks on reorganizing The Seed first before they release any rates.
  • The Soul Fragment rates will be released with the next 5x Magnificent Soul event. 
  • Monster Life rates will be released after Monster Life content is adjusted.
  • They are thinking about making probability type items’ rates more visible in-game rather than making players check the homepage.
  • They are thinking about a ceiling (pity) system to help reduce the situations where players are extremely unlucky in things like tiering up potential and rolling hair.
  • They confirmed that MapleStory does not manipulate rates. They are able to completely block item drops but they cannot change their rates on the fly.
  • The Real Time Monitoring System is scheduled to be released in September with probability type items, Star Force, scrolls, and Cubes.

0.2 Provision of Services

Reinvestment Problems

  • The MapleStory development team consists of 180 people.
  • A user asked what they think the content that users spend the most time on is and they answered ‘hunting’. The user replied that it was only half right, it’s actually ‘watching YouTube/Netflix/dramas while hunting’.
  • They are planning to make it more fun to gain experience and add more ways to get experience without hunting.
  • They talked about the lack of quality of the stories in-game and how they will try to improve on it in the future.
  • A user asked why events have been held on the same schedule every year instead of adding new, creative events. They replied that they try to gradually change events to match the current situations but they realize the experience is overall the same so they will take this into consideration.
  • They will be changing Will’s phase 1 room to help colourblind users. They have also heard concerns about the text size for users with lower levels of vision. They will be more open to users with colourblindness or hearing impairments.

Communication Problems

  • The MapleStory service team consists of 60 people.
  • They will try to improve their customer support process.

Roadmap (Discussion Board/Conference)

  • The discussion board reorganization is in progress and is targeted to be released by June.
  • When they began testing the 64 bit client, there wasn’t a sufficient explanation for what kind of changes customers will see. A thorough explanation will be given before it is released to the official servers. Internally, they are continuing to test and while they were planning to release it within the first half of the year, it might have to be pushed back until September due to issues that have come up.
  • The server-side is already 64 bit. The 64 bit client will increase the amount of available memory and the speed of loading data from hard drives and SSDs. This will improve areas such as lag when opening various UIs or disconnecting if many users use skills at the same time. Server lag is not related to the 64 bit client.

Information Imbalance

  • They are planning to fix ambiguous terms in-game such as ‘special scrolls’ mentioned in the scroll Guild Skills, which refer to Clean Slate Scrolls and Chaos Scrolls.
  • They will clarify if percentages are applied additively or multiplicatively.
  • They will fix ambiguous skill descriptions such as Mikhail’s Claiomh Solais/Aura Weapon/Final Attack.

The Seed and Monster Life Content Neglect

  • They agreed that The Seed is definitely content which was neglected due to the lack of player base that used it.
  • They are planning to improve it and reveal the Seed Ring rates after adjusting them.
  • They are prearing a Seed Ring hotkey.
  • They agreed that Monster Life was also neglected. They will improve it in the future.
  • Monster Life Gems’ costs will be decreased in accordance to their value in event coin shops.
  • The Monster Life Mobile app was removed due to low player base. They are considering brining it back if players are interested.

03. Development Team’s Concerns

Job Balancing and Patch Frequency Improvements

  • They believe certain job aspects should be kept but they are open to standardizing things like speed.
  • They are planning to change some active buff skills to passive skills.
  • There are concerns about balancing damage, but there are differences based on number of hits and attack speed, so this will be fixed by balancing more often.
  • They agree that there can be a large difference in classes’ solo abilities which is apparent in the Black Mage’s liberation quests. They are trying to adjust this and improve the balancing of boss fights. Balance of hunting will also take place.
  • They will change Demon/Mikhail/Zero’s items to be tradeable like other classes.
  • They had a policy to do job balancing every 3 to 4 months, but last year, it was longer in between patches. They kept the balance patch schedule like this to avoid changing skills too often and have the ability to change all classes at the same time. In the future, they will perform balance patches more often and will be open to changing specific individual jobs if needed so that users do not have to wait.
  • The issue of certain jobs using different stats (Xenon’s all stats and Demon Avenger’s HP) is something they have thought about. It is not easy to fix and they will try to continuously balance this through test patches.
  • They agree that the internal team does not have thorough knowledge of all classes and their balancing might not be well received by players as the in-game experiences can be different. They will try to fix this with longer test periods.
  • There are class specialists with a lot of knowledge about their class, but usually their requests are not made with the balance of other classes in mind. If they listened to everyone and gave what they wanted, then all classes would be the same.
  • They do not target nerfs based on users clearing content (like the players that soloed Black Mage and their classes got nerfed in the next patch). These changes were based on collected data that stated those classes were too strong.
  • While they tried to fix errors for classes based on their intention, sometimes this could be taken as nerfs. Now, if users are more used to the unintentional usages, they will keep them as-is rather than fixing them.

Growth
– New Users’ Barrier to Entry and Union System
– Add Ways to Acquire Experience other than Hunting
– Discrimination of High Level Areas

  • The Union system was intended to grow the account, not the character. They hoped that users who were already high level would be able to achieve more growth by levelling up their other characters.
  • They will take into consideration suggestions from a user such as adding Mega Burning Boosters to the Union Coin Shop, adding rank up boxes when ranking up Union, and changing Mastery Books to be tradeable in the same world.
  • They have been lowering the difficulty of Union by adding Burning events, lowering experience required, increasing experience given, and will continue to do so in the future.
  • They are trying to improve the issue where there is a large difference between Union effects but it is a bit difficult since the class distribution itself is not balanced.
  • They know that users are using outside sources to optimize their Union board so they would like to improve the in-game experience.
  • They are not planning to increase the number of Link Skill slots but they will be increasing the number of times you can change the characters they are linked to by June.
  • They will be increasing experience from daily quests and Monster Park. For bosses and party quests, the Power Crystals and items they give are a part of the reward so they need to be more careful when adjusting them.
  • They said it is difficult for them to adjust various items’ durations and stacking when hunting since they are all different in the internal data. 
  • They will make Wealth Acquisition Potions and Experience Coupons be saved after disconnecting.
  • They will try to add more information and support for new and returning players so they can get more knowledge from in-game rather than having to use external sources.
  • A user asked why users level 250-259 were left out when they lowered the required experience to level up and added Cernium. They replied that there is no excuse and they will adjust the experience so that there is no level range that is neglected.
  • They will try to adjust their map design and monster spawn rate so that there is a smaller difference between classes when hunting.
  • They will try to create new content to increase quantity and diversity.
  • They know that Authentic Force takes a long time to max out and they are planning to gradually increase the supply of Authentic Symbols going forward. But they are not going to reduce the speed at which it can be maxed for the near future.
  • Authentic Symbols will be a reward from the 18th anniversary event.
  • They are planning to increase number of Arcane Symbols per day from Morass and Esfera.
  • They are taking into consideration that higher level areas lose unique drops from lower level areas such as droplets. They plan to increase supply of Flames from higher level areas and other items as well.
  • They are considering removing the meso penalty for high level players.

Star Force and Meso Inflation

  • They did not initially think about a ceiling (pity) system for Star Force because there are various events to help users with Star Force. 
  • They are planning to lower time required to Star Force and scroll items due to the animations in April.
  • Items that were high level and very effective when Miraculous Equipment Enhancement Scrolls were used on them will not be re-released (such as the Liquid Metal Heart).
  • There are about 269k Miraculous Equipment Enhancement Scrolls left in-game and about 1k are used per month.
  • They began making more scrolls into Karma Scrolls to discourage selling scroll services. They will continue with this but also decrease costs so players can acquire more scrolls.

Guild Reorganization

  • They are not planning to nerf the critical damage guild skill.
  • They are thinking of ways to increase merit for being a guild member such as a guild shop and other content. They might rework the contribution system.
  • They will try to improve the Guild UI.
  • They are thinking about changing the Sharenian Underground Culvert since it is a big hurdle to get everyone in the guild to participate at a single time. They might make it into a system where everyone can do it at their own times.
  • The times for Flag Race were set at the times where most people played when the content was added. After 6 or 7 years, they thought that it would be a problem if they suddenly changed the times.
  • They know there are issues with getting Noblesse SP and they are considering plans to adjust this so that more guilds can acquire them. 
  • They will proceed with urgent changes such as convenience of the UI before June and work on reorganizing guild content after that.
  • They will consider creating other ways to get SP.
  • They will improve and reorganize guild contribution, and allow the highest level guilds to acquire contribution.
  • They are also considering adding content such as Guild House.

04. Users’ Voices

Reboot

  • They said Reboot was planned to be a self-sufficient server with no trading when it was created 6 years ago. A lot of time has passed since then and it needs changes which users have mentioned. Apart from the Seed reorganization, they will have a Reboot reorganization for things like Seed Rings.
  •  Like Seed Rings, Droplets were a system that was created with the premise of being able to trade them so it will also be improved.
  • The two types of Droplets will be unified into one.
  • They agree that the difference in luck for boss rewards makes users feel bad. They are planning to address this with a boss reward reorganization since it is not a Reboot-only world issue (although it is more prominent there).
  • They will review things such as boss rewards not being instanced when running in a party since they cannot be traded after looting.
  • The characteristics of Reboot World don’t match MapleStory’s business model. Items such as the Full Moon Ticket will be sold separately in the next event. For Wonderberry, it is directly connected to the release of vac pets. They are looking to see how they can release it without probability. They might have the initial price be cheaper than regular worlds but with a higher maintenance cost. They will test it a lot and proceed after they get more feedback.
  • The meso/experience penalty per level in Reboot is much worse than in regular worlds. This is because when Reboot was first released, the penalty was meant to encourage grinding at monsters of the same level. This does not fit the current trend so they have room to fix it.
  • They are considering changing Reboot World’s passive damage % to final damage %.
  • Reboot’s boss crystal prices were reduced from 5x to 3x because Reboot was getting too much mesos. They tried to adjust it with Power Crystals but they will change it to be equal in the future.
  • They need to review the fact that Reboot players must prepare for weeks before they can enter Black Mage whereas in regular servers, you can buy the materials required. They need to think whether or not this conflicts with the ‘Reboot experience’.

Boss Rewards

  • They agree that current boss rewards don’t have much difference between difficult bosses such as 6 member Black Mage vs solo Chaos Vellum. The main problem is that boss rewards are too focused on the Power Crystal price. They will try to improve this by introducing other meaningful rewards rather than just increasing the prices of the crystal. However, this might require a readjustment of crystal prices.
  • They agree that Black Mage should drop Arcane items but this is also included in the idea of introducing other rewards.
  • They intended for the boss Power Crystal prices to change flexibly but it was not possible so they kept the initial prices that were set. The Neo Core event was a sort of test for boss rewards. They are going to consider adjusting crystal prices and adding rewards but it is still quite difficult to match the gap between boss difficulty and rewards. They might need to add a minimum contribution system like in Urus to prevent carries.

Level/Boss/Special Content

  • They have been trying to add new content but they were not well received at times when tested through short term content and events such as Immortal Gorgons or Union Arena.
  • They agree that they need to add new ways to get experience. In terms of party quests, the only party play in current MapleStory is boss content so there might be confusion if they suddenly add non-boss content with good experience rewards that requires parties. This requires more consideration. They are not planning to remake old content but create new theme dungeons instead.
  • When Seren was released, Black Mage could be soloed so Seren should be clearable even before hitting 200 Authentic Force.
  • They are thinking about adding new bosses/difficulties such as Easy Mode by September to help decrease the gaps between bosses.
  • They will change Easy and Normal Lucid’s Nightmare Golems to have normal HP instead of requiring a certain number of hits to be defeated.
  • Dusk has no Soul because of its strange shape. Black Mage is similar to a god in the story so it would be difficult to add. Seren is the incarnation of an ancient god so it did not make sense to hold it in the form of a Soul. Overseas versions have Horntail Souls but they look weird so they did not add them. If their designs are changed, they might be added.
  • They will gradually change patterns which require party members such as Lucid’s bomb and Will’s phase 1 eye so that they can be soloed in things like the liberation quests, after adjusting their difficulties.
  • The Will phase 3 poison pattern’s final damage boost was decreased because the damage was too high after the max damage cap was removed. They are open to making the liberation quest easier if required in the future.
  • They will be increasing the limit of 5 Practice Modes per day.
  • They are not planning to add any overseas content but they are open to it such as Maple Adventures and My Home. They might adjust these systems and import them.

Management’s Stance on Proxy Gameplay

  • Clear guidelines on proxy gameplay will be released by May.

Cosmetic Items

  • They are going to hold a cosmetic contest this year.
  • There are no plans to re-release old Special Labels and Master Labels.
  • They are not considering making pets/androids invisible but they will make them appear behind the character’s layer.
  • Double gachapon systems like Master Label and vac pets will be changed only if it becomes a problem.
  • They know that overseas services have different systems for saving hair/eyes. They said that localization is very important and other services can become entirely different games. They will immediately remove the selling of Beauty Room Slots in April to remove double charging and provide 3 Mannequins for free.
  • Making all Cash Wardrobe shared would be a heavy burden on the server, but they will have the Cash Move events more frequently. They will try to have them once per month, for example a week after every patch. Ultimately, they are planning to unify all Cash Wardrobes.

A Changed MapleStory

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Information

As a follow up to the MapleStory customer conference which took place last weekend and a precursor to the test server patch which will be released tomorrow, MapleStory’s director Kang Won-ki has released a letter to players titled ‘We will repay you with a changed MapleStory.’ 

Hello, this is MapleStory’s general director, Kang Won-ki.

To all of the customer representatives that attended the conference and all of the customers who watched the video from home, we sincerely thank you. We will do our best to ensure that the voices you shared were not in vain by carefully reviewing and reflecting the valuable opinions you gave us.

Also, we apologize to any customers who felt discomfort from some inconsiderate vocabulary and expressions used during the conference. There were expressions due to the tense emotions and unfamiliar environment. We ask for your understanding.

We are currently reviewing the questions which were provided in writing during the conference. We will quickly organize the responses from the development team and we will provide a notice on the homepage together with our improvement plan, which was promised at the conference.

We are currently reviewing the opinions delivered in writing among the questions of the conference.
We will quickly summarize the responses from the development team and inform you through the homepage along with the improvement plan promised at the meeting. In addition, the changes we promised for April can be confirmed in the April 15 test server update release notes.

Among the various methods that MapleStory is considering in order to strengthen our communication with customers, we are currently preparing the specific operation plan of the customer advisory group and the reorganization of the discussion board, and other additional measures will be organized and shared soon.

“Maple is in pain.” When we heard these words from a customer representative, our hearts truly ached. MapleStory goes beyond a simple game to some customers, and has become an important part of their precious memories. We are very sorry that we have left scars on customers’ memories due to our poor operation, and our hearts are broken. Our mistakes are big. So now we will change.

We will do our very best to make MapleStory joyful now, not just joyful memories for our customers. We ask for your concerns and reprimands so that MapleStory can have a more healthy service going forward.

Thank you.

KMST ver. 1.2.119 – Improvements & Bug Fixes

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Star Force Enhancement (No Star Catch)

A new test server patch has been released, and this one is huge. It has so many different improvements, bug fixes, and QoL updates, a lot of which were mentioned during the Customer Conference last week.

Overview

  • Improvements
    • Skill Improvements
    • Cubes/Rebirth Flames Acquisition Experience Improvements
    • Union Coin Shop Improvements
    • Item Improvements
    • Boss Monster Improvements
    • Adventurer Emblem Acquisition Experience Improvements
    • The Seed Improvements
    • Monster Life Improvements
    • Reboot World Improvements
    • Beauty Room Slot Increases and Base Mannequins Provided
    • Pathfinder Open Job Advancement Restriction Removal
    • Fairy Bros’ Daily Gift Improvements
    • UI Improvements
    • Maple Auction Improvements
    • Etc Improvements
  • Error Fixes
    • Skill Error Fixes
    • Boss Monster Error Fixes
    • Quest and Map Error Fixes
    • Item Error Fixes
    • The Seed Error Fixes
    • Reboot World Error Fixes
    • Mu Lung Dojo Error Fixes
    • Maple Achievement Error Fixes
    • UI and Etc Error Fixes

Improvements

Skill Improvements

Cooldown Skills Auto Buff

Certain buff skills with cooldowns can now be registered to the Pet Auto Buff. Skills that can be registered will say so in the skill descriptions.

  • All Jobs: Mikhail’s link skill Guardian of Light, 5th job Decent skills
  • Adventurers: Epic Adventure
  • Captain: Unwearying Nectar
  • Cygnus Knights: Glory of Guardians
  • Striker: Electrify
  • Mikhail: Queen of Tomorrow
  • Cadena: Merchant Special Elixir
  • Heroes: Hero’s Oath
  • Demons: Demonic Fortitude
  • Resistance: Will of Liberty
  • Lefs: Race of God

Blink Effect (Float)

The 5th job common skill Blink Blink has been changed.

  • The cooldown has been decreased from 40 seconds at level 25 to 20 seconds at all levels.
  • The HP consumption has been decreased from 5% max HP to 3% max HP.
  • The all stats passive boost has been changed to a 25 attack/magic attack boost (at level 25).
  • You can now hold the key down while in the air to float for up to 4.6 seconds (at level 25).

The following screen effects will no longer block boss monsters’ HP gauges.

  • Aran’s Adrenaline Burst
  • Luminous’ Larkness alert
  • Demon Avenger’s Exceed alert
  • Cadena’s Chain Arts: Fury
  • Illium’s Glory Wings
  • Ark’s Spectre gauge alert

When a bind skill is used on an enemy that is resisting binds, the effects of the skill other than the bind debuff will now be applied.

  • Smite Paladin’s Smite
  • Freezing Breath Archmage (I/L)’s Freezing Breath
  • Jaguar Soul Wild Hunter’s Jaguar Soul
  • Confine Entangle Xenon’s Confine Entangle
  • Critical Bind Zero’s Critical Bind

Developer Notes:

During party play, we have changed it so that debuffs other than the bind can apply when bind skills are used on an enemy that is resisting binds so that you can still contribute with your effects.

Night Lord

  • Quadruple Throw Quadruple Throw: Damage has been increased from 378% to 420%.
  • Spread Throw Spread Throw: Final damage reduction when using Quadruple Throw has been increased from 15% to 20%.

Viper

  • Furious Charge Furious Charge: Preparation time of the Ocean’s Energy has been decreased from 10 seconds to 8 seconds.

Mikhail

  • Guardian of Light Guardian of Light: Link skill’s duration has been increased from 110 seconds to 180 seconds (at level 2).

Soul Master

  • Dance of Moon Dance of Moon/Speeding Sunset: The effect of not being able to be knocked back by any attack will now apply for a short period of time after the action ends.

Flame Wizard

  • Burn and Rest Burn and Rest: Max MP recovered has been increased from 75% to 90%. Cooldown has been decreased from 90 seconds to 60 seconds.
  • Liberated Magic Liberated Magic: MP cost boost has been decreased from 50% to 30%.

Aran

  • Blizzard Tempest Blizzard Tempest: Dire Wolf’s curse’s range has been increased by 30%. When dealing additional damage, the range to find cursed enemies has been increased by 150%.

Evan

Wind Jump Effect

  • Wind Jump Support Jump: Name has been changed to Wind Jump. This skill now lets you activate a gust of wind to jump higher, without Mir’s help.

Mercedes

Spirit Jump Effect

  • Spirit Jump Acrobatic Jump: Name has been changed to Spirit Jump. The skill effect has been changed. The cast action has been removed.

Phantom

  • Swift Phantom Swift Phantom: The cast action has been removed.

Luminous

  • Light Shadow Guard Light Shadow Guard: This skill has been changed to a passive skill.
  • Dark Crescendo Dark Crescendo: This skill has been changed to a passive skill. This skill now gives a damage increase buff for 8 seconds and when an attack hits an enemy, the stacks increase per attack hit and the duration is refreshed. The maximum number of stacks has been decreased from 15 to 10. The damage per stack has been increased from 2% to 4%.

Demons

Demon's Will Effect

  • NEW! Demon's Will Demon’s Will: Hone your resolve to ignore certain abnormal status effects. You will be immune to status effects for 3 sec after use. However, this will not apply to certain status effects. Combat Orders does not apply to this skill. This skill does not require SP. (max level: 1)
    • Level 1: Consumes 30 MP. Cooldown: 370 seconds.

Battlemage

  • Abyssal Lightning Abyssal Lightning: The underworld’s lightning’s maximum number of enemies hit has been increased from 4 to 6.

Wild Hunter

  • Capture Capture: The special Onyx Jaguar has been added and can now be caught in the Jaguar habitat.
  • Summon JaguarJaguar Riding Summon Jaguar/Jaguar Riding: Cooldown has been decreased from 3 seconds to 1 second.
  • Crossbow Acceleration Crossbow Booster: This skill has been changed to a passive skill. Name has been changed to Crossbow Acceleration.
  • Beast Form Beast Form: The increased stats have been changed to passive effects. The active effect will now only show the wings effect. The ability to turn the wings effect on/off has been removed.
  • Beast Form - ReinforceBeast Form - Rapid Attack Beast Form – Reinforce/Rapid Attack: A pre-requisite skill of level 20 Beast Form has been added.
  • Jaguar Storm Jaguar Storm: This skill now increases Jaguar skills’ damage to regular monsters by 150% and the Another Bite activation rate by 50% while active. A new command has been added by using this skill with the down arrow key. When this new command is used, the number of summoned Jaguars will be decreased to 3 but the Jaguar skills’ damage will have 205% final damage and they will be summoned near the skill cast location. When the skill is used without the new command, the summoned Jaguars’ area has been increased by 16%.

Developer Notes:

Jaguar Storm summons Jaguars in a big range so it was difficult to hit all attacks when fighting boss monsters. If we simply decreased the summon range, the hunting effectiveness would have been lowered and the effects would overlap and decrease visibility. Therefore, we have added a method that summons a smaller number of Jaguars but increases their damage to make up for this.

Xenon

  • Mega Smasher Mega Smasher: Duration has been decreased from 10 seconds to 6 seconds. Damage has been decreased from 550% to 525% (at level 25). Attack interval has been decreased by 29%.
  • Photon Ray Photon Ray: Base aim interval has been decreased by 50%.

Developer Notes: 

By reducing both the total attack time and the attack interval, a similar amount of damage can be inflicted in a shorter period of time, allowing Mega Smasher to be used more effectively.

Cadena

  • Chain Arts Takedown Chain Arts: Take Down: If the bound enemy is not within attacking range after pressing the skill key, you will now be moved instantly to that enemy before attacking.

Zero

Transcendent's Will Effect

  • NEW! Transcendent's Will Transcendent’s Will: Hone your resolve to ignore certain abnormal status effects. You will be immune to status effects for 3 sec after use. However, this will not apply to certain status effects. Combat Orders does not apply to this skill. This skill is automatically acquired at level 140. This skill does not require SP. (max level: 1)
    • Level 1: Consumes 30 MP. Cooldown: 370 seconds.

Cubes/Rebirth Flames Acquisition Experience Improvements

Developer Notes:

The acquisition methods have been unified from various routes to a single one where you can acquire them by defeating Elite Monsters and Elite Champions which appear on the map. The cubes will be maintained at about the same level as before but Rebirth Flames will be increased to about 5x. In areas with higher level monsters, there is a higher acquisition rate. We plan to continuously observe the overall amount of Rebirth Flames acquired and the consumption amount and make adjustments. When changes are made, we will notify you through update release notices.

In addition, Black Rebirth Flames and their crafting material (Forever Unrelenting Black Flame) have been added. The acquisition rate is half of the Eternal Rebirth Flames, and we will continue to observe and adjust this as well.

In this improvement process, cubes and Rebirth Flames that bosses in Reboot World dropped at a low rate have also been removed. We will present a more suitable experience when we reorganize boss rewards, including in Reboot World.

When you defeat Elite Monsters and Elite Champions, they will now drop the following items at various rates.

  • Craftsman’s Cube (tradeable, expires in 7 days)
  • Meister Cube (tradeable, expires in 7 days)
  • Powerful Rebirth Flame (tradeable, expires in 7 days)
  • Eternal Rebirth Flame (tradeable, expires in 7 days)
  • Black Rebirth Flame (tradeable, expires in 7 days)
  • Chaos Blade (except Reboot World, tradeable)
  • Powerful Chaos Blade (except Reboot World, tradeable)
  • Unrelenting Flame (except Reboot World, tradeable)
  • Forever Unrelenting Flame (except Reboot World, tradeable)
  • Forever Unrelenting Black Flame (except Reboot World, tradeable)

Crafting Black Rebirth Flames

You can now craft Black Rebirth Flames using Accessory Crafting. You must be Meister rank to craft them and the materials required are as follows.

  • 500 Magic Crystals
  • 30 Rebirth Fragments
  • 50 Advanced Scroll Essences
  • 5 Forever Unrelenting Black Flames

In the following content, certain items have been removed from the rewards.

  • Elite Monsters/Elite Champions: 50% Gold Hammer
  • Elite Bosses’ Rare Treasure Boxes: Craftsman’s Cube, Meister’s Cube, Powerful Rebirth Flame, Eternal Rebirth Flame
  • Mythical Vein: Chaos Blade
  • Mysterious Legendary Vein: Powerful Chaos Blade
  • Mythical Herb: Unrelenting Flame
  • Mysterious Legendary Herb: Forever Unrelenting Flame
  • Alicia’s Ring Box (Rank 1~6): Chaos Blade, Powerful Chaos Blade, Unrelenting Flame, 50% Gold Hammer
  • Alicia’s Ring Box (Rank 1~5): Craftsman’s Cube, Forever Unrelenting Flame
  • Alicia’s Ring Box (Rank 1~4): Powerful Rebirth Flame
  • Reboot World’s Bosses: Craftsman’s Cube, Meister Cube, Powerful Rebirth Flame, Eternal Rebirth Flame

Union Coin Shop Improvements

Union Coin Shop

The following items have been added to the Union Coin Shop.

  • 100% Epic Potential Scroll (300 coins, limit of 2 per character)
  • Karma Craftsman’s Cube (100 coins, limit of 30 per world)
  • Karma Powerful Rebirth Flame (50 coins, limit of 20 per world)
  • Karma Eternal Rebirth Flame (150 coins, limit of 20 per world)
  • Karma Black Rebirth Flame (250 coins, limit of 20 per world)
  • 100% Additional Potential Scroll (200 coins, limit of 2 per character)

The following items have been removed from the Union Coin Shop.

  • 50% Epic Potential Scroll
  • Craftsman’s Cube
  • 50% Additional Potential Scroll

The Union Preset has been improved.

  • The Union Preset Coupon’s price has been changed from 500 coins to 150 coins.
  • After the update, the number of purchasable Union Preset Coupons has been reset to 3.
  • Union Preset Coupons have been changed so that each Union Preset can be extended up to 180 days from when they were used.
  • Union Presets that were open as of April 22, 2021 will be extended to July 21, 2021 at 10:00 AM.

Developer Notes:

To alleviate the hurdles of resetting additional options, various Rebirth Flames have been added to the Union Coin Shop. Besides this, we will continue to have updates to alleviate the hurdles of resetting them.

We also wanted to improve the experience of using Union Presets by decreasing the prices and extending the maximum duration.

Item Improvements

Star Force enhancements and Scroll Trace enhancements’ animation time has been shortened to 1/5 as much.

Rebirth Flame UI

Rebirth Flame UI has been added.

  • When using Rebirth Flames, you can confirm the reset results through the UI.
  • If you have multiple of the same item, you can use them continuously.
  • When using Black Rebirth Flames, the remaining number will be shown on the UI.

The trade properties of certain secondary weapons have been changed. (Mechanic/Demon Avenger/Demon Slayer/Mikhail)

  • Mechanic, Demon Avenger, Demon Slayer, and Mikhail’s secondary weapons have been changed from untradeable to tradeable.
  • The secondary weapons received at 1st/2nd/3rd job advancement can now have potential. You can now unequip them from the equipment window. They will no longer be removed when you receive a higher level equipment.
    • Mechanic: Magnum, Split Magnum, Vital Magnum, Eternal Magnum
    • Demon Avenger: Patient Force Shield, Willful Force Shield, Powerful Force Shield, Extreme Force Shield
    • Demon Slayer: Patient Force Shield, Willful Force Shield, Powerful Force Shield, Extreme Force Shield
    • Mikhail: Guardian Soul Shield, Pride Soul Shield, Valor Soul Shield, Justice Soul Shield

Developer Notes:

Mechanic, Demon Avenger, Demon Slayer, and Mikhail’s emblems and secondary weapons were all tradeable unlike other jobs. This was a barrier of entry when creating a new character and was a burden for current characters, so we have improved it.

Wealth Acquisition Potion

When the client exits, the following buffs will no longer be removed.

  • MVP Plus EXP buff
  • Mugong’s Nurturing Tonic
  • Wealth Acquisition Potion
  • Advanced Boss Killer Elixir
  • Advanced Great Hero Elixir
  • Advanced Penetration Elixir
  • Advanced Great Blessing Elixir

Developer Notes:

Various consumable items were not saved when the client exited because of various causes, which caused discomfort when playing. In addition to the previous saved experience related consumable items, 2 of the experience related weather effect buffs and the Wealth Acquisition Potions which many players use while grinding, as well as four elixirs that can be crafted at Meister level Alchemy will no longer be removed even when the client exits.

Arcane Symbol Growth

The Arcane Symbol and Authentic Symbol growth experience has been improved.

  • When growing Arcane Symbols or Authentic Symbols, you can now grow them beyond the maximum growth value of the current level.
  • However, you cannot grow them beyond the value required to reach the Symbol items’ maximum value.

Storage UI

The Storage UI’s horizontal length has been expanded. The number of slots per line has been increased from 4 to 8.

Magnificent Soul Rates

When using Soul Shards, each Soul’s acquisition rate will now be displayed.

  • STR/DEX/LUK/INT/All Stats: 15%
  • Attack/Magic Attack/HP: 8%
  • Magnificent: 1%

Extreme Growth Potion

The Extreme Growth Potion’s usage experience has been improved.

  • Extreme Storm Growth Potions can now be used at level 200 or higher.
  • When used by characters level 200 or higher, you will receive the amount of experience required to level up at level 199.

Developer Notes:

The existing Extreme Growth Potions could not be used at level 200 or higher, so they were less useful if you only had level 200 or higher characters. To alleviate this, we have changed them so that those characters can also use them.

Safety Charm

The Safety Charm item can now be purchased in single quantities for 350 Cash each. (You can use Mileage.)

Buff Freezer Bundles

In regular worlds, Buff Freezers can now be purchased in quantities of 50 (7,000 Cash) and 100 (10,000 Cash). (You can use Mileage.)

Boss Equipment Drops

The size of the icons of equipment items dropped by boss monsters has been increased to make them easier to see.

When using scrolls, Rebirth Flames, Soul Enchanters, equipping Souls, Mysterious Anvils, and Cube items, the sound effects will no longer be outputted to other characters.

Clean Slate Scrolls, Potential Stamps, and Potential Scroll items have been changed so that you can hold up to 100 per slot in your inventory.

Elixir items that can be crafted through Alchemy which stacked less than 100 in a single slot have been changed so that you can hold up to 999 per slot in your inventory.

Coins

Coin items from various content have been changed so that you can hold more per slot in your inventory.

  • Monster Park Coins: 1,000 → 9,999
  • Cross Coins: 3,000 → 9,999
  • Yggdrasil Rune’s Stones: 1,000 → 9,999
  • Chaos Yggdrasil Rune’s Stones: 1,000 → 9,999
  • Dream Coins: 999 → 9,999
  • Spirit Coins: 999 → 9,999

The Dominator Pendant’s item tooltip has been changed so that it does not show the Unique Equipped Item tag multiple times.

Cash Item Comparison

When hovering over Cash item tooltips in the chat window, they will now be compared with your currently equipped Cash items.

Boss Monster Improvements

Boss UI Clear

The Boss UI will now display your clear status.

  • The Boss UI has been improved so that you can now confirm your challenge status on the selected bosses.
  • You can now confirm quickly whether you can challenge a boss or not and if you have cleared at the bottom right part of the UI.
  • You can see more detailed challenge and clear status in the tooltip by hovering over the boss picture.

Developer Notes:

In the client 1.2.341 update on December 17, 2020, the boss UI was changed so that you could instantly move to boss entry maps. There were many opinions that this improvement was convenient, but there were also many opinions that it was uncomfortable since you could no longer check bosses’ challenge and clear statuses.

To alleviate this inconvenience, you can now check the boss UI to quickly see if you can challenge a boss before moving, if challenging it is not possible due to lack of remaining entries, and if you have cleared it already. We have also added the ability to check information about the number of times you have challenged the boss and the number of clears.

Chaos Marble

Pink Bean’s entry material has been removed.

  • The Chaos Marble is no longer consumed when entering Normal/Chaos Pink Bean.
  • It has been changed so that you can only enter once per day, regardless of difficulty.
  • The ‘[Pink Bean] Breaking the Barrier’ quest can no longer be completed.

Boss Practice Mode Limit

Boss monsters’ practice mode entry limit has been increased from 5 per day to 20 per day.

Gate (1)

The clickable range of the Gates used to exit boss maps has been increased.

[Colour Blindness Support] In Will phase 1, a crack image has been added to the platforms of one area to better distinguish between the two.

Adventurer Emblem Acquisition Experience Improvements

The Adventurer emblem acquisition quest has been changed.

  • The existing Adventurer’s Book quests which rewarded the Silver Maple Leaf Emblem and Gold Leaf Emblem have been changed.
  • The ‘Adventurer Guild’s Reward’ quest has been changed to be available when you are level 70 or higher. The name has been changed to ‘Adventurer’s Proof’.
  • The ‘Maple Island’s Saviour’ quest has been changed to be available when you are level 100 or higher. The name has been changed to ‘Free Adventurer’s Proof’.

Developer Notes:

Adventurers had a longer quest line to acquire emblems compared to other jobs. We have improved this by changing it so they are acquired at certain levels to reduce the inconvenience.

The Seed Improvements

Ring Activation

The Ring Activation skill has been added.

  • The Ring Activation skill has been added which lets you use the active skills of the rings from the Seed.
  • The Ring Activation skill is only available when you have a skill ring equipped.
  • The Ring Activation skill’s activation effect and cooldown are shared with the currently equipped skill ring’s active skill, and if you change your skill ring, it will change accordingly.

Developer Notes:

The special skill rings acquired from the Seed are used strategically in boss fights, and there are up to 10 types used. As a result, it was uncomfortable to assign each skill to a hotkey or activate the skill using the mouse during hectic boss fights. The Ring Activation skill allows you to combine the active effects of the skill rings into a single hotkey, and it will relieve some of the aforementioned hotkey inconvenience.

[Colour Blindness Support] On 2f, the different types of cards now have specific patterns to make them easier to distinguish.

Alicia's Roar Effect

The Alicia's Roar Alicia’s Roar!? skill has been added on 20f to interfere with the Tin Woodcutter’s oiling and on 40f to push the Scarecrow. You can use the skill by pressing the NPC/Harvest key on those floors.

Monster Life Improvements

The Good Work! quest reward has been increased from 1 Gem Exchange Ticket to 5 Gem Exchange Tickets.

The Care limit has been decreased from 3 to 1. The monster experience, farm experience, and Waru acquired has been increased to 3x.

The monster combination experience has been improved.

  • When a Special category combination fails, rank based monsters will now appear based on the general combination logic instead of only C rank monsters.
  • When combining, the rates for Special category monsters to appear has been changed based on rank and have been increased from before. The appearance rates will be displayed in a later update.
    • Rank B: 25%
    • Rank A: 20%
    • Rank A+: 12%
    • Rank S: 7%
    • Rank SS: 3%

Monster Life Gem Tickets

In the Cash Shop, you can now buy 1/10/20 Monster Life Gem Exchange Tickets for 200/1,800/3,300 Cash. (You can use Mileage.)

Reboot World Improvements

Reboot Skill

The Reboot passive skill’s damage boost has been changed to a final damage boost.

Droplet Stone exchange feature has been added. You can now trade Arcane River Droplet Stones and Primal Droplet Stones by talking to the NPC Canto in Lacheln, Morass, and Esfera.

Developer Notes:

Because of Reboot World’s specific restriction on trading, after you reached a certain level range, you had to suffer several penalties to acquire Arcane River Droplet Stones. To alleviate this, we have added the ability to exchange the two Droplet Stones through the NPC Canto in Lacheln, Morass, and Esfera.

Beauty Room Slot Increase and Base Mannequins Provided

Beauty Room

The Beauty Room’s base slots and maximum slots have been expanded. 3 Mannequins have been provided for each section.

Beauty Room Changes

After the update, everyone will have their Hair Room and Face Room slots increased by +6, their Skin Room slots increased by +3, and +3 Mannequins will be applied to each section.

Pathfinder Open Job Advancement Restriction Removal

Open Job Advancement

The Adventurer archer Pathfinder’s open job advancement restriction has been removed, allowing you to freely change jobs between Bowmaster, Marksman, and Pathfinder. After the 4th job advancement, you can use the Open Job Advancement by talking to the Archer Advancement NPC Legor in the Leafre Priest’s Forest map.

Ancient Power's Master

Pathfinder related equipment has been added.

  • Master of Ancient Power (Lev. 200)

Pathfinder related quests have been added.

  • How to Return to Partem (Lev. 20)
  • Master of Ancient Power (Lev. 200)

Developer Notes:

Since Pathfinder was released on January 31, 2019, it was restricted from Open Job Advancement. After more than 2 years since their release, we decided that it was appropriate to remove the restriction to open new possibilities for players.

In addition, the ‘Master of Ancient Power’ medal, which some players know, is exclusive to level 200 Pathfinders. Previously, Pathfinder was an Adventurer archer before it was a unique class, so it received ‘Sniper Lord’ when reaching level 200. Now, at level 200, Pathfinder will acquire the unique medal ‘Master of Ancient Power’ after completing the storyline.

Fairy Bros’ Daily Gift Improvements

Fairy Bros' Daily Gift

The Daily Gift acquisition method has been changed.

  • You can now receive the gift if you have defeated a total of 300 monsters within your level range, shared in the world.
  • Certain content and event monsters are not included in the recorded amount.
  • After midnight, the number of defeated monsters within your level range will be reset.

The Daily Gift rewards have been reorganized.

  1. [7 Days] Teleport World Map
  2. Pendant Slot Expansion Coupon (15 Days)
  3. Spirit Pendant (7 Days)
  4. 500 Scroll Traces
  5. 2 2x Experience Coupons (30 Minutes)
  6. Selective Slot Expansion Coupon ※
  7. 500 Mileage (2x for MVP Bronze I and higher)
  8. Mastery Book Set
  9. Special Medal of Honour
  10. 2 2x Experience Coupons (30 Minutes)
  11. Extreme Growth Potion (2x for MVP Bronze II and higher)
  12. Special Additional Potential Scroll (Reboot World: 5 Mysterious Meso Bags)
  13. Personality Growth Potion
  14. Red Cube (2x for MVP Bronze II and higher)
  15. [7 Days] Teleport World Map
  16. Pendant Slot Expansion Coupon (15 Days)
  17. Spirit Pendant (7 Days)
  18. Karma Eternal Rebirth Flame (2x for MVP Bronze IV and higher)
  19. 2 2x Experience Coupons (30 Minutes)
  20. Selective Slot Expansion Coupon ※
  21. 1000 Mileage (2x for MVP Silver and higher)
  22. Selective Slot Expansion Coupon ※
  23. Special Medal of Honour
  24. 2 2x Experience Coupons (30 Minutes)
  25. Karma Black Rebirth Flame (2x for MVP Gold and higher)
  26. 100% Epic Potential Scroll
  27. Additional Cube (Reboot World: 20 Mysterious Meso Bags)
  28. Black Cube (2x for MVP Bronze, 3x for MVP Silver, 4x for MVP Diamond, 5x for MVP Red)

Selective Slot Expansion Coupon

※ The Selective Slot Expansion Coupon lets you choose one of three items: Selective 8 Slot Expansion Coupon, Character Slot Expansion Coupon, and Damage Skin Storage Slot Expansion Coupon. ※

Developer Notes:

Since the existing conditions for hunting monsters within your level range were based on a per-character basis and some of the rewards were untradeable, it was inconvenient to hunt with a certain character to receive those rewards on that character. To alleviate this, the conditions to receive rewards has been changed to hunt 300 monsters within the level range, shared within the world.

The Daily Gift has maintained the same rewards for about 3 years since the client 1.2.293 update on February 28, 2019. With this reorganization, we wanted to change some of the less useful items and update them to rewards that support basic game play.

Karma Black Rebirth Flames have been added and the Epic Potential Scroll has been replaced with a 100% version since they have higher utility when used and to remove the difference in experiences due to probability.

In addition, the convenience items have been enhanced, the Slot Expansion Coupons have been changed so that you can select the type that you need, and items required for Union and character growth have been added.

UI Improvements

Mu Lung Dojo Timer

Mu Lung Dojo has been improved.

  • The buff display location has been changed so that the buff icons do not block the timer.
  • The timer display method has been changed to count down from 15 minutes 0 seconds.

Developer Notes:

Since this is content with a 15 minute time limit, the display has been changed to a format where it goes down from 15 minutes so that you can see your remaining time more intuitively.

Detailed Stats UI

You can now see more accurate information in the character detailed stats UI.

  • Stat attack will now be displayed up to 12 digits.
  • Final damage and defense ignore values will now be displayed up to 2 decimal places.
  • When Stance and Critical Rate exceed 100%, you can now check the exceeded amount through the mouse-over tooltip.

The chatting window has been improved.

  • The chatting window’s displayed text size can now be adjusted.
  • The chatting window’s Alliance chat colour has been changed to distinguish it from Hyper Megaphone messages.
  • The chatting window’s Whisper icon image has been changed.

New option UI settings have been added.

  • In the Graphics Settings options, you can now set whether to apply UI transparency in combat or not.
  • In the Graphics Settings options, you can now set whether to move pet locations behind the character or not.
  • In the Sound Settings options, you can now mute Android sounds.

Probability Type Item Guide

The Cash Shop has been improved.

  • When paying back or deleting Cash items, the information window has been improved to show the item’s icon and name information.
  • The Cash Shop’s Probability Type Guide button has been improved to be more visible.

Resetting Ability

In the detailed stat UI, the Ability reset UI, and the Miracle Circulator UI where you check Abilities, each Ability line will now be displayed in a different colour depending on its tier.

The quest alert UI will no longer be automatically outputted every time you change maps.

In the Toad’s Hammer UI, if the item being transferred to has higher Star Force enhancements/potential/additional potential tiers than the item being transferred, the warning window that is outputted will now be more visible.

Resurrection UI

After dying, the resurrection UI and the Buff Freezer UI have been combined into a single UI. You can use the checkbox to use Buff Freezers, and when you resurrect, you will use a Buff Freezer at the same time as resurrecting.

Maple Auction Improvements

Maple Auction Search Filters

The search options have been improved.

  • Search options for additional options, upgrade slots, and scissor limits have been added.
  • The number of detailed search filters has been increased from 3 to 5, allowing you to search for items with more detailed conditions.

The search results have been improved.

  • The ability to display and sort Cash bundle items by the price per item has been added.
  • In the search results list, the sort button’s click range has been increased.

You can now read more detailed descriptions about the existing registration deposit through the NPC Eggrich. The descriptions’ information is as follows.

  • When registering or re-registering an item for sale, you must pay the registration deposit.
  • If the sale is successful, the registration deposit will be returned.
  • If you cancel the sale after registration or it does not sell within its listing time, the registration deposit will not be returned.

Etc Improvements

Flame Wolf Remaining Limit

When entering Flame Wolf’s Den portals and Pollo and Fritto Bounty Hunting portals, a message will now be displayed in the chat window when the number of times you can enter today is less than 5.

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Victoria Island’s Fairy Forest area has been added to the world map.

When the below quests can be started, they have been changed so they no longer appear in the quest alerts. You can now start them by talking to Lady Blair in the Henesys Hair Shop.

  • [Masterpiece] White Snow’s Story
  • [Masterpiece] Faded Memory’s Chapter
  • [Masterpiece] Nostalgic Memory’s Chapter
  • [Masterpiece] Empty Memory’s Chapter
  • [Masterpiece] Road to Convey Starlight

When the below quests cannot be completed, they have been changed so they no longer appear in the quest alerts.

  • [Masterpiece] White Snow’s Story
  • [Masterpiece] Faded Memory’s Chapter
  • [Masterpiece] Nostalgic Memory’s Chapter

Damage Skin Storage Slots

The maximum number of Damage Skin Storage Slots has been expanded from 36 to 48.

When you pass level 284, the experience and meso penalty based on the difference in levels from the monster and the range at which monsters are considered within your level range will now apply the same as level 284.

Mileage after defeating certain bosses has been improved so that you can easily receive it through the ‘[Mileage] Boss Monster Annihilation Mileage Reward’. You can receive all available Mileage at one time or select and collect the desired bosses’ Mileage.

If there is a record of your account using Nexon OTP, Green PC, or one-time Green PC, the security rank gauge will only increase up to 99% and you cannot increase your rank to Yellow PC.

Error Fixes

Skill Error Fixes

Fixed an issue where if you used a skill with a cooldown after changing channels right before the cooldown reset, it would activate but deal no damage.

Decent skills will no longer be activated if a better version of that buff is currently active.

You can no longer use banned words in skill macro names.

Fixed an issue where if you attacked immediately after using the Weapon Puff – I Ring, your magic attack would be decreased by as much as the INT boost.

Fixed an issue where if you used the Crit Defense Ring, critical rate boosts from items would not be reflected.

Fixed an issue where certain passive effects of skills with prerequisites would be applied even if you didn’t satisfy the prerequisite skill conditions.

Fixed an issue with jobs that don’t use arrows or bullets where if you had arrows or bullets equipped, they would be consumed and the attack would be increased when using certain skills.

  • Pathfinder
  • Cannon Shooter
  • Mercedes
  • Mechanic
  • Kain
  • Angelic Buster

Fixed an issue where if you used a skill that attacked continuously after attacking more than a certain amount of times without moving, the skill’s damage would not be applied.

  • Dual Blade’s Asura
  • Captain’s Bullet Party
  • Xenon’s Mega Smasher

Fixed an issue in The Seed 40F where certain skills that knocked back enemies would not knock back the Scarecrow.

  • Marksman’s Dragon Pulse
  • Night Lord’s Wind Talisman
  • Captain’s Bullet Smash
  • Wind Breaker’s Fairy Turn, Spiral Vortex
  • Mechanic’s Rocket Punch

Fixed an issue with certain Riding skills where hovering over the icon caused it to darken.

Fixed an issue where other jobs could move to the exclusive Ereb map accessed through the Cygnus Knights’ Journey Home skill by using the ‘I’ll Go to You’ and ‘Come to Me’ guild skills.

Fixed an issue with Adventurer warriors’ Warrior Leap where the icon would appear in a different colour in the skill level increase UI.

Fixed an issue with Paladin’s Blast where the weapon would not be visible when used with a two-handed blunt weapon.

Fixed an issue with Paladin’s Sacrosanctity where if you used the skill continuously, it would sometimes end immediately.

Fixed an issue with Dark Knight’s Reincarnation where reactivation cooldown display buff would disappear when entering and exiting Urus.

Archmage (F/P)’s Slime Virus’s skill description has been updated to display the cooldown in the same format as other skills.

Archmage (F/P)’s Fire Aura has been changed to receive the effects of Buff Freezers.

Fixed an issue with Archmage (I/L)’s Chain Lightning where the hit effect was outputted in an awkward location when attacking Pink Bean’s Ariel.

Archmage (I/L)’s Ice Aura has been changed to receive the effects of Buff Freezers.

Fixed an issue with Bishop’s Resurrection where the invincibility effect applied from Resurrection would end with other invincibility effects. Fixed an issue where if Mechanics and Wild Hunters died while on their Riding and were Resurrected, the Riding image would not appear but they would be applied as Riding. Fixed an issue where if Kaiser died while in Final Figuration and was Resurrected, Final Figuration would end.

Bishop’s Heaven’s Door has been changed so that when exiting Urus, if both the Heaven’s Door buff and the reapplication cooldown debuff are active, they will both be removed.

Fixed an issue with Bowmaster and Marksman’s Double Jump where the icon would appear in a different colour in the skill level increase UI.

Fixed an issue with Bowmaster’s Afterimage Shot where the active effect did not activate Quiver Cartridge.

Fixed an issue with Marksman’s True Sniping where sometimes the attack range was applied differently than the mouse cursor location.

Fixed an issue with Shadower’s Smokescreen where the damage reduction did not apply to certain falling objects.

Fixed an issue with Viper’s Energy Charge where if the effect was off, it would still be outputted in the Cash Shop preview window.

Cygnus Knights’ Cygnus Knights’ Will’s skill description has been updated to match the current logic that it does not receive the effects of Combat Orders.

Fixed an issue with Mikhail’s Sword of Soul Light where Light Force Ray did not active Final Attack or Aura Weapon’s wave.

Fixed an issue with Soul Master’s Elysion where the crack did not explode immediately after Elysion ended. Fixed an issue where if a character moved to a different place after creating a crack, the crack’s attack range would change.

Fixed an issue with Wind Breaker’s Emerald Dust’s skill description where the defense reduction was displayed as a negative number.

Fixed an issue with Wind Breaker’s Vortex Spear where during the Arcana quests, this skill could move the monsters under the river in Deep Cave 1, 2, 3.

Fixed an issue with Aran’s Install Maha where other skills could not be activated when it ended.

Evan’s Mir skills and Fusion skills have been changed so that when using hidden portals to move away while using Mir skills or Fusion skills, they will not be cancelled. Fixed an issue where if you used a hidden portal while using Mir skills or Fusion skills and then instantly used Return! or continuously activated Fusion skills, the Fusion skill would be cancelled.

Fixed an issue with Evan’s Swift of Wind where during 2nd job, the attack range would change based on the direction it was used in.

Fixed an issue with Evan’s Breath – Return! where if Combat Orders was applied after activating it, Breath – Return!’s damage would not be applied.

Fixed an issue with Evan’s Zodiac Ray where in Lucid phase 2, sometimes it would be installed on the wrong platform.

Fixed an issue with Mercedes’ Elemental Ghost where the afterimage attack range was applied based on the character position instead of the afterimage position. Fixed an issue where it could not be saved by Buff Freezers.

Fixed an issue with Phantom’s Phantom Shroud where if it was used on a diagonal platform, sometimes you could not move downwards.

Phantom’s Noire Carte has been changed so that if an enemy disappears when a Reverse Card is flying towards them, it will now fly to another nearby enemy.

Fixed an issue with Phantom’s Mark of Phantom where if you died while a mark was created on Papulatus then revived, the mark effect would appear 2 times for a moment.

Eunwol’s Soul Split has been changed so that when using skills that target the enemy with the highest max HP on the separated soul and the original monster, they will now prioritize the original monster.

Fixed an issue with Luminous’ Larkness system where if you exited the Cash Shop, sometimes the screen would appear red due to the Larkness alert screen effect.

Fixed an issue with Demon Slayer’s Demon Trace where in Will phase 1, if used with the up arrow key, sometimes you would move to the wrong location.

Fixed an issue with Demon Avenger’s Revenant where after it ended, sometimes the HP reduction debuff would not be applied. In Black Mage, the skill has been changed so that if you consume all your Death Counts by stacking the Creation and Destruction debuffs while Revenant was active, you will now die and exit.

Developer Notes:

In boss fights, they are based on the fact that the character dies when all Death Counts are consumed.  Since this is a specific problem due to the combination of Black Mage’s special characteristic where Death Counts are decreased even when you didn’t die and Revenant’s special characteristic where your HP cannot reach 0, we have changed it to cause you to die and exit.

Fixed an issue with Blaster’s Vulcan Punch where if it was used while crouching, the first attack would not be activated.

Xenon’s Mega Smasher has been changed so that if you enter the Torrent Zone while charging or attacking, the skill will be cancelled.

Fixed an issue with Xenon’s Overload Mode where in Magnus and Suu, if you died while using it and used a Buff Freezer before resurrecting, your MP would be recovered.

Fixed an issue with Mechanic’s Metal Armor: Tank where if the skill was cancelled due to you dying while in Metal Armor: Tank, it would still appear to other characters.

Fixed an issue with Mechanic’s Metal Armor Full Burst where if you were hit at the same time as using it, the skill would be cancelled.

Fixed an issue with Cadena’s Chain Arts: Takedown where if it was used as soon as Zakum appeared, sometimes Zakum would not move.

Fixed an issue with Cadena’s Chain Arts: Fury where if you moved a long distance at a high speed while using it then attacked, the giant chain would not be activated.

Fixed an issue with Zero’s skill system where the Assist duration was applied for a shorter time than the skill description. Fixed an issue where the client would exit if a certain number of Assists were activated within a short period of time. Fixed an issue where after using skills that created sword slashes, if you used another skill before the sword slashes activated, they would not be activated. Fixed an issue where the client would exit if you used Flash Assaulter immediately after using certain attack skills. Fixed an issue in the Union Raid where Zero was placed as an attacker, the whirlwind effect would not appear when using skills.

Zero’s Transcendent Rhinne’s Prayer’s skill description has been updated to match the current logic that all of Zero’s skill cooldowns are reset except for those not affected by cooldown resets.

Fixed an issue with Ark’s skill sound effects where the hit sound effects will be played only a certain number of times when certain skills hit multiple monsters at the same time.

  • Blissful Restraint
  • Endless Pain
  • Abyssal Recall
  • Eternally Hungry Beast

Developer Notes:

When many sound effects are played at the same time, errors like not being to move occurred so we have changed it so that when more than a certain number of hit sound effects are played, only a certain number of them will be outputted.

Fixed an issue with Hoyoung’s Talisman Power and Scroll Power where the charge sound effect would not be played.

Fixed an issue with Hoyoung’s Sage Teachings: Dream Garden where if you were hit at the same time as using it, the skill would be cancelled. Fixed an issue where sometimes the client would exit while using it.

Boss Monster Error Fixes

If you defeat a boss at the same time as when the time limit ran out, the time limit will now be extended.

Fixed an issue with Elite Bosses where after defeating them, you could sometimes acquire 3 Rare Treasure Chests.

Fixed an issue with Horntail where if you moved to the next phase when a party member was dead, they would be instantly resurrected. It has been changed so that when you move through the portal, only the party members who use the portals will be moved.

Fixed an issue with Von Leon where if you entered the Harvest/NPC key at the right end of the Audience Room, you would use the exit portal.

Fixed an issue with Hilla where sometimes the explosion pattern did not deal damage. Fixed an issue where sometimes the HP gauge displayed was different than the actual HP.

Fixed an issue with Von Bon where if the client exited while in the East Garden or Von Bon’s Inner World, you would sometimes be moved to Sleepywood instead of Giant Root.

Fixed an issue with Zakum where sometimes the smack down pattern did not deal damage.

Fixed an issue with Papulatus where the torrent of time timer appeared awkwardly.

Fixed an issue with Suu where in phase 2 and 3’s platform pattern, sometimes platforms would exist but they could not be stood on. Fixed an issue where the laser would be activated without any platforms. Fixed an issue in phase 3 where if it was bound at the same time as the beginning of the orb throw pattern, 2 Suu’s would appear for a short period of time.

Fixed an issue in Demian where if playing a party, sometimes 2 or more Demians would appear during the body pattern. Fixed an issue where sometimes you would not die even after receiving 7 Stigma stacks. Fixed an issue in phase 2 where the smack down attack’s duration was longer than the effect.

Fixed an issue in Lucid where in phase 2, Lucid would move for some time even after being bound. Fixed an issue in phase 2 and 3 where if you died after falling to the bottom of the map and revived, the HP reduction and potion lock would still be active.

Alleviated an issue in Will where in phase 1, sometimes the screen would move erratically. In phase 1, the map move pattern has been changed so that at least 1 party member is moved to each area. Fixed an issue in phase 2 where Will did not have a cast action when using the mirror spider pattern. Fixed an issue in phase 3 where your Moonlight Gauge did not recover even when touching the spiderwebs while invincible.

Fixed an issue in Dusk and Dunkel where the difficulty options were cut off in the entry portal.

Jin Hilla has been changed so that Death Counts are not consumed after defeating the boss.

Fixed an issue in Black Mage where sometimes if you died due to the damage of stacking the Creation and Destruction debuffs, a Death Count would not be immediately consumed but it would be consumed after resurrecting. Fixed an issue in phase 1 where debuffs from skills applied to the Wailing Walls. Fixed an issue in phase 4 where if you were hit by the Destruction Bomb pattern, the Destruction debuff was applied before the damage.

Quests and Maps Error Fixes

Fixed certain errors related to cutscene sounds.

  • Cutscene sounds will now be outputted based on the currently set volume.
  • Fixed an issue where sound setting options could not be changed after certain cutscenes.

Fixed certain maps’ awkward images.

  • Henesys
  • Herb Town Seaside Pier
  • Root Abyss East Garden, West Garden, South Garden, North Garden, Neglected Garden
  • Black Mage Interchange 1, Black Heaven Inner Maze 1, Black Heaven Inner Maze 2, Black Heaven Inner Maze 2
  • Cernium’s Place where the Holy Sword is Kept
  • FriendStory Old Building Dungeon

Fixed certain errors related to quests with incorrect information.

  • Black Heaven Interior: Collecting Manufactured Alloy Number Plates
  • Black Heaven Interior: Delivering Scrap Generoid Chipsets
  • Defeat 700 Black Sun Bombers

Fixed an issue with Pathfinder class only quests where other jobs appeared.

Fixed an issue with the Monster Collection quest where if the Poison Flower monster was already registered, the quest could not be completed.

Fixed an issue in Monster Park Road of Vanishing stage 5 where the clear effect would be outputted if you defeated Erdas of Rest and the other Lantern Erdas before more Lantern Erdas were summoned.

Fixed an issue in Fox Tree Midpoint 1 where characters would fall below the bottom of the map.

Fixed an issue with the ‘5th Job: Prepare to Challenge a New Power’ quest where the Horizon Portal related message was displayed when you used the up arrow key at the Horizon Portal’s location in the Abandoned Camp.

A line of information has been added to Lacheln’s Dreamy Rag Doll NPC stating that you can only receive up to 500 Dream Coins a day from Dream Breaker.

Fixed an issue in Arcana’s Spirit Tree map where sometimes other characters and NPCs were not visible.

Fixed an issue in Luminous’ tutorial where Light Blink did not activate normally when sealing the Black Mage.

Fixed an issue in Heroes of Maple where your original character’s summons would appear when roleplaying as another character.

Item Error Fixes

Fixed awkward images when wearing certain items.

Fixed awkward images for certain hairs and faces.

Fixed an issue where if Bishop used Angel Ray while wearing certain staves, the weapon would not appear.

  • Wood Staff
  • Arc Staff
  • Wizard Staff
  • Sapphire Staff
  • Old Tree Staff
  • Emerald Staff
  • Thorns
  • Petal Staff
  • Sceptre Staff
  • Pepe King’s Petal Staff
  • Beginner Mage’s Staff
  • Chaos Thorns

Fixed an issue where Elf ears’ location was awkward.

The Yeti Doll Keychain can now be registered for sale in the Auction House.

The ‘Dark Pepe’s Beak’ etc item’s icon and description have been changed.

Fixed an issue where equipping the Loveless Deseirae would not activate the Chaos Pink Bean Set II’s set effects.

Fixed an issue where items with the same expiration dates could not be stacked in the same slot in bags.

Items that stated ‘only exclusive scrolls can be used’ can now have Scroll Traces used on them, and the descriptions have been updated.

The Kritias Research Journal can no longer be used on maps where you cannot teleport.

Fixed an issue with Ridings where other characters in the world are displayed, if the character was a Hoyoung, they would be shown without the Transformation skill applied.

Fixed an issue with Ridings where other characters in the world are displayed, if the current character and the other character were both Zeroes, the same gender characters could not ride together.

The Seed Error Fixes

Fixed an issue on 13F where the summoned monsters stopped moving.

Fixed an issue on 38F where after talking to the NPC, you could clear the floor by defeating only the bears by using Soul or install skills without closing the last dialogue window.

Fixed an issue in 40F where pressing the up arrow key on certain areas would activate the teleport motion without moving you.

On 43F, the examples for the questions related to 36F have been changed.

Reboot World Error Fixes

Fixed an issue with Sharks and Cold Sharks where they dropped equipment that did not match your job.

Fixed an issue where the Hunter’s Pouch and Advanced Expedition Box’s descriptions included items that could not be acquired in Reboot World.

Fixed an issue where Evan’s Dragon equipment and Mechanic’s Mechanic equipment did not drop from regular monsters.

Mu Lung Dojo Error Fixes

Fixed an issue where if you exited the Mind and Body Training Centre when you had no more remaining Charms to be returned, the NPC Sogong’s dialogue would state that Charms would be returned.

The ranking calculation time has been changed to Sunday at 11:00 PM to Monday at 12:30 AM.

Fixed an issue in the rankings where Zero characters with mix dye would show the hairs with the mix hair’s base colour.

Maple Achievement Error Fixes

Fixed an issue where certain already cleared achievements were not reflected even after using the Achievement Update button.

  • Zero’s Book
  • Kaiser’s Book
  • Sea Floor 3 Million Litres

Fixed an issue where the exploration achievement would not be updated after clearing the 2nd gateway.

Fixed an issue where sometimes after completing an achievement, the achievement’s name and score would not appear.

UI and Etc Error Fixes

Fixed an issue with the quest completion alert UI that appears at the bottom of the screen where sometimes alerts for quests that were already completed would be redisplayed.

Fixed an issue where after logging in, sometimes the intro popup window could not be closed by pressing ESC.

Fixed an issue in the Union Raid rankings and Beauty Room UI’s list area where you could not scroll using the mouse scroll wheel.

Fixed an issue where after exiting the Cash Shop, the Cash Shop UI would be outputted outside of the Cash Shop.

Fixed an issue on the Character Creation screen where Mercedes’ letter spacing was wider than that of other jobs. Fixed an issue where the Resistance character creation description was missing information about Blaster. Fixed an issue where the Kinesis character creation’s nickname entry box had a space in front of it.

Fixed an issue with the external chat window where if you opened the popup menu by right-clicking a character’s name, the icons of buffs without cooldowns would disappear.

Fixed an issue where after using the Guild Super Megaphone, the whisper function could not be used even after clicking the whisper icon in the chat window.

Fixed an issue with the lie detector system where the lie detector UI would not appear if a story cutscene began after it activated. Fixed an issue where keyboard and mouse input could not be used for lie detectors activated during story cutscenes. Fixed an issue where the keyboard and mouse input could not be used if you failed a lie detector during a story cutscene and you were moved to the Room of Truth.

Fixed an issue where if you acquired items or tried to trade while dead, it would incorrectly output a message saying you had insufficient slots. It has been changed to state that these actions are not available while dead.

Fixed an issue in 1920×1200 resolution where characters did not appear properly when Blinded.

In the Sound Settings options, if all sound settings are muted and you try to press the mute hotkey, a message stating that ‘All sounds are already muted.’ has been added.

Fixed an issue where if you changed quickslots in the hotkey settings, sometimes the changes would not be reflected immediately but only after reconnecting.

Fixed an issue where the client program would be under heavy load when abnormal sounds were played.

Cash Shop

Vac pets for Reboot World and Luna Petite Water of Life (30 Days) have been added to the data.

  • The Luna Petite pets cost 99,000 Cash.
  • The Luna Petite Water of Life (30 Days) costs 13,900 Cash.

※ Note: These items and prices are only in the data for now. They were not mentioned in the patch notes and are not currently available in the test server Cash Shop. ※

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